Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Kobrar
Feedback comments for LD43
Kobrar's games and stats for all events →
| Timestamp | Since previous | Game | Kobrar's comment | |
|---|---|---|---|---|
| Dec 5 01:47:09 | Stablishment | ♥ 1 | I can't figure out some of the rituals. Killing plain men and women is sometimes ok and sometimes isn't. I can't figure out my mistakes. Feedback on your actions as well a list of mistakes you made on your last ritual would be awesome. Also, I can't deselect tools even if I try. | |
| Dec 5 02:02:29 | 15m 20s | The Hunt | ♥ 0 | I can't let go of a child for some reason so I'm just dragging it with me forever. Also, I can't figure out how to perform the ritual. Placing specified sacrifice in various places in the circle and pressing and holding e in various places in the circle doesn't seem to work. I got a tiny bit of pink to show up but thats it, I couldn't even reproduce it later. I think you need to highlight the area where the sacrifice needs to be exactly, where the player needs to be and give a good button prompt when all requirements are met. Other than that, I like this sort of games :) |
| Dec 5 02:40:06 | 37m 37s | DoomCamp | ♥ 2 | Controls need some work. It took me a while to get the camera to obey, not to mention giving out any kind of orders to the guards. For a while I blieved they could not recieve orders and are acting as intended. It would be nice to know if the next train will give you any new workers, since that may affect the way you treat them prior. Very morbid theme, I appreciate the courage. |
| Dec 5 04:49:45 | 2h 09m | Escape Pod | ♥ 2 | So I finished all 15 levels. This is probably the most complete and best game I've played this LD. And we share theme interpretation :) Good luck to you and your team! |
| Dec 5 05:26:31 | 36m 46s | I Am Bird | ♥ 1 | I love this game! One thing I feel is missing are infinite upgrades. You only have a few bird types, but you could increase flock size virtually infinitely. If you unlocked infinite bird flock upgrades once you finish all basic upgrades the game could have one more awesome up its sleeve :) |
| Dec 5 23:25:19 | 17h 58m | Gnome Man's Sky | ♥ 0 | I really like the game, but the fact that pixels in the cursor aren't big enough bothers me. |
| Dec 6 01:50:18 | 2h 24m | Your Previous Body Save You | ♥ 1 | I think the game title needs work. This is a very cool game for compo. Levels don't feel very engaging, but the premise is very solid. |
| Dec 6 02:07:25 | 17m 07s | The Flautist | ♥ 1 | This is way more peaceful and charming game than I thought. It doesn't seem like there is any sort of endgame to it, but its cool to just see a huge stream of sheep folowing you :) |
| Dec 6 02:31:19 | 23m 54s | Meta Magic | ♥ 2 | I find the arena size to be too small. Also using lower resolution to signal that things are wrong is cool. The game may need some balancing, I have no idea how to survive very long. It should usually be possible to survive infinitely with skills or have a conclusion at some point, like in wave based games. |
| Dec 6 02:37:17 | 5m 58s | Voxel Leper | ♥ 1 | I feel the physics should be more deterministic than simulated. I really struggled to get through the floor whole. Other than that, a neat game, I enjoyed it. Thank you for making it :) |
| Dec 6 02:42:01 | 4m 44s | Village's Gods | ♥ 1 | I wish the game actually allowed me to pick my sacrifices from the whole village. The randomizer also can really screw you over, giving only low level vilagers. The concept is definitely worth exploring in management genre. |
| Dec 6 02:46:08 | 4m 07s | Zeus Needs Omelettes | ♥ 1 | I really like the little storytelling of this game :) The whole sneaking concept is very appealing, but wonky platforming drags it down a little bit. I would definitely play more sneaky sacrificing. |
| Dec 6 02:54:27 | 8m 19s | Nature is Harsh | ♥ 1 | This is soooo awesome! The biggest problem this game has is that its flash. Level design is cool, theme is great, humor is there, graphics are there, polish is there. It's just very good. |
| Dec 6 03:22:37 | 28m 10s | Fire Swept | ♥ 2 | I absolutely love the idea for this game. After playing this for a while it doesn't seem to go anywhere ultimately, but the premise of a tactical firefighting game is fantastic and underused. I'd definitely want you to develop this idea more :) |
| Dec 6 17:40:21 | 14h 17m | Ultimate Sacrifice | ♥ 0 | I think the next wave should not spawn before you sacrifice old bodies or they disappear, because thats just mean. Also, the enemies sometimes spawn all around you and there is not enough time to prepare, which results in some cheap hits. That said, I love this game, its super cool :D |
| Dec 6 23:14:22 | 5h 34m | Space Battle Zero | ♥ 1 | The mechanics of the game are very limited, but I understand that is due to time constraints. With that in mind, I don't think I can criticize the game in any constructive way. There are too many subsystems to wrap your head around them very fast, but once you realize you have a shield, your problems are solved :) There are a lot of directions you could take the game in. I'm interested to find out which one you choose! |
| Dec 21 01:48:29 | 338h 34m | Shepherd Sacrifice | ♥ 1 | The game is a fun base for something more. The first thing it needs is a win/lose state. It's a cute little idea, I enjoyed it :) Also, high five for lamprey mouth! |
| Dec 21 01:59:53 | 11m 24s | Volcano Of Sacrifice | ♥ 0 | This one was really cool! I dont know if I used the mechanics right because there was not enough feedback. |
| Dec 21 02:05:31 | 5m 38s | Break a leg | ♥ 1 | there seems to be no upper cap on the enemies. This makes navigating troublesome after a while. The logical next step for this game would be to add more variety. I really like the artstyle, the game is really ok |