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Feedback comments for LD41
Talops's games and stats for all events →
| Timestamp | Since previous | Game | Talops's comment | |
|---|---|---|---|---|
| Apr 24 15:42:45 | Gardening Sim 2019 | ♥ 1 | Besides the way weapon switching works which isn't very handy when in a dire situation (I mixed up use/swap binds all the time when I had to confirm my pick), your game is bretty gud! Superb visuals for a compo game, fantastic mood and interesting concept! | |
| Apr 24 16:02:56 | 20m 11s | Rogue Racer | ♥ 1 | I had a blast at the beginning, then the game got a bit repetitive as there doesn't seem to be a milestone or goal to reach besides maxing the tech tree. Also a bit rough around the edges (top down view kinda goes in the way of dodging, garage movement is a bit slow.) Besides that the game has really really great potential, good mix of both RL and racing genres and pretty original! You got my 5's for theme and innovation! |
| Apr 24 17:10:41 | 1h 07m | Shape Destroyer: Ascension | ♥ 1 | The gameplay and concept are where your game shines, push it further and you have something insanely fun between your hands! Here are my balancing and gameplay nitpicks: Movement speed is too slow, power is too expensive, base gun's ammo should regenerate when not active, industry is too weak for an upgrade (easily overshadowed by commercial, I want to be a tyrannical landlord and shoot guns! 👺 |
| Apr 24 17:21:04 | 10m 23s | Beat'em Art | ♥ 0 | The slashing mechanic didn't work very well for me so I couldn't hold for long as soon as the armored guys spawned. Good graphics with even some dithering even though it is quite shy (most pixelart jam games don't even dither, even mine :p). Faces and proportions reminded me of Terraria so much! |
| Apr 24 17:39:28 | 18m 24s | Rhythm Escape | ♥ 0 | Theme and concept implementation are simply stellar. Here's the points that could have seen improvements: - Music :'( - More pressure on the player (focusing more on the rythmic aspect of your concept, like rhythm giving movement points when successfully followed to allow the player to move) - The color palette (especially the ui) I'd love to see this concept taken further, your game has great potential! 5's for theme and innovation! |
| Apr 24 17:46:15 | 6m 47s | Kartonnki | ♥ 1 | Simple but works really really well, especially the addition of bomb spots as you match cards. Could have used additional mechanics to make it less repetitive over time, but other than that, pretty polished game, well done! |
| Apr 24 18:02:06 | 15m 51s | Friendship Fighter | ♥ 1 | Inferno best waifu. On a more serious note, perfect use of the theme. I'd have loved more content, so if you manage to continue it post jam hit me up :p |
| Apr 24 18:15:39 | 13m 33s | Danger of the violent woods | ♥ 1 | Mood and graphics get my 5's! Expansive for a compo game, and pretty well done. The first monster's minigame doesn't seem to work for me, and mixed size pixels really are not my thing but since this is a jam you are excused ;p Good one! |
| Apr 24 18:37:43 | 22m 04s | 2-3-D-Endless-Ego-Shooter | ♥ 1 | Original concept, artstyle and could work very well as a larger game. Too bad the difficulty doesn't ramp up enough and you can smash that left mouse button to clear the right screen. Theme and innovation get my 5's! Well done! |
| Apr 24 19:02:11 | 24m 28s | Realtime Strategy Dating Sim | ♥ 1 | Fantastic one, I'd have loved more dialogue (gets repetitive after the first match) and more difficulty. Visual & audio feedback to my actions were great, and cherry on top it's made with godot! Well done! |
| Apr 24 19:23:50 | 21m 39s | Bullet Break | ♥ 1 | My brother, we may not be linked by blood, but we are joined by the fever of the bullet hell! Come play some danmaku on my page! Yours has such great mood, i'd have loved a longer audio track for less repetition, but besides that your inversion of the bullet avoidance rule from BH's is really neat! Lots of decision making for such a simple mechanic! Well done! |
| Apr 24 19:47:22 | 23m 32s | Yet Another Turn Based Bullet Hell | ♥ 1 | Wait, a turn-based/puzzle game that actually keeps me hooked? I am seriously impressed. The concept is excellent and could well serve for a larger game, really well done! Come and play my danmaku too! :D |
| Apr 27 15:04:32 | 67h 17m | Hedge-Hop | ♥ 1 | I had a lot of trouble getting over the wide gap right after the two mobs at the beginning. Besides that and the lack of music it was pretty fun, I loved the player and mob death feedback! |
| Apr 27 15:11:05 | 6m 33s | Intergalactic Goblin Ramming Speed! | ♥ 1 | Really well polished game, I had my share of laughs when I sometimes launched goblins into the air at mach speed. Only issue I have is the lack of challenge and gameplay mechanics. Besides that, well done! |
| Apr 27 15:25:56 | 14m 51s | Dig Knight | ♥ 1 | Superb polish and a pretty nice expansion around the digging mechanic adding a lot of strategic play and challenge. I'd have loved more content, might be a good idea to continue working on it! Well done! |
| Apr 27 16:03:25 | 37m 29s | Super Fun Action Chess | ♥ 1 | Great polish and simple but deep concept! Game is hard enough until you notice how strong abusing real time movement is, especially with the queen. Also refreshing to have a story in this kind of game, well done! |
| Apr 27 16:23:05 | 19m 40s | SCARE-CADE | ♥ 1 | I really like your game! Good mood and nice progression (plus quite long for a compo game!). A map only showing the rooms you've discovered would have been a really nice addition. Keeping the "hostages" with you all the time (until one of them is low on HP) is a nice strategy, it's really great that they attack at the same time as you, adds a lot to the combat. Well done! |
| Apr 27 16:37:09 | 14m 04s | FEED | ♥ 1 | Fantastic mood and idea! Collider management was a bit clumsy (sometimes my veggies couldn't be picked up nor watered) and gameplay could have been a bit more challenging (especially when mr biscuits awakens, blocking your path could've been nice!). Besides that it is a great and well polished game! Well done! |
| Apr 27 18:40:37 | 2h 03m | Elite Beat Zombygons | ♥ 2 | Absolutely rad game, I love how the music tempo rising from level to level not only makes the game harder but also makes the player stronger, raising the skill ceiling at the same time. Really nice! |
| Apr 28 01:51:11 | 7h 10m | Honest Dan's Trout | ♥ 1 | Hey Dan! Really well polished game despite its simple concept. Gameplay is solid, well executed and could lead to very interesting stuff when expanded upon! Only downside to me comes from the difficulty difference between both games, breakout being much, much more difficult and demanding than tetris (since tetrominos get destroyed by the ball so easily) Really well done! |