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Shellfish Games

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TimestampSince previousGameShellfish Games's comment
Apr 25 16:28:24 a new day dawns ♥ 1 This is super fun. Took me a minute to understand how it works, but after that it was really enjoyable. I believe it's actually a quite deep game, and you could surely spend hours planning your perfect moves. I ultimately died (i.e. returned to day 2 :P) because I didn't manage to cover the right most lane with a tower two days in a row. Do the resources play any row other than buying you additional lives? It kind of felt like there might be more to the game which I just didn't know of. Anyway, very well done, I loved the hungry zombie, and the music actually reminded me of plants vs zombies, which obviously is a good thing. Great job!
Apr 25 16:37:42 9m 18s Endless shooter ♥ 0 You work for the mouse industry don't you?! So much clicking. :D (and often enough outside the game window, minimizing it, which is a little frustrating). Also I would have liked to see my final score. I believe it was somewhere above 3000 which I'm rather proud of. Good idea to stick with a game you're able to finish instead of getting too ambitious. Still there would have been ways to use the theme surely. Decent first game nonetheless, keep participating and the games will only get better and better.
Apr 25 16:47:25 9m 43s Turbo Viking ♥ 1 That little car is really hard to control, and I don't understand why I kept dying without any obvious reason. The idea however is certainly cool (and so is the music), and it's quite a nice touch you leave this trail behind you. I can only imagine what went into the level generation, and there seems to be quite a variety of obstacles and enemies from what I can tell so far. Great effort, and props for using C++. :)
Apr 25 16:56:32 9m 07s Platform Of Love ♥ 1 Ooooh I love this. Hilarious concept, the dialogue started well and only got better. Hairy guy is such a weirdo. Also it's always nice to have a complete game which you can play through in such little time and yet experience so much. Finally a developer who understands the great struggle that is testing ALL the games! Also, the gameplay itself was surprisingly smooth, quite unlike the majority of ludum dare platformers.
Apr 26 16:49:58 23h 53m Daxua ♥ 1 Presentationwise it's among the best I've seen, very nice! Great visuals, sound and atmosphere, and even a proper boss. The gameplay would certainly profit from a few improvements and a little more variation, and I would've liked you to go a little deeper with the whole music thing. And a minor thing, the texts were visible very shortly, I sometimes had trouble following. Waiting for the user to press a key might be a good idea here. Anyway, great entry overall, these kinds of games are what makes me come back to Ludum Dare. :)
Apr 26 16:57:16 7m 18s Rocket Punch ♥ 1 Ha, nice one! Great way to handle the theme I must say. Some simple sfxr punch sound effect, and maybe a little screen shake, would have helped a lot with making it more satisfying I think, but for 48 hours this is definitely something.
Apr 26 17:05:03 7m 47s Excessive 2: Excessively Incompatible ♥ 1 It definitely was nice to play through, quite atmospheric for something without sound actually.
Apr 26 17:15:20 10m 17s Sherpa Tetris ♥ 0 Very nice, albeit a little too hard in my opinion. Engaging gameplay, and I quite liked the funny little texts. I'm the best climber. hehe. :)
Apr 26 17:28:06 12m 46s I, Love, Robot ♥ 1 Great idea to work with the theme indeed, and well executed as well. I really would have liked more variation in the dialogue as it relatively quickly started to get repetitive. I'm just wondering though.. am I a robot too?
Apr 27 11:12:23 17h 44m Spin To Win! ♥ 1 The surroundings with their fancy shader effects are very nice! Gameplay-wise there's some room for improvement - pretty much what @pebkac and @designernap said already. Nice work nonetheless.
Apr 27 11:25:46 13m 23s Alien Holes ♥ 2 Got to 15 points with 5 minutes in the bank. Quite fun actually, maybe it would have been nice to have the hole be not quite as near to the border, so there's a little more room for movement without the danger of losing the ball alltogether. Shooting the balls into space was also quite fun. As pointed out by others, the camera movement could need some more work. Regarding the hole collider being too small: Why not just apply a little "gravitational" force towards the hole once the balls are within a certain distance? Haven't really used Unity, but I'd be surprised if something like that wasn't possible to implement relatively quickly. Good work though, fun original little game, basically all I'm asking for when playtesting LD games.
Apr 27 11:35:49 10m 03s (S)Word Forge ♥ 1 Original concept (good title as well) and nice pixel art. I'd say yes, it qualifies as a combination of incompatible genres. I had some problems with the game repeatedly not noticing characters, so with every second word or so I ran into typo problems, which was a bit frustrating as I had to force myself to type slowly to avoid this. As nobody else seems to be mentioning this it might be related to I don't know what, my system or browser maybe (Windows 7, Firefox 59 currently).
