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Kobrar

Feedback comments for LD42

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TimestampSince previousGameKobrar's comment
Aug 15 15:21:14 EVOLUTION ♥ 1 This is my absolute favorite game this LD so far. The 7500 building is hard to buy for some reason, but other than that, the theme, graphics, everything is just great :)
Aug 17 20:52:48 53h 31m Super Responsible Parent ♥ 1 It's responsive, it's fun, it's funny, it's challenging but manageable. My only gripe is that arrow keys don't work with space sometimes because of poor rollover, but you can use WSAD instead.
Aug 17 20:59:03 6m 15s Count your Steps (or you will run out of space) ♥ 0 I would like to see a top down layout of the room as well as numbers of the buttons. After all its a puzzle game and its good to know the puzzle :)
Aug 17 21:15:21 16m 18s R.O.O.M. (Really Obvious Objects Moving) ♥ 0 My first observation is that the game has an atmosphere and pacing of a puzzle game, but is a platformer instead. Jumping is unresponsive and unreliable, character is just sliding on platforms, and the perspective takes some getting used to. I think these areas need most improvement right now. That said, I really like the music and overall mood of the game.
Aug 17 22:08:40 53m 19s Emissary ♥ 1 The objective is definitely not clear enough. I figured it out at some point, and got 539 total score before I failed. With more developement, I could see this on a tablet. Gameplay generally feels solid but more feedback would be welcome, failure is very often just sudden and unexpected.
Aug 17 22:30:12 21m 32s Roham! ♥ 0 I think this is a solid base. The combo timer somewhat works, I don't need to look to see it. I think you solved the hp meter very well but I'd recommend to change the dots to a more health-like symbol for clarity[green cross?]. I am not fond of the fact that not hitting anyone with the dash resets your combo. Progression seems to be tied to the combo and not time, which means the game becomes harder and more fun the higher your combo is, but you can't dash the growing danger, especially yellow guys, or your fun will be reset, and so you need to slowly move out of the way in a very not fun fashion, or pray that a valid target will move close enough in time. It would be way more fun if I could just dash all day. But the fun is there.
Aug 19 19:01:51 44h 31m I'm B'walkin' Here! ♥ 1 This is such a cool concept! I would really love to see more content for this game. New obstacle types, new gamemodes, there is a ton of possibilities here.
Aug 19 19:05:31 3m 40s Castle Z ♥ 0 With more complex levels, this can become a very cool game. The base idea is solid.
Aug 19 19:14:32 9m 01s Plastic Patch Cleanup ♥ 1 So we are theme bros I see! That's nice. I would love to see more upgrade possibilities. Loss is inevitable and that's the point, but for the sake of fun I would love to upgrade the net size somewhat, etc etc. This game could go places, borrowing from td genre and more.
Aug 19 19:21:49 7m 17s Polar Bear Ballads ♥ 1 I am not fond of how the point system can take away your points if you go the wrong direction. Points are not the point here, but still. I like the theme and execution. Ending is a very nice touch :) I would love to see more games like this.