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Feedback comments for LD42
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| Timestamp | Since previous | Game | Hammers's comment | |
|---|---|---|---|---|
| Aug 13 18:46:04 | Space, Space and Space | ♥ 1 | Hey there nice little game! It had a nice enough difficulty curve. Would love to see some even harder levels! One thing that would be great is if there was some way to know what order the green tiles would turn to red. Perhaps they each have a number on them that counts down every time the clock runs out? Currently some levels are a bit trial and error as you don't know which tiles are going to fall next. That would fix that and allow you to plan ahead. Anyway great work :-) | |
| Aug 13 18:54:23 | 8m 19s | Trash Flood | ♥ 0 | Hey nice work. As others have said there's a slight issue with the camera angle unless you're in fullscreen (and even then it's pretty tough to reach that third bin!) But the core mechanics work. Would be cool to have something change the gameplay up every now and then. Perhaps one of your bins gets clogged up, or random other things drop into the bin that you have to deal with in some way. |
| Aug 13 19:08:33 | 14m 10s | Cardback Dicing | ♥ 3 | Lovely idea, and a lovely game. You art and animations are great, and I'm a big fan of board game style RPGs! While lovely, the dice animation could do with speeding up just a teeny bit, as battles can go on for quite some time, especially in the beginning when your dice are fairly evenly matched against the enemies. Felt like I was battling one vampire forever! I'd love just a bit more choice throughout. Quite often felt like I was just hitting spacebar to continue playing. But yeah I really enjoyed it. Great work! |
| Aug 13 19:18:10 | 9m 37s | Accurate Exam Simulator | ♥ 2 | Lovely idea. The art style, animation, and sound are all great and really worth with your theme. It seemed a little random when it would decide to give me a negative mark, but I get the idea. Also you might want to expand the web view on your itch page as some bits are cut off. (Probably need to turn on the setting for auto sizing it?) Great work! Glad you enjoyed your first Jam. Hope to see you again for more! |
| Aug 13 20:08:25 | 50m 15s | Iris | ♥ 1 | Nice! A nice twist on bullet hell and good use of the theme. Would love to see some more variation in the enemies as you move on, but appreciate the time constraints of Ludum Dare, and I think what you've got works really well. Great work! |
| Aug 14 07:30:42 | 11h 22m | Graveyard Gary | ♥ 0 | This is a really great game! It looks ace, feels like a proper old school arcade game. I like the increasing challenge by introducing more ghosts and more complicated graveyard layouts I totally forgot about needing water and for ages thought the game was bugged because I couldn't fix anything anymore. I think maybe just making the water counter flash or something when you try to fix anything when you have no water would maybe help that. But yep great work! |
| Aug 14 07:40:40 | 9m 58s | Space Invasion | ♥ 1 | Great game! You intro has some great camera work, and the menu transitions are nice. Agree with a some of the other points but don't have too much else to add. Enjoyed it! |
| Aug 14 07:49:26 | 8m 46s | Encumbered - Deckbuilding Inventory Action | ♥ 1 | This is a really cool idea! The graphics are lovely and really fit the game. As said above, the window is really big! So I couldn't see the right/bottom of the screen. I found it quite difficult to be concentrating on both moving around, avoid enemies and what card I had drawn as there's a lot going on! I think the controls didn't help. Maybe changing the card slots to be 1/2/3/4 rather than Z/X/C/V would help as it would make it more akin to traditional hotbar controls. Also I wasn't sure what all the items in the tiles were for. Could I pick them up or do anything with them? Anyway really nice game. Great work! |
| Aug 14 17:05:06 | 9h 15m | Escape Earth | ♥ 1 | Very nice. Took me a little while to work out that I had to actually do something on the building screen (in fact I hadn't actually realised it was even a building screen at first!). So maybe just a line of text on there to tell you to click on the blue dot to add components is all you need. But once I got that it was nice to play around with and build different kinds of rockets. Awesome work! |
| Aug 15 07:30:16 | 14h 25m | Leave | ♥ 0 | Cool concept and great work for only a few hours. Unfortunately, even in full screen I don't think I could see the whole puzzle. It was pretty difficult. I like the atmosphere you managed to create with only a few assets. |
| Aug 15 07:39:47 | 9m 31s | Compress Chaos | ♥ 1 | Hey they nice first LD! It's a fun game! Great work! As others have said, restarting right at the beginning can be fairly frustrating so just taking the player back to the start of the current level would be a big improvement. But this is a great first effort. Now you've gotten a game done for LD you'll be able to make something even greater next time (you're definitely joining us next time right? :p) If you can leave yourself a bit of time to create and add some SFX and music you'll have a complete package. Also if you get a chance, as you're using Unity, make a WebGL build! It should work no problem and you'll get loads more people trying your game. Definitely try to do that next time anyway! |
| Aug 15 11:43:48 | 4h 04m | Shapes | ♥ 1 | Nice. I enjoyed the font. But seriously, it's a cool little game! I feel like the combo meter could do with being going down just a little slower? It was really hard to build it up quick enough! but the concept works well. |
| Aug 15 11:51:58 | 8m 10s | Junk dealer running out of space | ♥ 1 | Hey nice idea. I love the atmosphere you created with the art and music. Gameplay could do with tightening up a bit but it's a good start - As others have said, just some quick introductory text/tutorial will go a long way! - I found a lot of the pieces were quite fiddly to pick up, so maybe try increasing the hit box on them. - The game went pretty slowly. I was just waiting around for pieces to drop most of the time which meant there wasn't much challenge. I feel like you could increase the speed that new pieces come in and drop by LOADS and it would play fine. But good job with it. Hope you had fun making it! |
| Aug 15 11:59:07 | 7m 09s | Sim Tabloid | ♥ 1 | This is a cool game and a nice interpretation of the theme! I found it quite overwhelming at first, and I had to pause almost every second to work out what to do next, which I guess was your intention, but I think allowing the player to pick different speed will help quite a lot. That way you can be making descions while the game progresses without having to be constantly worrying about pressing space. Also one little niggle, space scrolls the window as well as pausing which was a bit annoying so myabe change the pause button to a different key? Great job! |
| Aug 15 12:11:28 | 12m 21s | Space Warehouse | ♥ 1 | Man people really did not want to buy my Big Cs! I had so many of them. Cool little trading game! |
| Aug 16 07:37:24 | 19h 25m | CubiCo | ♥ 2 | Great first jam entry! You've managed to make a decent number of levels and the difficulty curve is great. You do a good job at introducing mechanics before using them in a more complex puzzle. Really well done! |
| Aug 17 07:37:09 | 23h 59m | Champion Chowdown | ♥ 2 | What a charming little game! Your slime is so cute! I like the mix of Osmos/Agar.io and bullet hell style gameplay. Great little tutorial, great music, great gameplay. Not really anything else for me to add! Awesome job! |
| Aug 17 07:48:31 | 11m 22s | The Crunch | ♥ 0 | Hey there great job! There's some nice ideas here. As others have said the balance of fuel consumption could maybe do with a little work, but it is pretty good considering the time limits; It's certainly playable as it and makes it a challenge at least! Aiming your ship when you fling off planets can be kinda hard as you're mostly going off the tiny minimap. If you do any more work, maybe add the ability to zoom in and out so you can judge distances that aren't too far just in the main screen. Awesome work folks! |
| Aug 17 07:56:31 | 8m 00s | Jumpless | ♥ 1 | Great work! Had fun playing through the levels you have there. Would obviously love to see more but what you've got certainly shows off the mechanic well. Nice work! |