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MarkoPoloDev

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TimestampSince previousGameMarkoPoloDev's comment
Apr 23 23:53:37 Escape the JoJaTo Hack & Slash Room ♥ 3 Neat! I like how you can zoom out to get a bird's eye view of the bear carnage 😄 There was some strange behavior with movement - moving left and right felt much slower than moving up/down or diagonally, not sure if that's intentional or not. The giant bear spawner is also a nice touch. Well done!
Apr 24 00:20:22 26m 45s Neon Space ♥ 2 * I really like the line indicating that there's still some connection between ship and bomb before detonation. * Other people have mentioned the strange input lag; It would be nice to have some indication (user ship glows, small beep, etc.) that user input had been recognized to prevent people like me from inputting two moves in a row accidentally because I didn't think the first had registered. * I like how you can crash into other ships, even if it damages you! :D * the background white noise/snow adds a sense of depth to the screen 👍 * It's a bit strange that the energy counter ticks up on the enemies' turn, seems like it would make more sense to have it be as a result of player movement rather than as a result of enemy movement. * I like the pink -> green background gradient to contrast the green player that stays mostly on the left side and the green enemies that stay mostly on the right side. * I wish I could drop multiple bombs. I want to explore the strategy of turning the whole place into a minefield :D * screen shake is 👍 Well done!
Apr 24 00:43:29 23m 07s Sudoku Junction ♥ 0 * The frog is awesome: "It's a studio apartement... welcom- welcome home" :D * I accidentally fell out of the apartment by walking towards the camera, not sure if that's intended or not. * "2014 Hondola Drivera with 148,000 miles" 😄 * Lots of null reference exceptions, trying to work at the factory didn't do anything =( * random city dwellers with cat / penguin heads 👍 * walking is very slow :( * I love how you can just push your coworkers around :D * Low-key music is nice, never really got annoying 👍 quirky and humorous. Well done!
Apr 24 01:00:51 17m 22s Slime Battle Royale ♥ 3 * The messages are great. I was not expecting to be notified when enemies started dying to poison :D * Sometimes I would get punished for not deciding a move almost immediately after another move. It would be nice to have some timer indicating how long remained to choose my attack. * I must be really bad at rps, since I was down 100 health after duelling only three enemies 😄 * the RPS sound effects are nice, I like how the different combinations all had different sounds. This is easily the most hilarious take on the theme I've seen or heard about. Well done!
Apr 24 01:26:11 25m 20s RPGs Done Quick ♥ 1 rpg_speedrun_victory.png And here I was so proud of myself. Makes me feel just like a real speedrunner, never as good as the pros 😄 Well done!
Apr 24 14:56:37 13h 30m Stirfry's Rhythm Rave ♥ 1 Nice job with the art! Music is very good as well, it's good to have that predictable drum kick in rhythm games 👍 I'm not sure if I'm totally inept at rhythm games or there's some input lag on my keyboard, but I never figured out how to consistently get boosts :(
Apr 24 15:16:03 19m 26s Cocaine McBain - A Farm Rush Adventure ♥ 1 Loved this take on the theme: infinite runner meets farming simulator 😄 I struggled a bit with the controls, then gave up and just mashed a and d constantly. Graphics are spot on, I love the hills in the background! One thing did throw me off, though, the parallax grass between the ground and the fence doesn't seem to be moving at the correct rate - maybe put it behind the fence, or have it move at a rate between the ground's and the fence's rate? I hit a lot of crates at first, especially at the slower speed of the first level. Having to start over seems a bit harsh, maybe some other punishment? how about speeding up the game significantly every time you hit a crate? start hallucinating after too many hits to the cranium? I dunno. I love the animals' expressions, too. Those cows never knew what hit them 😄
Apr 24 16:01:28 45m 25s Rude Bear Rogueolution ♥ 2 * Jams pumped ✓ * Fly Dabs ✓ * Fresh Beats ✓ Enemy design was pretty phenomenal, tambourine crabs mvp. I wish the help text had been on a background, it was hard to read what with the letters dancing around and all. Final boss was as dope as promised 👍 Was kind of hard to know if my attacks were doing anything to enemies, more visual/audio feedback would help. Piano key spikes on the pits was a good way to communicate their dangerous-ness. Floor decorations were pretty sweet, not overwhelming or distracting. I also liked the floor arrows subtly letting me know where to head next. Thanks for making this game!
