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BlueMirror

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TimestampSince previousGameBlueMirror's comment
Aug 14 08:12:54 Space Warehouse ♥ 1 You should be able to restart the game. Apart from that its really good. Once you understand it, it makes you wanna get more and more ^^
Aug 14 16:16:35 8h 03m Hoarder ♥ 1 Im gonna focus on the "bad" instead of the good, since I think that helps you out more :D Moving through the garbage is tedious because your feeling to weak (you dont knock them away easily). This could go either way. Making it easier will make you feel stronger, making it harder could make this another way to loose (burried under the garbage). I didnt really feel a need to turn around blocks. I felt that it wasnt really important to turn them, since they were pretty blocky anyways. What I wanted to be able to do: Take the garbageand throw it in the pool, then jump on the garbage and stomp on it, until it fits. Jump over to the other side with a dash as well and throw, stomp, jump, dash. I felt the movement could be more the focus, instead of the tetris part. Also, your Itch.io side, doesnt link back to the LD side (if you wouldnt have posted the link of this in the wgj I wouldnt have found it :P ) All this sounds like I didnt enjoy my time, which couldnt be further from the truth ^^ I mean, all these things would be really hard to get into the game in 48h Well done, cheers :)
Aug 14 16:26:01 9m 26s Velocity Square ♥ 0 Im happy you finished this, it turned out really good. Teaching the mechanics by level design was pretty good. I didnt get them until I failed the last level for 5 times though. I was thinking that jump was space XD A jump sounds might have already helped with that. The gameplay is nice and I wanted more when it was over ^^
Aug 14 21:15:07 4h 49m Moxie ♥ 0 Your game entry for LD 32? :D (it says that in the description) Well done. Not sure if on porpuse, but the ghost feeling that your game had could have been stronger. The music felt a bit spooky and the sfx too, but not quite enough. I like how you incorporated the theme, good shit. Oh and I almost forgot, the jump beeing more forward than upwards, and landing stopping you for a bit is so good!
Aug 14 21:33:04 17m 57s Cluttered Mind ♥ 1 Weird and beautiful at the same time ^^ Like you said it doenst feel like a game, but I like what it is. Still coudlnt make it past the part, where you can put the 2 fingers down :3 I like this entry, since its something completly different to everything else Ive seen so far. Inspiring it is :)
Aug 14 22:00:55 27m 51s Deep Down ♥ 1 I stopped playing, when I had 2 possible paths. One upwards, one right. The right one had 2 groups of 3 saws each turning in a square. I needed to jump between the first and second saw of one group and then jump over the second and third. I didnt like this part, because I wasnt really understanding the stick mechanic. It was introduced earlier, but not enough. I didnt feel comfortable using it (didnt really get it completly at that point). The part after the 2 groups was using that new mechanic. But getting there is hard, and getting further when I am there is even harder. Didnt really allow me to understand the new mechanic enough imo. Generally the game was hellishly hard. The only reason I came that far, without rage quitting, was because I played Super meat boy about a month ago. The art is great especially the smoke when walking. Love it. The music fitted really well (its not from you, but you still picked a really well fitting one). The pacing of the levels is good (while starting really hard, it becomes harder at a good pace). But the Gameplay lacked something interesting. There had been 2 "object mechanics" (the super high jump, and sticking to the block) Ive seen so far, thats cool. But the player himself doesnt have anything special. He just jumps. In super meat boy you got that sliding and therefore fluid movements which I havent seen in another game before it. Something like that would have been great. First making that, and after the "object mechanics" would have been a nice way, to make the controls feel better. This sounds like I hate the game, which isnt true ^^ It's a good jump and run. Looks and sounds good. Gameplay is good. But I know you can do better next time :) Cheers
Aug 15 10:20:20 12h 19m Space Run ♥ 1 I like it a lot, just to easy to play. Or better to say, it takes to long. Getting to level 1 was good, but then it took sooo long to reach 2 and 3. I also didnt understand what I could do with the gun. I could shoot some bricks below me sometimes I guess. But it never was mandatory. Art and sounds worked together well, it felt good to control the character. Well done, cheers
Aug 15 10:43:48 23m 28s As the world burns ♥ 1 I think the same as jcMonkey
Aug 17 18:58:41 56h 14m Crumble ♥ 2 Since everyone is saying nice things, Im gonna give you some usefull criticsm instead. The boat shooting at me, should be visible right from the start. So when Im going forward at the start, I should see the ship in the distance shooting right at me. That way you establish that there is a ship shooting, and that it's aiming at you. The level looks good, but it doenst have any sense in its design. There is no starting easy, learning how the character moves at the start, followed by harder and harder getting parts, which test what you learned earlier. (Thats really hard for a gamejam, still Im criticising the game in general, not in the context of you making it in 72h). I didnt understand how the physics or movement of my character worked. I got a tipp once "use your tongue". But that was all the help I got. Even in your description, someone like me who wants to understand, wont find anything about the mechanic. How does it actually work? o.O So there are some things you can improve upon, not that you didnt do a good job already :) Cheers