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Nathalia Hohl

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TimestampSince previousGameNathalia Hohl's comment
Apr 24 06:04:53 Clickin' Race ♥ 1 Hey! I did like your game. I confess to have accelerated into the the wall for some time before understanding the controls after just glancing over the instructions and instantly forgeting them. I guess someone really needs to get some sleep after this jam... After then it was pleasant to control and felt good overall. Would play more if you developed further. Cheers ^-^
Apr 24 19:18:05 13h 13m Maze Race ♥ 1 It's a simple game but a promising concept. Could be fun with more complex mazes and maybe some obstacles, even in 2D if it's online. I imagine a 3D game with online multiplayer where you have to run (rather than drive) agains others to get to the center of the maze and has limited tools to mark where you've passed before and even leave misleading hints to enemies. Even better it it's in VR.
Apr 24 21:00:02 1h 41m Wordelicious ♥ 1 Really liked your game. The graphics are simple but effective, I wouldn't ask for much more besides a bit better formatting, and the art goes well with the sounds. As a non native speaker I felt like I was iliterate at first but at the third run I was already feeling confident and remembering my vocabulary and got to beat it. Sometimes I'm not sure why the customers didn't like my word. Probably I just forgot the order, because they were not particularly short. There are the aforementioned issues with hotkeys, return as an option to the right arrow would be appreciated and maybe you could have let us have the backspace in the standalone versions. I instantly thougt about Violet Evergarden when I read the description of the game. Was it a source of inspiration?
Apr 24 21:05:14 5m 12s Player Alone BattleGrounds (Early Access) ♥ 3 I really want to play it but the Windows build won't run. The art is great and it looks fun.
Apr 24 21:28:35 23m 21s My Witch Shop (unfinished) ♥ 2 I loved the idea and really want to play the finished game. Please don't give up on this! The art is great and feels juicy. I'll certainly check your timelapse and post mortem. In the gameplay itself what put me off me was being unable to shoot up and down, but it was still a preview of the fun it can be with the different monsters and bosses and additional content in general. Keep up the good work. ^-^
Apr 24 23:39:52 2h 11m ShardReign - A love Story ♥ 3 The graphics, the characters, setting ~~people~~ er... stuff on fire! The skeletons... It's is very reminiscent of Undertale. I was already smiling a few seconds after running the game. It was fun just reading what **wasn't** in the game. Did you guys make all the art? Would love to play a complete version of it. I confess I didn't solved every puzzle and I'm not sure if there was more stuff to do. Is it possible to get the beholder a drink? I'm bad at it and tend to get lost easily while navigating the world.
Apr 25 00:14:40 34m 48s Crane Quandary ♥ 2 Your idea is very innovative and the art is great. Sound is in it's place but I confess I found the background music a bit annoying, specially after getting so frustrated by the game. Got really confused with the controls and and didn't figure out of what use the coins were. Had to see the gif on the itch page to pass the second stage and then understood. The crane mechanic is very unforgiving, even more with moving targets, and despite the cute animation I got tired of restarting the level (the first one with moving bugs). I'm pretty sure there's a good game here beyond the promising graphics. Please make it more approachable in a future release. Keep up the good work!
Apr 25 00:21:55 7m 15s Tempo Quest ♥ 0 The visuals are very polished and cool, but I couldn't play. Do I need a numpad? My keyboard doesn't have one.
Apr 25 00:42:36 20m 41s BIRKANOID ♥ 1 It was an interesting mix, very innovative and the art is great. I have this problem of trying to play LD games without thorougly reading the instructions and took a long time to figure out what was happening, but then everything clicked and I found it a nice idea. The underside is that even after understanding it I couldn't progress much. I tried to play it without spamming and it took so much time to pass stages. Maybe it's just me. Keep up the work.
Apr 25 00:56:32 13m 56s Check, Please! ♥ 1 I'M INCAPABLE OF POURING MY DATE WINE The art is pretty great and the game was fun to try, but I suck at this. :P´
Apr 27 02:30:15 49h 33m On The Fly ♥ 1 Finally got to play your game and it is beautiful! The art is fantastic and the mechanic of switching roles is really cool. Having to stretch the neck (what was a bit funny) besides piloting to collect was a good addition. Had no one around so had to put my coordenation into work, but I intend to show it to my fiancé this weekend (he's the one that makes games with me). The sound effects are also nice but I'm unsure if it wouldn't go well with some good, relaxing music. Although the atmosphere was great I missed a bit of a challenge. There were times I would have failed due to bad coordenation + getting distracted apprecianting the art (that's not a bad thing!) + not having read the instructions previously (er... I always do that), but did not. Gameplaywise, I believe more intense spurts of play (with failure by collision, if you think it has it's place) intercaleted with the dialogs would be a lot of fun to play with someone. But I understand the difficulty of implemented so much in the short amount of time and yours is truly a great entry. As a wannabe game artist, I really appreciate your work. ^-^ For some reason I like that's it's a sparrow and a crow. They're cute together. Lastly, who is Colin?
Apr 27 02:46:30 16m 15s Pet Food ♥ 2 I liked the concept and the pets (especially the one with tentacles!), but didn't understand if there was winning and losing in assembling them or just in the throw part. Sometimes space doesn't seem to work in the first time. Interesting to see. ^-^
Apr 27 02:52:24 5m 54s Gender Circles ♥ 1 Hey, I liked the simple but pretty art and the mechanics were interesting. I really don't have much coordination and didn't stick for a long time, though. About the theme, I don't think they're so incompatible. :p But I like to see twists in the interpretation.