Apr 24 17:44:16 1h 42m Lucky Towers! ♥ 2 I might have gotten a bit carried away 😄 The game started to lag a lot for me, I was kind of bummed I couldn't push to the point where enemies started threatening me again :P take 1_small.gif
Apr 25 00:03:51 6h 19m Honest Dan's Trout ♥ 1 Glad this came together! It'd be neat if the leaderboard was accessible from a web browser, more convenient for me to defend my 2nd place title 😄
Apr 25 00:38:18 34m 27s FishOut ♥ 2 * The mines are a nice touch, adds another kind of strategy to a neck & neck race 👍 * elevator music helps add the chill vibes that accompany fishing in a nuclear wasteland 😄 * I think a parallax background would help sell that "enormous wasteland" feel. * The "map" that shows how close each of you are to the finish line is good, definitely helps player know when progress is made (or lost) * the art is great, the giant piles of garbage and bug-eyed fish definitely give the game a quirky lightheartedness :D
Apr 25 04:00:34 3h 22m Snowy ♥ 1 * I've got a confession to make, I've only read half of the first sentence of that backstory :D * swinging around is a lot of fun, clicking from rock to rock combined with the first person perspective is a super cool mechanic that I found to be very intuitive 👍 * It was surprising that holding forward while hanging and pressing space sent me flying backwards, away from where I wanted to go. It would be neat if space just cancelled the grappling hook instead of pulling you towards the anchor point. * I like the big, empty sky setup, it was very easy to keep track of the rocks and figure out my next move. * The bounding box highlights on whatever rock the cursor was over made it clear when I was clicking on the right thing and when I was not. I think I would have gotten very frustrated very quickly if I hadn't known whether the rock was my sights correctly or not. * That said, it would be nice if there was an indicator of whether or not a rock was in range for grappling. Maybe turn the indicator a different color or have it jitter or something? I dunno. * I'm so glad the rocks are actual models instead of cubes, they definitely add to the visual interest of the scene, even if they are just rocks floating in space :P Thanks for making this game!
Apr 25 04:43:40 43m 06s BunkerDefense ♥ 2 * Game definitely made me feel like I was a real hacker defending a core from security guard/zombies while I stole billions in trade secrets / blackmail material 😄 * keyboard sounds are great, not too obnoxious, definitely add to the mood * I wish there was a way to know how much each turret would cost to upgrade just by looking at it. Some sort of status / monitor indicator would make it easier for me to avoid upgrading turrets that are already high level when I want to upgrade low-power ones first. * the multiple cameras / multiple corridors idea is great, not too confusing (like if there were multiple angles of some area and I had to figure out which hallways went where) and not too boring (a single hallway). definitely adds a sense of "I need to constantly be monitoring everything" which adds to the l335 haxxor experience :D * It was frustrating that once a hallway started to fall behind, there was nothing I could do - sending a drone out to upgrade / place more turrets just wasted materials since it was instantly destroyed :( * There's a couple dimensions or strategies to explore that make theorycrafting interesting: should I build multiple drones to reduce travel time to get to a turret to upgrade? lots of weak turrets or a few strong ones? bunker_defense_high_score.png I was not expecting it, but this is probably the most fun game I've played this jam. Nice work!
Apr 27 00:52:00 44h 08m The Fish and the Furious ♥ 1 hard mode, best I could do =\ screnshottt.png Nice game!
Apr 27 03:45:31 2h 53m On The Fly ♥ 1 Probably nothing here you didn't know already: * The rotating skybox constantly transitioning through time of day combined with the changing atmospheric effects to give a slightly surreal feel to the whole thing; reminds me of a lot of Ferry Halim's orisinal flash games 👍 * The neck craning animation is a bit strange, seems like it might be better to have the entire body move / stretch / etc. I have no idea if skeleton animation is doable within the time frame of a jam, so maybe this is unrealistic =\ * better grass than a skyrim mod 😄 * it was kind of difficult to see floating obstacles coming, so it would be pretty frustrating if colliding with them had significant consequences. Not sure if sound effects are relevant, but: * I think it was a good decision to make the "eat bug" sound a water drop instead of like a chomp or something more abrasive. * that metallic clink from the pot hitting things is very good.
Apr 27 14:06:16 10h 20m Red Rock Harvest ♥ 0 Maybe I'm missing something obvious, but I can't find your linux or mac executables. Are they hidden on the itch page or something?
