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Feedback comments for LD42
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| Timestamp | Since previous | Game | MarkoPoloDev's comment | |
|---|---|---|---|---|
| Aug 14 03:13:22 | Backpack Simulator | ♥ 2 | * the sound effects are very loud compared to the music * "fish: somehow it smells even worse than fish" :D * I couldn't scroll in the backpack window using a scrollwheel, I had to click and drag the bar. * seems like there were two witch attire recipes in the crafting list, but I couldn't scroll down far enough to see the second one? * are the enemies random? The dragon was the only encounter labeled boss that I noticed * Neat take on things to be reincarnated as a backpack XD Thanks for making this game 👍 | |
| Aug 14 16:37:06 | 13h 23m | Wherehouse | ♥ 0 | Neat Concept! I wish I could see the storage areas and player area at the same time, the scrolling up and down was a bit awkward. Is there actually a controls / tutorial section in the game? Left and right don't do anything on the main menu, only space. wherehouse.png |
| Aug 14 16:51:22 | 14m 16s | Grid Weaver | ♥ 1 | Well put together, very polished. All the little animations from hopping and bugs falling off is juicy 👍 grid_weaver.png |
| Aug 14 18:00:01 | 1h 08m | Smoke: it's ok to feel | ♥ 2 | I lost it when I walked out onto the highway and my son drove by 😆 I also got the weird movement behavior: every time I grabbed the honey, I couldn't move 🙁 |
| Aug 15 00:20:32 | 6h 20m | Running Out Of Spice | ♥ 2 | Lots of this has already been mentioned, here's my two cents: * glowing particle effects? check! glowing powerups? check! glowing death mines? check! 👍 * below a certain spice level you just can't come back, slowing down to a crawl is depressing 🙁 * _ludicrous spice speed_ 😆 * I kept hitting things that were directly in front of the ship I didn't see, maybe smaller ship or give asteroids more visual contrast with background - the way the ship takes up more screen when going slower sort of works against the idea that going slower is easer :\ * similar thing with the blue afterburner trails, they look awesome but I can't see through them 😅 * Glowing mines are great, they're very obvious and every time I hit one I know it's my own mild spice pilot skills holding me back 😃 * I missed a lot of shots with the cannon and eventually gave up since I couldn't reliably hit stuff in my path and it was easier to try to dodge. some kind of autotargeting maybe? * flavor text about how the spice's the limit, etc are very good Thanks for making this game! spice.png |
| Aug 15 14:58:27 | 14h 37m | LEO | ♥ 1 | great to see a more zen experience next to all the action games. Very low-stress "out of space" vibes 😄 leo.png |
| Aug 21 17:58:01 | 146h 59m | Demonic Digestion | ♥ 1 | Linux build doesn't work for me: $ ls -la total 42372 drwxrwxrwx 1 mark mark 0 Aug 21 12:43 . drwxrwxrwx 1 mark mark 8192 Aug 21 12:43 .. -rwxrwxrwx 1 mark mark 9608084 Aug 15 23:29 demonic_digestion_linux32.pck -rwxrwxrwx 1 mark mark 33767609 Aug 15 23:29 demonic_digestion_linux32.x86 $ ./demonic_digestion_linux32.x86 ./demonic_digestion_linux32.x86: error while loading shared libraries: libXcursor.so.1: cannot open shared object file: No such file or directory installed libxcursor1 and libxcursor-dev, still no luck: libxcursor-dev is already the newest version (1:1.1.14-1ubuntu0.16.04.2). libxcursor1 is already the newest version (1:1.1.14-1ubuntu0.16.04.2). looks like there's a couple libraries I'm "missing" even though I have them installed: $ ldd demonic_digestion_linux32.x86 | grep not libXcursor.so.1 => not found libXinerama.so.1 => not found libXrandr.so.2 => not found libXi.so.6 => not found libasound.so.2 => not found libpulse.so.0 => not found Any ideas? 🙁 Edit: I was able to download the and run the source code (godot ftw!) but trying to run an exported version gives me the same error. This is the first time I've had library issues with a linux godot game, very mysterious. |