Apr 27 11:40:00 4m 11s Blackout ♥ 0 I get an error message trying to open the .rar file with 7zip unfortunately.
Apr 27 11:53:52 13m 52s Run from the hangman (Renegade) ♥ 0 Surely not bad for a first attempt at GameMaker, and as others have mentioned, the concept is cool. Just a bit difficult with the glitchy collision. Is the double jumping intended, or a bug? If you hit Jump multiple times when on the ground, you can practically fly to infinity. Also is it intentional that our little insect protagonist keeps moving to the right? Because in the end I he was so far right on the screen, I simply wasn't able to see the letters before they hit me. And now I feel bad for the armless little guy. :(
Apr 28 08:58:13 21h 04m Crane Command ♥ 1 Not bad, not bad. The enemies pretty much crushed me as I had little to no idea what I was doing at first, and once I figured it out (half my units were already dead when I realized I could move diagonally) I was already at a great disadvantage. I probably should have used the hook more. In the end I tried to group my 3 healers together in the back and let them keep everybody alive, which worked out for a little while, but the army of robots was unstoppable. The fact that I'm even able to tell this story of my experience with the game already kind of shows how cool it is. Quite a complex system that seems to work quite well. And I like the music. A few things that could need some improvement: - Skip maybe should be on a different key. Several times I accidentally skipped a turn when I wanted to actually move down (as I'm used to the arrow key layout) - while the sprites are charming, the color palette could be refined to look a bit more friendly - I belive the left player has a disadvantage, due to the order in which units have their turns. The right player can move a whole lane to the left within a single turn, the left player however can only the first unit of a lane (i.e. the one in the front). This asymmetry isn't great as the left player initially has to skip many moves. Anyway, great game, well done!
Apr 28 09:08:11 9m 58s Learning with Mr. Bear ♥ 2 The idea of combining learning and horror already made me laugh. The game itself did as well. Very well done! Great atmosphere, visuals and sound. Physics are a bit weird, but I can't really complain about that as it barely affected the gameplay. Also, good luck with your game design careers.
Apr 29 11:15:05 26h 06m Crazy Cat Collector ♥ 1 Why are these games so addictive? I just with the Automation was a bit more effective. But then again, with all these generous kibble donations coming in, I didn't have much work with my 3 cats. Oh now it's two, I didn't pay attention while writing this comment and one ran away. Bad cat! And fun game I must say.
Apr 29 11:28:36 13m 31s CMD TUTOR ♥ 1 Unconventional indeed, and quite an idea to use a game format to teach command line interactions. Unfortunately it didn't quite seem to work - neither ls nor touch worked for me (the game was happy, but I also got system error messages that it didn't know what to do with them). At the point where I should delete the folder I stopped, as I wasn't sure if these misunderstandings between game and system could ultimately do harm to my system in any way (i.e. accidentally removing the wrong directory or whatever). I'm on Windows 7. Isn't ls and touch linux based, and Windows uses dir to output directory content, and some copy variant for creating files?
Apr 29 11:39:51 11m 15s PainBall ♥ 1 Impressive! Beautiful visuals and it all seems very smooth and polished. I just wish I could actually shoot some paint balls every now and then, which was practically impossible 90% of the time as most players had 0, and refilling wasn't really possible as the game automatically assigned me another character every time I tried to go to the refill area. Very nice AI you got there, and I'm glad my goalkeeper had superhuman reflexes. Managed to secure a point after a lucky 0:0 draw!
Apr 29 11:48:12 8m 21s Of tennis and moustaches. ♥ 2 Beautiful. When the game's concept already makes you laugh, the developer has done something right. Really funny, and this actually feels like a proper little Tennis game. I honestly think though the game would be better without the moustache adjusting - it's a funny twist, but gets in the way of the gameplay a bit too much. Other than that however it's pretty great, one of the best entries I've seen so far, great work!
Apr 29 12:01:45 13m 33s Survive the Date ♥ 1 Very nice! Lovely art style, I liked the soundtrack(s), and obviously the premise is rather funny. I agree with @MaxKlimenok regarding possible improvements, and would add to maybe remove the collision - it's a bit weird to get blocked by the date zone when you just want to run to the other side to beat up some minions. And is there actually a way to win the game? Maybe you should start with the "interest-meter" in the middle, and filling it up concludes the date. All in all very well done, certainly one of the better entries, and very much in line with the theme.