Apr 27 03:07:51 15m 27s Lobotomy and You ♥ 2 Wow, it was very eye catching from the start and the mood is 5/5. The narration did its job very well. Liked the camera + steps effect and the art is cool, specially the pictures on the walls. It's a bit liited gameplay wise but I'm glad I played it. Could be turned into a more complete game.
Apr 27 04:13:34 1h 05m The Heat Of Battle ♥ 1 Wow, this is just amazing. I loved to matchmake those thuds (some of them seemeed sensible people, though) and _talking_ with the bunnies was very satisfying in a twisted way. The art and storytelling were great too. I confess I made this to decide on the matches because I was afraid there was some logic trap: heat of battle.png The platform mechanics weren't so well explored because it was short, but I still feel as you nailed the theme. I gave most of it a solid 5/5, but found the sound not much remarkable although it filled its role. Keep up the amazing work!
Apr 27 04:38:15 24m 41s Barry Has a Secret (horror, meal hiding simulation) ♥ 1 Wow, it's an interesting concept and it was fun to play the first days, although gameplay itself could be improved. I just threw the axe in the fridge and everything else in the bathroom. Liked the voice recording as well. Feel mixed about the goofy physics. :p The system that says how many evidence you have to hide is completely bonkers, though. It always shows ridiculous amounts and said they'd found 1 evidence when they hadn't found none.
Apr 27 05:44:52 1h 06m The Cards You're Dealt ♥ 1 I LOVE IT. And just as it was said, I'm hungry for more, especially talking of variation. The aesthetics of it caught my eye starting by the title, and the monochromatic art is so... x3 The character remembers me a bit of Bound of Isaac. And taking the first steps made me think of a child. Had the page open for a few days but was afraid I would be disappointed. For starters I'm not much a fun of card games and there are a few games in LD with more art than game (which not always is a bad thing, but frequently is). I was confused the first time I encountered an enemy because I thought I'd be forever taking a step back and it forward, but I gave another chance and it worked pretty well. Sometimes it's a bit tiresome when you just run around the enemies wishing for the right card, but some other times while luring them I feel like i'm ** SEDUCING THEM TO DEATH!!** Kinda like a dance. Please expand it post jam! ps: I also wish it would be more forgiving. How many dungeans there are? I've completed 9. EDIT: I came back to read the comments afther the high and got some answers, like your intention of not expanding it (but I'd like to see other games) and how the levels are generated. Also, congratulations in making the music. I've tried it before and was completely clueless.
May 14 01:00:19 403h 15m Wizsnooks ♥ 4 Hey, I was sometime away from playing games this LD but I'm glad I got to play it on time for a rate. I REALLY hate pool, but I loved it (well, at least when RNGesus was by my side giving me good gear). Thematically, joining a almost pure skill game with roguelike was spot on. When I had the best items I had only the holes to fear, but when I had regular ones I technically could probably win it with skill. I'm not very pacient with slowly aligning myself for skillshots but I did get a bit better on the playthrough. Having limited view of the field was a bit of a problem when I wanted to recklessly throw myself at the other side or wanted to know in which direction to throw the enemies, but wasn't so big. There's a tradeoff between visibility and cool details on the balls that I believed was not in a very bad balance. I'm not sure about the physics but I believe it behaves a bit oddly sometimes. The art is great and has personality, the characters were diverse and looked really cool, and the hand of the guy! Sound was also very nice, the music and effects made me almost forgot it was a "pool game" and I felt at home. :P
May 14 02:13:45 1h 13m Rock Reach Flag ♥ 0 I loved that you're a rock, the turn based system and your calligraphy. Only despite being pretty it was difficult to read in the tutorial. .-. Something that annoyed me a bit was the physics. The rock will fly a quarter of the screen when walking down a ledge. Okay, it was paused from real time where the stone was in constant movement. I just though it was too much horizontal movement. I'm also quite bad, so... About sound, I myself have to idea how to compose something and wouldn't be able to do much in a compo myself. I'm not really put out by the lack of it but still think it would be a nice addiction. Maybe not a complete composition, but how about a few some effects, maybe a cartoon like xylophone sound when the character walks? It would be funny for a rock. Just trying to give some suggestions, sorry for anything! Overall, very nice work. Keep up making games. = ]
May 14 02:51:50 38m 05s Toodee and Topdee ♥ 1 Your game is just amazing! Great game design, level design and execution. It felt really good to discover new ways to cross the mechanics and always satisfying to solve the puzzles. I guess you're right in the end. With the proper game design, any mix of genres can work well together. I loved the tiny bits of humor, starting with their names. The characters look simple drawn but are actually well made and well animated. Graphics in general are simple but effective. Music was also good, it looked so much Topdee was dancing to it in his first appearance. Liked the sound effects as well, just maybe could have more of them. Please keep up the great work!
May 14 20:21:36 17h 29m Roulette Knight ♥ 0 You pretty much nailed the theme. Art is really good, the only problem is distinguishing AI elements at the start before you get used to it. The music was also nice. I really loved the idea and the implementation was mostly well done besides a few bugs and balancing issues. I really missed a tutorial in the beginning, had to try a lot of times to understand what I was supposed to do and then figure out some stuff with the skills. The one that doubles the reward of the next shot and the foresight one are swapped (I don't remember if just the sprite or the description as well). At first it seemed the game was really hard but after getting the hang of it and a bit of pure luck I became pretty much immortal and was a bit bored grinding xp for the sake of it. The dominoes are really OP and the foresight skill is easily exploitable. If you click again to spin the cylinder, it will count and you lose the buff. If you just open the gun and put the bullets again, you can use it ad infinitum. Equips were cool and added to the humor, specially the frog hat (despite I not having gone for this build). Also would be really nice if it saved your progress. Besides those issues this was an amazing entry and one of my favorites in LD41. Keep up the good work. = ]