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FussenKuh

Feedback comments for LD42

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TimestampSince previousGameFussenKuh's comment
Aug 13 01:08:16 the shitty shooter ♥ 0 Fun little "shitty" game you got there. For just a few hours of work, I'd say you accomplished quite a lot! The controls are smooth and I enjoyed the sound effects. It's certainly nothing I haven't played before, but, anyone that can publish a game in under 48 hours has gotta be doing something right. Great job!
Aug 13 01:20:24 12m 08s Shark Barrage ♥ 1 Nice entry for your first Jam! Everything played smoothly, which, in itself, is quite a win. I like the idea of collecting fins to upgrade stuff. It's a nice game loop that encourages me to play again and again. Great work!
Aug 13 01:28:19 7m 55s Anxiety ♥ 1 Interesting concept, rather cerebral. I enjoyed the graphics and the attention to details like seeing the town occupants' eyes in the inky blackness. Nice job.
Aug 13 01:36:43 8m 24s Foto 5 ♥ 1 Simple game, but, I liked the attention to the little details like the shaking objects and the visual effect on the camera lens. I get a silly sense of satisfaction whenever I capture Bigfoot on film. Great job!
Aug 13 01:39:26 2m 43s Character Assassin ♥ 0 Interesting idea! Now I gotta get a buddy online to give it a go. Just reading the initial instructions screen, it sounds like it's going to be quite interesting.
Aug 13 01:51:10 11m 44s Space Crusher ♥ 1 Nice and simple game. The controls were smooth and I enjoyed the look of the dude I was controlling. The only real problem I ran in to was when I failed to complete a level, I was greeted with a "Press Space to Try Again" screen, but, no matter what I tried (including pressing 'space') I couldn't get the game to restart. Good job!.
Aug 13 01:59:20 8m 10s Planet Escape ♥ 1 While the graphics are simple, I appreciate the small details like the parallax background and overall level indicator line at the top of the screen. Nice work!
Aug 13 02:05:12 5m 52s Overgrowth ♥ 1 Dang... you created this whole thing in 48 hours? There's a LOT of game packed in here. I'm going to have to take a bit more time, and maybe read your tutorials to figure out how to lead myself to victory. Great job!
Aug 13 02:14:42 9m 30s Aperature XP ♥ 1 LoL... How much time did it take you to virtually create my old XP computer?!? Your graphics are awesome and Clippy is far more amusing when he's in game form than in real life. There really shouldn't be anything satisfying about reliving my XP nightmares, but, I got quite a bit of satisfaction out of clearing all the viruses from my desktop. Great job!
Aug 14 11:26:59 33h 12m Shapes ♥ 1 Seeing as all of my Ludum Dare entries have had the option to play on Android, once I saw you had an Android build, I felt extra compelled to try out the game. There's so few of us that seem to submit Android games. Anyways, it ran great on my Pixel 2XL and was quite fun to play. The concept is simple, but, executed rather well. Probably my major gripe is that there's no 'fudge time' between when you collect a colored shape and when the other shapes go black. I died several times picking up a shape to be instantly killed by a black shape that changed right next to me. Though, I suppose that's really just supposed to be part of the game play mechanic. Good job! Also, yes, I did mash that font button long enough to finally get my new font. Nice bit of humor, that.
Aug 14 11:39:09 12m 10s Continuum ♥ 0 Poor Teddy... no matter how hard I tried, I couldn't save him from the black hole :( The game is actually more compelling (and difficult) than I had initially thought. The simple concept of hitting those arrows worked quite well. The only problem I had was that I wanted to read Teddy's talk bubble while playing, but, I didn't dare take my eyes off the arrows. Also, I think I'm going to have your music stuck in my head all day now. Great job!
Aug 14 11:45:45 6m 36s Oh no! This is monsters! ♥ 1 Nice cohesive design. The art, music, effects and overall mood really felt like they were meant to go together. I had a fun time blasting demons back to where they belong! Fun game and great job!
Aug 14 11:52:22 6m 37s Running out of Space ♥ 0 That was quite the fun puzzle platformer :) It took me way longer than I'd like to admit to get my two hands working in sync to lower platforms and move/jump. Also, I loved the art style. Fantastic job!
Aug 14 13:39:04 1h 46m TeTrans ♥ 0 Simple and straightforward. I appreciate your FAQ with its useful tips on how to maximize my profits. Well done!
Aug 14 13:47:27 8m 23s Spaceabon ♥ 1 Very well executed. I really enjoyed the calming music. It kept me relaxed as I fought with making every cube placement count. This is a game I could see myself playing (and enjoying) on my phone while waiting around for an oil change, or doctor's appointment or whatnot. Great job!
