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Feedback comments for LD42
exofrenon's games and stats for all events →
| Timestamp | Since previous | Game | exofrenon's comment | |
|---|---|---|---|---|
| Aug 14 12:51:22 | Don't Drown | ♥ 1 | Interesting concept and awesome physics, the amount of water particles is insane, but the gameplay needs more variety | |
| Aug 14 13:07:12 | 15m 50s | T3DRIS | ♥ 1 | Great idea and it works better than expected but is a little hard to handle the rotation on three dimensions |
| Aug 14 13:21:47 | 14m 35s | Space Invader - File Explorer Edition | ♥ 2 | This is probably the most innovative implementation of the "Running out of space" theme and it also very well done, the Windows interface looks almost as good as the real thing. Now if only I could navigate using the keyboard arrows and go to the previous folder using backspace... |
| Aug 14 13:44:21 | 22m 34s | SpaceBreaker | ♥ 1 | Love the 80's retro aesthetics, we tried to capture the same feel with our game but you aced it. My only complain is that the glow / bloom effect needs to be reduced a little bit because it is hard on the eyes. |
| Aug 14 19:28:21 | 5h 44m | Chill Daddy | ♥ 2 | Nice graphics and the choice of music is very fitting, it makes the game very atmospheric. The story is simple but effective. The only downside is that I don't see the 'Running out of space' theme and the gameplay is very simple, but at least it is very well implemented, no bugs and the general feel is quite good. It only needs a little more variety and content. |
| Aug 15 00:11:36 | 4h 43m | Altair's Quest | ♥ 3 | Solid jumping mechanics, the movement generally feels good. But I got lost in level 2 and didn't know where to go, so it needs some kind of indicator about where to go next. |
| Aug 15 00:22:16 | 10m 40s | Space Collapse | ♥ 0 | I like the concept, it gets pretty intense later on, reminds me of Super Hexagon. My only complain is the random generation of fuel, most of the times I died on the first level because no fuels were spawned. |
| Aug 15 11:32:52 | 11h 10m | Space Cavern | ♥ 0 | Simple concept, decent execution. As others mentioned, the background makes it hard on the eye and you could make it a little more challenging on the earlier levels. |
| Aug 15 11:51:19 | 18m 27s | The Mansion | ♥ 1 | Nice graphics and music create an eerie atmosphere. I also liked the challenge. But the jumping mechanics need some work, it feels like double jumping only works half of the times and it leads to a lot of frustrations. Pretty good job overall. |
| Aug 15 12:07:38 | 16m 19s | Plug It! | ♥ 0 | Cool concept, pretty good effort coming from what I assume is one person, I bet if it was a little more polished it would become quite addictive. Having a small popup when the cursor is over the buildings showing you their cost and their gold/second would be a welcome feature. |
| Aug 15 15:55:23 | 3h 47m | Stock Overflow | ♥ 2 | Very nice graphics and cool idea, but it could do with a little better explanation of the game and how it is played. I felt lost at the beginning and didn't know what to do until I restarted it for 5-6 times. Other than that, very solid job. |
| Aug 15 19:42:31 | 3h 47m | Follow Line | ♥ 1 | Excellent graphics and really solid platforming mechanics. Very polished for a game made in a weekend. No complaints here. |
| Aug 16 18:54:40 | 23h 12m | Digital Abyss | ♥ 0 | Wow, great job man, one of the most complete games I have played in this jam. You totally nailed the retro aesthetics, graphics and sound wise. The game feels very fluid and it is a nice take on the "Snake" genre. I loved the challenge and I also like how you made the effort to add dialogues at the beginning of each level explaining you what to do. Very polished overall. You even have AI on the enemies! Now moving on into the Critical Feedback section... Maybe it is just me, but after a while the game became a little bit hard on the eyes, so maybe you could tone down the neon glow effect of the background or something? Even though I loved the challenge, I think the difficulty has a big spike. It took me 10 minutes to finish the second level, and some people like me who are short-tempered might even become frustrated by the time they reach the 4th level 😆 . So maybe you could add some easier levels at the beginning to ease you in? On a smaller note, I don't know if it is a bug or a feature, but I think it would be best if you didn't instantly die when you pressed the opposite direction. Also, I know that you can speed up the dialogues but if you could skip them all together at the beginning it would reduce the waiting time of the player and increase the playing time. As you can see, I don't have anything really important to add about improvements which really speaks about the quality of your game. It is amazing how you managed to do this by yourself in a weekend. PS: I am the guy doing my Master on AI from your stream. Didn't see that you were from the Netherlands. Finishing my master at the UvA AI program soon. |
| Aug 16 21:04:37 | 2h 09m | The Iglesier | ♥ 1 | I loved the idea and the religious concept. Solid implementation without any bugs. I also liked the graphics reminds me one of those games that windows 95 came preinstalled with where you had to push some blocks. With some improvements I can see this becoming a very addictive game. I believe the game would benefit a lot from some balancing, cause at its current form if you build as many prayers as you can at the beginning and then 1 or 2 of the heavy prayers, then every parishioner leaves immediately and there is not much after that. It would also be a good idea to have an area of effect of the prayers so that you also have to think where to place them and maybe some kind of different upgrades. |
| Aug 18 02:18:56 | 29h 14m | Smoke: it's ok to feel | ♥ 2 | Very cool graphics and audio, it is incredible how much effort was put into building the world and the characters in this game. I didn't expect a Ludum Dare entry to handle such a heavy subject like this, it really struck me when I found out that Smoke has an estranged son, and everything thereafter. It also has the most innovative dialogue mechanic I have seen for being drunk, it would be cool to see that in an actual RPG. |
| Aug 24 11:20:20 | 153h 01m | Metal Gear Noah | ♥ 1 | Graphics and animations are great, and so is the music and the sound effects. They create a nice atmosphere. The idea is nice and well executed. If you had this working on time you would have done great in the competition. The final version looks almost like a complete game, if it had more content of course. One of the best games I played in the competition, but unfortunately you didn't have time to finish it. |