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BlueMirror

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TimestampSince previousGameBlueMirror's comment
Apr 24 11:46:15 FishX Brawl ♥ 2 Is it just me, or is it 500mb big? because if so your gonna have a hard time finding people to play your game :3
Apr 24 11:47:16 1m 01s Controller Controller ♥ 1 I played it for about 5m and I have almost no idea what was hapenning. I would say what it needs most is clarity. Whenever something happens, let the player know what happens, why it happened and what he did to make that happen. Cheers
Apr 24 12:00:01 12m 45s International Survival Soccer ♥ 1 Well done! I really like the mechanics coming together, a really good stealth soccer game! I dont like the input to much though, and beeing able to set it by myself would be nice. Instead of hardcoding them "Input.GetKeyDown(KeyCode.)" You can say "Input.GetButtonDown("Your button name"). When I start the, that unity thing pops up, there I can set the input for myself. That would be a nice thing to add. Apart from that a really good game!
Apr 24 17:37:14 5h 37m PROTECT ♥ 1 A bigger Camera size would be nice, so I can see more whats going on. The jump feels good, but Im at the edge of the screen when I do it, so that makes it feel like Im loosing control. Also knowing whats coming ahead would be good. => Bigger camera size would be wonderful. Nice idea with space invaders + platformer and also nicely done!
Apr 24 18:00:57 23m 43s Bully-Logy ♥ 0 The WebGL version didnt work. The downloaded version was hilarious! I dont think that you need a mouse cursor. Also I often had words pop up in a row so like ("brain, brain, brain, heart, brain") wasnt uncommon. Apart from that your game makes memorizing a fun thing. Good job!
Apr 25 06:36:45 12h 35m Gnome Man's Land ♥ 1 Well done, a great game indeed. Giving the player more options would be great (you probably ran out of time but wanted to do that anyways), something that would change the "shoot from a safe place -> advance -> repeat" gameplay into a more "Im doding bullets like a god, and I make interesting tactical decisions. Maybe you buy upgrades for the gnomes? Maybe they can shoot with an upgrade? Or they are more tanky, or you get better weapons. Generally I felt that if the player is faster, the gameplay could be faster and more shooter like. cheers
Apr 25 06:45:24 8m 39s Run from the hangman (Renegade) ♥ 0 Uff what an amazing idea you got there. I like the catterpillar for the hangman really nice. The collider of the letters was off, and letters I already had, kept beeing in front of me. Also wrong words, which sometimes sadly left me with just one choice "keep walking nothing is going to happen" (since I already got all these letters). A fix for that is to not show the letters anymore, that I already had been colliding with. (Just a simple if statement which checks whether the letter has been used can solve that :) ) without that I actually would have played that game for quite some time :D Well done!
Apr 25 06:53:53 8m 29s Kicktus ♥ 1 Some feedback to what is actually going on would be great. I mean for example that If I press a button, it gives me feedback that pressing that button did something. Because after 5m I still dont understand what Im supposed to do, what Input Im pressing is actually doing anything :P
Apr 25 08:05:13 1h 11m Checkmate ♥ 2 I like your game. Especially leveling up felt satisfying, with stronger and more powerful controls. Well done. I think loading up and letting go, wasnt getting me to the place it showed me that it would get me to, which was frustrating. Maybe leveling shouldnt take that long, I felt that at 80% xp I was getting tired of the mechanic I had. Other than that it was really fun. New enemies having new movements, that was great. Maybe you should face your next level (as a pawn, the tower) as an enemy. That way you teach the player the next mechanic already, AND make him want that cool new ability. And he feels even more like he earned it. It could be the boss that he needs to take down before he can get his level up. Cheers
Apr 25 15:06:35 7h 01m Hallway Rumble ♥ 2 I love the art, the sounds and the music. Especially the "hallway rumble" at the start. Wish that would come everytime I restart :P The difficulty was really low, I felt that the only thing really challenging was jumping over the tables. Shooting with the smg constantly is possible when I level it 4 times. At that point I basically constantly shoot and just try my best at the jumping. I think the problem lies in the endless runner part. Maybe instead of making me automatically move forwards, I have to do that by myself completly. And then the camera wouldnt be fixed. I would instead be chased by my senpai. Who has a specific speed. Which means I can outrun him, and then for some seconds chill take a deep breath, take my milk etc. and then keep going. That way the rpg part can be harder, and the endless runner part has a nice contrast between stress and stress free parts. Maybe instead of the teacher just a short break, when you level up. I enjoyed your game a lot, thanks for making it! cheers
Apr 25 17:12:56 2h 06m Honest Dan's Trout ♥ 1 I think you could still use the mouse for the rotation as another option. I mean if I dont play it in browser, I might (and I would) find it a lot easier to do it with the mouse. Also Holding down 'S' should bring it down continously, not smashing the button :P Cramped my hand for your game, since its a lot of fun. Gets tedious to get a row with that god damm ball ruining my every single move. But definetly fun! Cheers
Apr 25 20:28:12 3h 15m Rhythm Overdrive ♥ 3 Well polished, and a lot of fun to play :) I think there should either be a reason why you shouldnt keep on shooting all the time, or you shooting is just automatic. Were did you get the music from? Its pretty good ^^
Apr 26 19:25:23 22h 57m Stirfry's Rhythm Rave ♥ 1 That was something hard to combine! But I think you did a really good job! I dont know if it was me, but I didnt felt like I was on beat, but ingame it wasnt. So it was really hard for me to be on beat. When I was on beat it felt really great, but knowing whether I was to fast or to slow would be good. Also the beat was shown by the heart at the top left right? I think the beat should be shown everywhere. Maybe the whole level shows it (that would be hard to do) or maybe (easier to do) just the player shows the beat. He could just bob his head on beat. Cheers
