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TheM

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TimestampSince previousGameTheM's comment
Apr 24 16:53:45 STEW'M ♥ 1 Nice and simple! The gameplay mechanics worked without bugs and the game got really challenging after a while! I think the movement had a little too much inertia but I got used to it quite quickly. Would have been even better with some more enemy variety! My score was: 12750
Apr 24 17:08:41 14m 56s Dennis ♥ 0 Interesting idea. The game was pretty hard, it would've be nice with some health potions! Cool idea with the room building in the end; does the game store all levels so that others can play them? That would be cool!
Apr 24 17:17:25 8m 44s Bump Quest 6 ♥ 1 The game was hilarious and had some petty cool effects, especially when you won. I loved the wackiness but agree with the others that the controls are way out of control, to the point where it's somewhat frustrating. Great job though!
Apr 24 17:19:09 1m 44s Deadly Coin Demo ♥ 1 Nice concept with good atmosphere, the first skeleton really scared me xD The game mechanics need a bit more work though, it was a bit hard to aim! I also recommend describing the controls in your ldjam post, even though I did figure them out :)
Apr 24 17:29:25 10m 16s Gloomy Forest ♥ 1 I had a very hard time understanding what I should do and how to do it. It'd be great if the controls were shown somewhere so I could understand how to play. I liked the atmosphere of the game and how it progressed but without a clear goal or way to lose it quickly got confusing and dull.
Apr 24 17:29:46 21s The Waiting Room ♥ 1 Very interesting concept :) Really nice that you complemented the text with sound, I think you could make something good with this concept (with some less waiting perhaps ;)). Not sure how it is related to the theme though.
Apr 24 17:53:13 23m 27s Acute Stronghold ♥ 1 I like the idea but the game makes itself difficult to play. Your hitbox gets somewhat messed up when you attack so it's hard not to take damage in return, so it was good that you could avoid them most of the time. When I realized that some enemies tell you hints I tried to solve them but it was difficult because they disappeared constantly. When I finally got the answer to the riddle I still couldn't unlock the doors and gave up. It was then I realized you should have entered all the digits on the left side of the equation, which was not obvious in my opinion. So I booted it up again, cleared the first two areas (the second riddle was pretty great) and got stuck in the next one. I thought I had its solution but apparently it wasn't enough. Perhaps a hint system would have improved it for players who get stuck?
Apr 24 18:23:22 30m 09s Quiz Shooter ♥ 3 Nice combination of genres, you really hit the mark with the theme! Good questions; not too hard nor easy. The graphics were also good. Was a bit hard to make the bullet hit sometimes though.
Apr 24 19:11:05 47m 43s Alida of Arx ♥ 3 Really nice game! Impressive that you managed to get all the components together to form a complete game. Really good graphics, relaxing music, decent voice acting (could've been more immersive), cute story and nice puzzles. You get a bonus point for that terrible wood-joke ("that wood not work") xD You could have made the puzzles a bit clearer, I was lost for a while when I was trying to create the dreamcatcher; I read the book but she wouldn't tell me what it contained. Nice that you included a walkthrough as well.
Apr 24 19:19:15 8m 10s Swap Swamp ♥ 1 The game was great and I think the tutorial fully filled its purpose of teaching you how to play. I understood how to play, but was not prepared for the massive user interface with all its buttons and parameters which was an issue and rather overwhelming. It was mostly intuitive but upgrading stuff was very confusing because the game never told you what to pay with. My first thought was that you needed resources of the type shown under the digits, seemingly water but that didn't work. I realized once I had killed an enemy that you needed gold instead but that confusion shouldn't be necessary. I also never understood if there was a goal to the game, that is also something that the player (in my opinion) should be made aware of.
Apr 24 20:13:50 54m 35s Shake'n'Shoot ♥ 1 A great little game! You got all the important things: gameplay, graphics, music and sound effects. I would have liked a steeper difficulty curve and some more enemy variety. Nice touch with the dancing robots when you die :)
Apr 24 20:18:04 4m 14s Fight For Food ♥ 3 I'd like to echo @piscythe. The game isn't bad, but the scope is too big which make it feel lacking polish. Iäm actually impressed by how ambitious it is and that you actually managed to finish it. While I'd certainly like to see animated enemies and more fleshed out combat I thought it was fine for a jam game. My problem was the high information load you put on the player at the start of the game. The tutorial are several pages long, too much to keep in mind in my opinion, and there's no way to review it once the game has started. I got an order, saw the recipe and killed some enemies but didn't know how to proceed from there and when I pressed escape to see if I could pull up the tutorial from a pause menu the game took me to the main menu and made the buttons unclickable, forcing me to quit. For the next jam I'd suggest doing something smaller and more focused where you can put more time into each feature to make every part shine because you clearly have the talent to.