Aug 14 13:53:27 6m 00s Shrinking Out ♥ 0 Nice job for your first LD game! I like the overall idea you were going for. In particular, I liked the slight twist of having to actually return the cubes back to the center in order to collect your points. That said, I think it would have been cool to have your guy slow down a bit the more cubes you collected. The payoff for collecting more boxes at a time could be something like the walls get pushed back a bit or something. At any rate, great job!
Aug 14 23:49:35 9h 56m We Have Important Work To Do ♥ 2 Kudos to whoever on the team created the green dancing alien. I actually greatly enjoyed that piece of spam. The game put a smile on my face, which, I think means it's a job well done. Great work!
Aug 14 23:54:08 4m 33s ChromeStuck ♥ 1 Disappointed that I couldn't play the game. The concept sounded rather unique, but, sadly, I don't have a proper controller to play :( Best of luck to you!
Aug 15 00:00:52 6m 44s Hoard ♥ 1 Fun game. I applaud your full definitions of space, space and more space. That's rather clever. I also appreciated that this wasn't a time-based 'fill things up game.' I've played a bunch of those now and your game was a breath of fresh air where I had more time to think about the moves I was going to make. Well done!
Aug 15 00:21:09 20m 17s Leave me alone ♥ 1 Fun concept, guys! I liked the idea of the turn-based friends challenge. Unfortunately, I didn't have anyone around to play with so I took the AI for a spin. As others have already pointed out, it was a bit confusing to see when/how the AI moved. But, I had fun playing and beat the AI :) Great work!
Aug 15 00:27:10 6m 01s Explodasharks ♥ 1 Pretty nice for 22 hours. More impressive is that you actually came to grips with the fact that your 1st game wasn't going to work and you quickly pivoted to a solid "Plan B." Most people would be too stubborn to do that ;) I had a fun time blowing up sharks with rocket launchers and really enjoyed the music. I think it fit the game nicely. Great job!
Aug 15 00:35:53 8m 43s Balls Deep In Lava ♥ 2 Kudos to everyone on the team! I had a lot of fun playing several rounds of the game :) The concept is nice and straightforward, but, I still have to think about slashing vs shooting while avoiding stuff. I though the sound was excellent and the graphics really worked. The only real issue I had is that, to me, it seems like the green fluff balls sometimes appeared out of nowhere and at times it seems like I was taking cheap hits. That said, well done, everyone!
Aug 15 00:40:01 4m 08s More and More Gravestones ♥ 1 (1) I've never seen a grave digger game concept before, so way to innovate there! (2) Great work for your first jam game! I had fun burying the dead :)
Aug 15 01:41:32 1h 01m Escape ♥ 1 Dang! I can feel your pain with your project being wiped out. That's always a terrible blow :( But, in 12 hours, I'd say you put together a pretty fun game. Obviously, in such a short period of time, I'm sure you didn't get to polish it nearly as much as you'd like. But, I enjoyed the concept and could see this turning into a fun 'time waster' game on my phone. I enjoyed how the black balls keep growing, but, as a bonus, I was greatly amused how they keep growing even after I die until they eventually get too big for the game area and blow themselves off the screen. I'm sure that wasn't intentional, but, I earned you a higher 'humor' rating... even though I actually couldn't rate you on that :)
Aug 15 01:49:26 7m 54s Forklift Simulator ♥ 0 Can't say I've ever played a proper forklift game until today! Controlling the forklift was more fun than I was expecting. As for the color issues, I still had a bit of trouble distinguishing between some of them. Then again, I'm also a bit colorblind ;) A future consideration might be to add symbols of some kind along with colors. But, overall, nice job! Keep up the good work.
Aug 15 01:55:45 6m 19s The Dream of Becoming Too Fat ♥ 1 Interesting concept. Though, I was a bit confused about the controls as I got to run left and right as well as rotate the whole level as well as gravity that seems to push me to the bottom of the game area. That said, it IS a fat guy's dream so who am I to say what's right and what's weird. Good job!
Aug 15 02:03:41 7m 56s Keyboard warrior ♥ 2 Ha, I love the literal keyboard interpretation of running out of space! I wish I had thought of it ;) Also, I think your art style is fantastic. The animation looked so smooth and natural. Well executed!
Aug 15 02:09:22 5m 41s Space Balls ♥ 2 Nice game concept. I like the balls-o-space twist with the gravity, very clever. It made a standard platformer game far more unique and enjoyable. The audio was quite nice too. Well done!