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Feedback comments for LD42
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| Timestamp | Since previous | Game | happyhour's comment | |
|---|---|---|---|---|
| Aug 14 22:49:29 | Too Many Hats | ♥ 1 | Great work with the inventory system. The auto-equip on pickup is a nice touch and fits the theme well. | |
| Aug 14 23:07:30 | 18m 01s | Last Days on Mars | ♥ 1 | This one took a bunch of tries to wrap my head around but in the end I enjoyed it. Good turn-based take on the theme as well. |
| Aug 14 23:23:37 | 16m 07s | The pedestal | ♥ 1 | Loved the dream-like visual touches, especially the day/night cycle. The npc dialogue and narrative was unexpected but welcome. Great work. |
| Aug 14 23:43:17 | 19m 40s | Storage Overflow | ♥ 2 | All around solid work. Fits the theme well, easily understandable gameflow, and responsive controls. I expected the thin objects would've been difficult to grab but wasn't the case at all. |
| Aug 15 00:33:24 | 50m 07s | We are running out of Space Janitors | ♥ 2 | Love the main character's look and color palette. I love 2-step game patterns like the 'kill then sweep' your team implemented in here. This idea would be cool to see expanded into a bigger thing. |
| Aug 15 00:42:38 | 9m 14s | Space Slugs from Planet X | ♥ 0 | Love the character designs and the art style. The top down perspective works well with the blocky look. The cardinal aiming controls felt a bit stiff but the mop attack's big range made up for it. |
| Aug 15 01:19:58 | 37m 20s | BoilerMan | ♥ 2 | This is my favorite one I've run into so far. The cryptic nature of the directions made it hard to pick up initially, but it was enjoyable once it clicked. This kind of constant franticness and upkeep is the type of stress I enjoy! |
| Aug 15 01:45:45 | 25m 47s | A Blob's Life | ♥ 1 | This one could have felt too straight to the point with the theme but the appropriate uncontrollable blobbiness of the controls really adds to the uniqueness. Personally for me the smothering happened naturally as the blob got bigger, so I think the message vs mystery levels check out. The shark fin on the pink blob is a cute touch. |
| Aug 15 01:53:47 | 8m 02s | TCGD AntiVirus '98 | ♥ 2 | If only dealing with malware was nearly as this interesting. Love the overall motif. Great work y'all. |
| Aug 15 02:16:07 | 22m 20s | Words Dancer | ♥ 1 | Pretty unique in that, outside of dodging them, I'm usually never looking at what the bullets look like quite this closely when playing a normal shmup. I think this idea has a lot of potential. |
| Aug 15 03:14:12 | 58m 05s | Little Planet | ♥ 1 | This one was really well done and I couldn't stop playing it. The music went really well with the outer space motif. I got pretty close to 5 turrets but I ran into an unfortunate bug where I couldn't exit out of a turret. I'll have to give another go after I try out some other entries. Nonetheless, great work to everyone involved. |
| Aug 15 03:26:25 | 12m 13s | Bloody Hooligans | ♥ 3 | This is the kind of scientist I want to become when I grow up. |
| Aug 15 03:38:03 | 11m 38s | Ice Blocked | ♥ 1 | Digging the ice mechanic for the sense of space control. The warp mechanic plays nicely with the rest of the controls. Could totally see this being expanded with more stages/powerups and such. |
| Aug 15 04:03:32 | 25m 29s | Eventful Horizon | ♥ 4 | Insane polish levels. Love the mechanic and the Out of This World-esque cutscene visuals. |
| Aug 15 05:25:11 | 1h 21m | Space(bar)Invaders | ♥ 2 | I really enjoyed this one. It's an unexpected but very clever take on the theme. Taking mundane real life work and turning it into frantic micro-managing situations in games is the type of stress I love. Having to leave the home position with my left hand to fix certain errors definitely made it challenging. As a side note, I'd love to hear the transcript of the story turned into some overly serious radio drama/audio book reading. Kudos to everyone involved! |
| Aug 15 15:01:07 | 9h 35m | Scrap Yard | ♥ 1 | Thumbs up! Great FPS take on the theme. The idea is well-executed and you can understand the rules without any difficulty. I love the enemy designs and how each one looks distinctly different from each other. The small pushback adds a good deal of oomph to your attacks. I found it a little difficult to tell when I was taking damage. I think some screen/hit effects on impact would feel pretty good with the rest of the mechanics. |
| Aug 15 16:48:00 | 1h 46m | No disk space | ♥ 0 | I love this interpretation. The execution is clever and the threat of running out of disk space is very relatable. :D Really digging the minimal look of the cute faux OS. |
| Aug 15 17:02:43 | 14m 43s | DWN | ♥ 1 | Great work! I enjoyed the slow pace of the address checking and I found it complimented the setting effectively. The only place I would've liked more speed was with the box shipping. I think it could have been nice to have an option to drop the boxes quicker. |
| Aug 15 17:15:55 | 13m 12s | AL - A Choose Your Own Adventure | ♥ 2 | Killer artwork and a cute narrative. Personally I've never seen an adventure game presented in this type of web format, so it was a fresh take for me. Wondering if there's more like this? Being able to scroll back on the previous choices and the checkpoint restarts were also very handy. Great work to everyone involved! |