Apr 26 21:21:08 1h 55m Caves Of Mimicry ♥ 1 The controls are a bit to slippery to me (It takes a long time to stop moving). I would have liked more power over, where the match 3 goes. For example it always goes down if it can, otherwise you cant move it. Or I can pick a direction. Sometimes they didnt move anymore, but I didnt know why (which I admit is really hard to make the player understand) Apart from that I really liked what you did! Match 3 under pressure, because you need the amunition to protect yourself creates good moments! Well done :)
Apr 27 07:34:18 10h 13m Keyboard Kingdom ♥ 1 What a beautiful combination a great idea you had! Well executed as well! What I would have liked to see, would be how much I made of something (after typing a word, next to the word comes a (+1) or later (+x)), that would be some nice feedback especially on the ore later on. This reminded me a lot of a "epistory typing chronicles" which I loved to play. Its a really good game and it has typing as the foundation so maybe give it a try, if you plan to work more on this! The biggest difference of your and their game is the pacing. In Epistory you walk around and type stuff every now and then (slow pace). Then there are spots, at which you will stand still while enemies come at you from everywhere and your only weapon is to type the words over their heads. These parts are kinda like boss fights and they are really fast paced, nerve wracking and beautiful. So in your game, maybe instead of just building the things you paid for, you get a timer for them. If you fail you dont loose the resources, but to finish a building you actually have to beat the timer of every word. That would have been a nice change of pacing without having to add a lot. Apart from those things you could add to the game, the things you did in the game were awesome! Good job and good luck in the future with this game, since Im sure you will want to keep on working on it! Cheers
Apr 27 08:40:41 1h 06m Infinite Typer ♥ 0 Great combination, hit the theme spot on. I really like it overall. I think the things you have to type could be shorter though. I dont know why there havent been only 3 lanes to walk by, that made the game harder but it didnt add to the depth of the game (maybe I just missed the point). Good job! Cheers
Apr 27 08:46:51 6m 10s Rythm In Space ♥ 0 I dont have any audio o.O I downloaded the windows version, I can see the music in a folder, but starting the java only starts the game without any audio :( The first 8s tune you have sounded cool though
Apr 27 08:50:49 3m 58s Spin To Win! ♥ 1 Well done! (Also nice name :D )
Apr 27 10:31:59 1h 41m Soccer Battle Royale ♥ 1 I think the playing field is to big, with goals to close to each other. Sprinting would help to play aggresiv, and then sprint back to your goal. But usually you have to stay in your goal. Maybe less balls to keep track off => Making it possible to know that you can go aggresiv, since there is no ball close to your goal. Maybe way less people, so that everyone knocked out feels like a great achievment. For the sake of the theme you did it like this and it was really fun. So the list above is just for "if you drop the theme" those are things I suggest trying out. Who knows which one of these makes the game the best it can be. Well done!
Apr 27 10:47:40 15m 41s Unbelievabubble ♥ 1 at the end, when you have to descend through all those bubbles, the right rock doesnt have a collider XD I just fell through (saved me a lot of time so I really enjoyed the fall). The camera could be a bit more responsive. For example go a bit in the direction where you are going, or aim a bit towards where your mouse is. Your using Unity, so you definetly should check out "cinemachine" its working for 2D just as good as it works for 3D. You just gotta get used to it and will make the camera a lot better, instantly, without any effort. Its also not as hard to get used to it as it seems at the start! I was working on a camera script and finished it after 2 months. I was really proud with all the things it can do, then cinemachine came out, and it did all these things and even more ... and they worked way better than mine XD The game was well done, but I think you already know that :D Cheers
Apr 27 14:42:08 3h 54m Stealth Casual Farming Simulator ♥ 1 That was a lot of fun, and funny at the same time because the wolfs seem to charge you down like football players. I got 10 points until a wolf just randomly assasinated me :D I would say that you hit the theme spot on! It would be nice, to somehow be able to kill the wolves, otherwise you are having a hide -> wait -> wait -> score some points -> hide -> wait kind of situation. If killing a wolf would be possible with a high risk, but also with a huge reward then it would add a lot to the pacing of the game. It then would be hide -> wait -> sneak on to a wolf -> wait for the right moment -> kill him -> hide -> score some points -> hide and so forth which would essentially be low pressure -> high pressure -> medium -> low.
Apr 27 14:47:08 5m 00s Back in TIME ♥ 1 # Good Really fun game. I think for your first game, that was actually quite big (I wouldnt have been able to do that on my first game at all) #Improvements Enemies should come after each other, to keep the player engaged with a new challenge. Give the player time to learn each enemy, so that when the new enemy comes he isnt overwhelmed. Also adds to the pacing of the game. Well done!
Apr 27 18:51:45 4h 04m Sadie's Stabby Sword Story ♥ 3 I think the art and sound are amazing. The Mechanic of the game is really cool. I feel that enemies slow down the sword to much. I guess you wanted it possible that I can save the princess really closely. Thats cool, you can try out this: pressing the left mouse button makes the sword stop moving in air and just fall down straight. That could create those cool and close moments as well, but more often. I think the load up distance (for the max sword velocity) could be shorter. just like dan I often got out of the screen and couldnt do what I wanted to do, because I was bounded by my screen size :( Apart from those two minor things, this would be great on the app store with some luck its the new angry birds ;) Cheers