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Feedback comments for LD42
Coda Highland's games and stats for all events →
| Timestamp | Since previous | Game | Coda Highland's comment | |
|---|---|---|---|---|
| Aug 14 02:41:57 | Screen Saver | ♥ 1 | A game in Scratch! Well done. Maybe you'd like to look at my son's entry, which is written in Snap (after he discovered Scratch wasn't able to do this): https://ldjam.com/events/ludum-dare/42/running-out-of-space-3 | |
| Aug 14 02:51:12 | 9m 15s | Countdown | ♥ 1 | It's an okay concept and I can definitely see potential, but the physics are unintuitive. I'm sure I could probably get used to it. |
| Aug 14 03:44:21 | 53m 09s | Eventful Horizon | ♥ 3 | This is by far the most effort I've seen put into cut scenes in a jam game. |
| Aug 14 03:58:35 | 14m 14s | MinoFall | ♥ 1 | I have to agree that making the left/right controls random makes this very hard to play. I also managed to soft-lock the game, and I'm not entirely sure what I did. That said, the graphics work and the sounds are well polished, and the concept is solid. |
| Aug 15 02:37:05 | 22h 38m | Pervertica - CCG | ♥ 2 | Way to rip off Chrono Trigger's battle music. You know that's against the rules, right? |
| Aug 15 20:31:15 | 17h 54m | Running Out of Space | ♥ 0 | @rexpeppers I'm trying to nudge him towards a non-visual programming language. He's got Python experience, for example, but he abandoned it after discovering how terrible the bundled graphics APIs are. He wants to learn Unity next but I didn't think it was a good idea to throw him into that in a jam context. |
| Aug 23 01:18:22 | 172h 47m | Pulse Race | ♥ 1 | It's a really good start. Is the text SUPPOSED to be absolutely unreadable? |
| Aug 23 01:24:50 | 6m 28s | Zero Star | ♥ 1 | On my Mac, I can't see anything happening. I can move around and shoot at the mothership, and occasionally I'll see a flicker of what I assume must be a missile, but if I'm dealing damage I can't tell and if I'm getting damaged I can't tell. |
| Aug 23 01:30:41 | 5m 51s | Sweatin' Spinnin' Spacin' | ♥ 1 | I mean, this is more running IN space than running OUT of space, but I'll allow it! :D |
| Aug 23 01:35:09 | 4m 28s | Gutted Goblin Trading Co | ♥ 1 | Pretty fun! It took a little while to figure out how to actually make things happen but there's something particularly satisfying about how it handles. |
| Aug 23 01:55:29 | 20m 20s | DontNom! | ♥ 1 | This was cute! The animations are really nice, and the orbits feel good to watch. I just wish there was a little more I could do before the planets spawned. |
| Aug 23 02:05:27 | 9m 58s | Fruit Vendor | ♥ 1 | Gotta echo the other comments: The difficulty curve is too shallow. The game doesn't get interesting until there are seven or eight different fruits to keep up with, so it starts off boring. It gets pretty frenetic later on but that's no good if you lose people's interest before they get there. |
| Aug 23 02:11:04 | 5m 37s | Small Circuit | ♥ 0 | I really like the idea and I'm sure my son would love this game. However, the scroll wheel is a really bad choice of input method for discrete selections like this -- not all mice have scroll wheels that click one line at a time, and I have to turn mine VERY VERY carefully in order to pick a tool. If you want to use the scroll wheel, put in a rate limiter so you can't change tools more than once every, oh, 150ms. |
| Aug 23 02:13:48 | 2m 44s | Snek | ♥ 0 | I certainly have to appreciate the meta-application of the theme. Kudos on pulling it off even if the game itself doesn't score very high on innovation. |
| Aug 23 02:44:49 | 31m 01s | Treasure Hoarders 2018 | ♥ 1 | I have to agree that it's too easy. I never had my pack more than three rows full. That said it's a good idea, and I think you could really soup it up by introducing some additional bonuses, like combo rewards for clearing items with every move without having to make a move that doesn't clear anything. |
| Aug 23 03:03:01 | 18m 12s | Constellations | ♥ 1 | Very peaceful! I agree that a zoomed out view would help, especially when playing with a trackpad. |
| Aug 23 03:06:30 | 3m 29s | Running Out of Space LDJ42 | ♥ 1 | I had a lot of trouble with the play control. Picking up boxes was finicky and sometimes the boxes clipped into each other. That said, it's clear what you were aiming for and with some polish this could be really good. |
| Aug 23 03:10:28 | 3m 58s | Disk Allocation: Typing Spectacular | ♥ 1 | This was a lot of fun! I didn't expect a typing tutor game to be this enjoyable. (It might be nice to have an easy mode so I could give it to my son to play so he can get better.) The battle sounds are very Earthbound-esque. |
| Aug 23 03:15:35 | 5m 07s | Backpack Quest | ♥ 1 | I know the feeling! I got called into work during LD41 and the rest of my team gave up. When I finally got out of work I just about gave up myself out of despair because there was so little time remaining... but then I had a brilliant idea and hacked together a game in the last three hours. I agree with dietzribi's comment about improving how the content scrolls to make it easier to read, but it was fun to discover what everything did. |
| Aug 23 16:18:39 | 13h 03m | Running out of Space | ♥ 0 | I think the controls are fine. They feel just like an Asteroids game ought to. Yes, it's challenging, but that's the point. The only thing that might improve on the controls is to make the turn speed faster. |
| Aug 23 16:27:42 | 9m 03s | Great Patch | ♥ 1 | The scroll wheel doesn't work on Mac, and I agree that everything seems just a bit too slow-paced to be entertaining. Good luck on improvements! |