| Aug 15 19:37:19 | 2h 21m | 7:30 am | ♥ 2 | It may be short but in context to the jam you guys got your idea across incredibly well. The subject matter is super relatable to boot. Watching the angry faces zoom by from inside the train as it departs is a pretty good feeling.. |
| Aug 15 19:47:52 | 10m 33s | CrumbleDungeon | ♥ 1 | I think the idea has a lot of potential and I think it turned out pretty good for the time you had available. The destructible floors handled the limitation of space pretty well. The inventory slots and the weapon use limit was a good compliment to the floors, but I found having to drag the weapon multiple times was maybe too inconvenient. |
| Aug 15 21:03:40 | 1h 15m | CATSITTER | ♥ 1 | Simple but solid concept paired with appropriately cute visuals. The bed upgrades are scaled nicely too; always available just around the right increments. Dealing with the physics and the shapes of the cats are definitely the charm points. |
| Aug 15 21:23:24 | 19m 44s | Running Out Of Spice | ♥ 2 | Super cool visuals. Really digging the color scheme, the in-your-face UI, and the sense of speed when you get things going. The sounds and music are a great fit with the visual elements. I share similar sentiments about not being to see things directly in front of the ship or slowing down too much at low spice, but as a whole it didn't bother much. Good work all! |
| Aug 15 23:30:02 | 2h 06m | Hell's Janitor | ♥ 0 | I dig the bold visuals as well as the character designs. Great spritework + color palette! Being able to use the corpses as an additional weapon is also a nice touch and the mechanic I found the most fun personally. |
| Aug 16 17:44:08 | 18h 14m | Void | ♥ 0 | It's a direct and to the point interpretation of the theme, but it's well-executed and very easy to understand overall. It took me a few tries to realize I needed to activate the ship and take off, but the core mechanics of the shrinking/destructible space were easy to comprehend. Good work to everyone involved! |
| Aug 16 20:27:13 | 2h 43m | LOÜJ | ♥ 2 | Super solid monochrome visuals + snappy mechanics! |
| Aug 16 22:15:16 | 1h 48m | Placeholder | ♥ 1 | This is a pretty sick entry. Flat bitmaps + minimalistic visuals/palettes in a 3d space is an aesthetic I really dig, so visually this one had me pretty hooked off the bat. The speedy and simple ruleset complimented the graphics well. Shooting felt really satisfying with the accompanying sound + visual effects. The floor rebuild effect looked especially cool. One sequence of actions I couldn't stop doing was: jumping up, looking straight down, and hitting space to watch the square blue wave rebuild the floor. The mouse leaving focus from the screen was a bit of a nuisance, but I was having enough to fun to deal with it and keep playing. (I'd definitely upload the fix!) Would love to see a post-jam version or future projects like this. :D |
| Aug 16 23:02:27 | 47m 11s | TOROID | ♥ 1 | Super dope aesthetics. I'm personally not a fan of tank/plane controls with an overhead view but the sense of speed you get from this one feels pretty natural and comfortable. Really wondering where you were going with this because the 2D to 3D mechanic seems like it could lead to some entertaining results. Would love to see a follow up to this concept someday. |
| Aug 17 06:06:53 | 7h 04m | Judged! | ♥ 1 | Incredibly unique take on the theme, both in subject matter and in gameplay style. Don't get to see too many menu-driven games like this, so this one was a welcome addition. It was strangely addictive and I ended up playing it for a while. All the flavor text was super-charming. Would love to see more approaches like this. |
| Aug 19 14:21:04 | 56h 14m | Protocol: 47 - Superstar Appeal | ♥ 1 | That chorus was gold. Wasn't familiar with your previous entries, so I had no idea what I was getting into but this was an enjoyable visual novel style experience. Encountered a minor bug(?) where the game froze on me at the "please mother nature" part of the lyrics. |
| Aug 19 14:57:16 | 36m 12s | Clot! | ♥ 1 | Enjoyed the puzzle + shooter combination to interpret the theme. The way that the space taken up doubled up as cover for the shooter aspect was a nice touch. |
| Aug 19 15:48:16 | 51m 00s | cargOS | ♥ 1 | Despite the time constraints and the bugs, I think this turned out well and I had an enjoyable time. It's a simple but elegant concept. I love the snappy 2-step process of moving around the shipments, and the sense of urgency when the line piles up near the end zone. I found it all appropriately stressful, going well with the setting and the gameplay style. For purposes of speedy box transferring, my preferred control scheme was to use WSAD and the control key. One graphic-related feature I think I would find pretty convenient is to be able to see the color of the box you're currently holding a bit more distinctly. (Maybe the crane changes color?) Looking forward to future projects! |
| Aug 23 15:07:22 | 95h 19m | Ice Interstice | ♥ 1 | Clever level designs and I love how much you get accomplished with minimal assets. The sound effects when you step on the ice panels are super cute! |