Apr 25 17:20:49 21h 02m Love Machine ♥ 0 Even though unfinished your game gave me a very good impression! Nice graphics, good music and interesting ideas. I really liked how the characters ironized over the unfinished state of the game xD Keep developing the concept and you might get a good game!
Apr 25 17:39:52 19m 03s Tetris of the Colossus ♥ 1 The game was great with lots of atmosphere. It was awesome to realize what I was supposed to do after I had tried to climb above the colossus without being able to land on it at first. I agree that WASD would have been a nice complimenting control scheme but would also have liked a key to instantly drop the piece because it got pretty slow waiting for a good one that I could use. I also managed to break the game by placing a piece on the edge of the playable area, sticking out into the sky where it got stuck. This caused it to soft lock (you might want to add a key for exiting the game by the way, :) ).
Apr 25 18:08:17 28m 25s BEAT KILLER ♥ 2 Nice and simple. I found it really tricky to move and attack at the same time but that might be due to my poor multi-tasking abilities. To take the concept further you could add more enemy variety details to the environment. My only criticism is that it was a bit hard to known which holes were lethal to jump into, and I did not understand what the notes you collect did. Really good use of theme!
Apr 25 18:27:52 19m 35s Conquer a chef's heart ♥ 4 Interesting mix of gamemodes! The game looked good and the gameplay was smooth, although a bit on the hard side. A nice addition would be to include some explanation of what the different towers and vegetables are good at. When I misjudged a situation I died and had to start over. Other than that, good work!
Apr 25 18:37:14 9m 22s Rogueclick ♥ 1 This was pretty good. I liked the interface and how more features, like changing area, were introduced. I think the game misses a lot of feedback that I feel it should give the player. Learning from experience that drinking the wrong potion sets you on fire is an example where it works really well, though some other potions were vague at best (I still don't know what the cyan one did). The juice @Nikaoto suggested is also something that would greatly improve the experience and reduce confusion. I, for instance, thought the attack button didn't work at first because I got no feedback at all and the enemies didn't react to a single click. Some random comments that describes the actions you take would also make it even more engaging.
Apr 25 19:10:25 33m 11s Wrong Bet ♥ 0 I didn't even realize you could move the camera or zoom until the very last moment, after having won three games and lost two. I think the game was really clever and well executed, although switching views seemed to not always cooperate and work, making it hard to know where every car was. I think the abilities were versatile and fun but barely used any other than the bomb because the others felt too unreliable or weak. It'd be interesting if the lap count actually meant something, like if the red team actually was faster and would win the race if you didn't interfere. Also, not being able to ignite the oil with a molotov was a huge missed opportunity!
Apr 25 19:10:31 6s Grantchester Meadows ♥ 3 I really liked this combination of genres! It was funny and felt good. Great graphics and nice music. Only encountered a few bugs and the game ended in the economics screen without progressing. A few tips would be to provide the player with more information, both in the clicker and in the TD. For instance I never figured out which upgrade was for firerate and which was for range. The economics screen was very overpowered relative to the TD, it was easy to horde money and buy every tower upgrade. On the whole a good game and a nice experience!
Apr 26 19:00:44 23h 50m Super Bullet Mania Reloaded (The Sequel) ♥ 2 You certainly managed to make a chaotic mess of genres that somehow actually works and is really fun. The balancing is pretty off like people have said and it's very easy to get an impossible first wave just because of the absurd quantity of enemies (usually flying) that can spawn. It's still awesome though.
Apr 26 19:15:27 14m 43s Double Trouble ♥ 2 Not bad! I had fun texting and dodging projectiles but once I had the recipe I hit a wall. I didn't realize that you didn't have to doge ingredients before you had the recipe so once I had it I had to wait until the chef had thrown all the stuff I needed and that never happened in the time I played. Even if they did throw something good at me, chances were I reacted too slow and had already blocked it, making it even more frustrating to wait. I think the game was good over all but it needs to be rebalanced. Or perhaps you could let the player move around and pick up fallen stuff? Although that may be too many things for the player to do simultaneously.
Apr 27 17:26:50 22h 11m SKYWOOOD PIER ♥ 1 A really unique game, it stands out from all the others I have played! You really created a cool atmosphere with the music and ambiance, I'm impressed you managed to pull this off in the Compo-jam. I personally feel that the game might be even better with some more variety in the environments but that would be too much to ask for such a short jam. Good work!
Apr 27 19:43:20 2h 16m Excessive 2: Excessively Incompatible ♥ 1 Interesting take on the theme, definitely one of the more unique games I have played during the jam. As others have said I think it would work even better with some gameplay, if only to let the user make decisions in some of the interactions. A short experience with a nice story!