Apr 27 14:19:29 13m 13s Medieval Comedy DefJam : Heckler Edition ♥ 1 Playing the mac build, the enemies never actually said jokes, just what looked like error messages: * [NotFound: Wizard-interrupt-dwarf] * [NotFound: Wizard-comeback-dwarf] and other things like that. Not sure that's intentional =\
Apr 29 00:22:13 34h 02m Tactical Hydra ♥ 1 * hydra art was neat. I liked the lack of necks 👍 * I wish there was a way to just go forwards, I didn't really get the hang of steering (or aiming, for that matter 😄) * The UI is very clean, I think it's well laid out. The little spinning hourglass to show that time was passing is a nice touch. The gun charge and cloak available indicators are very useful! Nice game!
Apr 29 01:06:25 44m 12s Thrust Vector ♥ 2 * I love the smooth shading on the background rocks, really means they aren't visually distracting compared with the more detailed ships 👍 also the depth of field / blur effect is great! * The mechanics are simple and intuitive. * I'm glad I don't move on a grid like the enemies, that would not be nearly as interesting. * I'm glad the enemies broadcast their moves clearly. * I'm glad the player ship doesn't collide with enemy ships. * I'm glad there's no actual fighting involved, just kiting. All this together really focuses the gameplay onto this one mechanic of controlling the thrusters, which is super fun. * It's really neat how different combinations of thrusters can be used in different situations to do different things based on what happened last turn. yay mechanic depth! * The grid highlights are neat, helps me plan moves and keep track of the "battleship" aspect of things. I wish I could see where the out-of-bounds were before I get close to them, though. * The predictive path that shows where I'll go with the current thruster set up is incredibly useful, lets the player experiment and learn without consequences when things aren't quite as expected. However, the hologram thing does seem to go a bit farther than the actual ship does, which might be frustrating when trying to plan precise maneuvers. * I did find what I'm assuming is a bug where I ended my turn in a space that had been a danger zone, but had just cleared, and I lost anyway: thrust_vector.png I have never felt more like a rebel trying to escape from the space cops, it's like elite dangerous meets grand theft auto 😄 Well done!
Apr 29 01:30:14 23m 49s Demon Trials ♥ 0 * UI is nice; simple and easy to understand. * I also liked the cloud particle effects 👍 * I feel like a map or an arrow or even some kind of landmarks would help, since I was constantly lost and going to fast to care about figuring out where I was. * Lighting is nice, and enemies / blood vial things stand out very visibly against the level 👍 * I fell out of the map a few times when hitting a wall at top speed =\ * The fountains were a neat little feature, would feel cool to drift around them getting all the vials if I could pull it off 😄 Thanks for making this game!
Apr 29 22:24:17 20h 54m MULLIGUN ♥ 2 * Spinning heart for health is a nice touch * Controls are pretty straightforward, although I kept pressing the wrong button between E and Q * The mimics scare the heck out of me every time 😄 * I think a bit more information about the deck would be nice: how many cards? What's in the deck at the moment? should I shred this card? Where are the health pack cards hiding?! * Sometimes the enemies phase through walls, which is a bit immersion-breaking 🙁 * I loved the variation in floor and wall panels, very glad it's not all the same texture 👍 * I love how the "Shred?" text gets shredded. * there's a sightline in the last level through a couple of partially open doors through which I could see the exit; very helpful for keeping my orientation! * Music was very good, crunchy vibes fit the art and didn't get annoying on repetition. * I beat the game with one health left, so the difficulty must've been right for me 😄 Thanks for making this game!
Apr 29 23:21:15 56m 58s Alida of Arx ♥ 3 * Half the fun of these games is finding what the main character has to say about random things. I think my favorite was "I am NOT putting a dead fish in my pocket" followed by "That window must be expensive" 😄 * Some of the title text is cut off on my 1920x1200 monitor; Consider letterboxing instead of filling? * Mrs. Wolf, Mr. Wolf, four sons, one daughter: that adds up to seven, doesn't it? I feel like I must be really bad at riddles 😄 * I thought the first hint for the spell the ancestor gives you was to swap the first and last parts, like Lugi's instructions on the summoning spell 🙁 * The art style was great, it was like a king's quest game made by studio ghibli 👍 * I got two endings; is there a third? I want to know what's behind the locked door! 😄 Thanks for making this game!
Apr 30 01:22:25 2h 01m Midnight pulse ♥ 1 You guys really put together a nice game! I think other people have pretty much covered it about checkpoint complaints and gorgeous visuals 😄 reminds me a bit of Thumper 👍 One thing: at the very beginning, if I timed the jump just a smidge too early, the ball would stick on the corner of the next platform and wouldn't move for a few seconds before going on. didn't happen very often, but if I tried for it I could get it once in a while. Makes me wonder if there's other places to "stall" the ball and get free points 😈 Thanks for making this game!