May 1 07:31:16 43h 29m Strategia Soccer ♥ 3 Some great ideas in here, and while I don't necessarily think these genres are in any way incompatible, they surely aren't very common together (but then again, this is the case with most games, mine included.. true incompatibility would probably not yield great results :D). I was a bit confused at first, as I didn't know player and ball could (and had to) be on the same tile to kick, and expected standing right next to it to be enough. The randomness in kicking is probably a good idea, yet I was really confused when kicking from a close distance at the empty goal didn't work out, and thought there was some rule preventing me from scoring a goal in that situation. If you keep working on it, an AI (even if just a very simple one) would be great. :)
May 1 08:12:42 41m 26s Harvest Rune ♥ 1 Very well done, a cool game we got here. With day-night-cycle and everything. I actually found the music alright, repetitive yes, but it didn't really bother me. The tutorial was helpful, and the mechanics are very well put together. More enemy types would be nice, but honestly, for a weekend projects the 4 existing ones with different animations and behaviours are already very impressive. The project was obviously very ambitious with all its content and mechanics and even interactive inventory and tutorial. Yet you managed to deliver a playable and enjoyable game that doesn't feel unfinished in any way. Great work, and I hope to see more of your games in the future! (by the way, you might think about adding a screenshot to the description above)
May 6 09:16:46 121h 04m Beat The Narrator! ♥ 1 Unfortunately there were two problems that made it rather difficult to properly play the game, both occurring at pretty much the same time every time I tried it (twice, to be exact): - after 30 seconds or so, the narrator would get extremely quiet and I couldn't understand a thing - shortly after, the game got stuck for a few seconds, after which I think I was beneath the floor, and could only kill myself It does seem like a fun idea though, and the art style is nice. The general tone of the game too is quite nifty. I think I'd like to see a full playthrough video.
May 6 09:21:58 5m 12s Mad Mesa ♥ 0 Should there be music? I don't hear anything. According to @EkkoEkko there should be, and now I'm confused. I agree with @Maakep though, the controls work pretty well for a top down car game.
May 12 05:37:11 140h 15m Drive Threw ♥ 1 I agree with @ian1337, the cooking time frames could have been a bit more forgiving. Also I didn't realize until the third customer they had specific wishes coming with their order, and kind of assumed the list on the top left was just feedback regarding the previous burger (which is pretty much my fault). Once I figured that out however I created the ultimate burger, only be be about half a second to late, was already dragging the burger towards the customer through my window when the game decided that was enough. :D Very nice entry, it's a bit rough around the edges but still very charming.
May 12 05:57:39 20m 28s Code T ♥ 0 I basically agree with what others have said already. Controls are smooth as hell (almost too smooth one could say) and the player blocking the text is not ideal, but just a minor issue. I really like the (albeit very simple) visuals, especially the character animation, and the choice of background colors for the different areas. It's also always nice to have all the required explanations directly within the game instead of having to read a wall of text as preparation. Only downside for me was that the puzzle mechanics felt more like work than fun - there was no real thinking or puzzling involved for the most part, just scanning text basically.
May 12 06:04:42 7m 03s Bridge Run ♥ 1 Surprisingly cool! Got to admit after three tries I never even reached 200 points, but I really dig the concept. Just once I used this yellow, I don't know, glue? On spikes, and while I lost the card, nothing happened and the character seemed to die on the (emtpy) tile behind the spikes. Which was weird. But other than that everything worked fine. The jumping "animation" was a nice touch. And I agree with @matsoj15, great music!
May 12 06:18:52 14m 10s Unholy Holes ♥ 2 I did it! yay! Cool concept which is very true to the theme, and generally very well done. A few notes: - missed attempts are kind of cluttery, might not be necessary to keep them around for so long - aiming for further away holes is really difficult, it might be an idea to smooth the rotation somewhat (i.e. it moves very slowly initially, but holding an arrow key accelerates the arrow) - this might make the game too easy, but having an actual visual indicator where your tower will end up would be helpful - at first I really had no idea what I was doing - after the first failed attempt at level 1 I realized what was going on and what I was supposed to do; after the second failed attempt I started having an idea of how to use the towers properly and hence how to actually beat the game, and eventually did that. Quite a nice learning curve, plus the game has just the right length for an LD entry. I think that's about it. Nicely done, cheers!
May 12 06:26:46 7m 54s Type Dungeon ♥ 0 This was very innovative and cool. Very fitting concept and actually fun to play, despite its simplicity. Got to level 11 and enjoyed it. Well done!