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Feedback comments for LD41
irwatts's games and stats for all events →
| Timestamp | Since previous | Game | irwatts's comment | |
|---|---|---|---|---|
| May 6 14:54:59 | Dungeon Scrawl | ♥ 0 | I had so much fun playing this! Over multiple attempts I got further and further along, which felt like good progression. My best run was to level 4, where I got killed by a mimic! A couple of times I spawned into a room with multiple enemies which felt a bit unfair, but not impossible to deal with. I also noticed a minor issue where it seemed the same word would be prompted in a row and it would fail to recognize. Overall fantastic work! Good sound, graphics, and excellent game feel. I will probably bust this game out again to test new keyboards with. | |
| May 6 15:19:51 | 24m 52s | Piece of Paradise | ♥ 0 | I made it out alive! The mechanics were simple but fairly straightforward after realizing I needed to hold space instead of tapping. The enemies were a little too easy to avoid though, and never really felt like a threat. A lot of nice touches caught my eye, like the damage numbers fly text, and item drop animations. This reminded me of playing a Gameboy game. Charming! |
| May 6 15:58:31 | 38m 40s | Element Crush | ♥ 1 | Awesome combination of genres! I went in completely blind and was able to figure out almost all of the mechanics just by trying different things out. The messaging for the tower attack range was a little confusing at first, most likely due to the coloring, which I would have expected to have some red, but I figured it out. Good readable graphics, good sounds, intuitive UI, and fun to play! elementCrushScore2.png |
| May 6 16:38:12 | 39m 41s | Lofoten | ♥ 1 | Super cool! The presentation of this is fantastic. Randomizing and tweaking the islands feels and looks great. Being able to save out GIFs is very clever and adds lasting value! I love it. lofoten.gif |
| May 6 17:00:30 | 22m 18s | Run N' Cook | ♥ 1 | I like the premise and bizarre mood of this game! After multiple attempts to complete it and not being able to cook everything at the end, I eventually gave up, but had some fun doing so. The graphics could use some consistency, but the music didn't bother me and the controls felt alright enough! |
| May 6 18:07:52 | 1h 07m | Ascension | ♥ 1 | The feel and timing from intro to end screen was incredible! The music was perfect for the mood, and I love the little dance the followers make. Wonderful on all counts! |
| May 6 18:35:07 | 27m 15s | Gradioid | ♥ 0 | I may have rage quit, but I did have fun! The controls feel reliable enough that when I got trapped or smashed into something, I only blamed myself. The music and sfx were great and fit well with the graphics! |
| May 6 18:49:43 | 14m 36s | Jungle Rumble | ♥ 1 | I thought the genre concept and premise was interesting and funny! I was able to easily cheese the AI by standing behind a log and tossing bananas over it, but still had fun. The SFX were a little jarring, with the explosions being a pretty harsh sounding. The turn time felt a little short. It would be cool if instead of being tied to time, you had action points you could spend by moving or firing bananas. Overall nice work! |
| May 6 19:22:51 | 33m 08s | Oceanscapes | ♥ 1 | I escaped! Super cool ending to an fun game. I loved the genre mashup and tasteful use of word art. The scores required not matching the level screen was a little odd, but it just added to the mystique. I'd say it's not just match-3/text-based adventure, but also part memory game! |
| May 6 19:41:22 | 18m 31s | Magneto De Liquidus | ♥ 1 | Awesome puzzle game! Now I want more levels! While the stages initially seemed like they were getting harder, it actually got easier for me. I could see future levels getting really wild, having maze-like walls and red zones within the tank. The physics felt great and the fluid blobs looked nice and juicy. Great job! |
| May 6 20:04:37 | 23m 15s | The Mad Bulleteer | ♥ 0 | Really cool genre combo! Real time purchasing of upgrades worked really well with the shmup style. The difficulty ramp felt great with the importance of purchases getting greater as the stakes got higher. Of course I'd like hotkeys but that would defeat the purpose of a clicker! The scoreboard functionality really sells the completeness of it! Great work. |
| May 6 20:22:03 | 17m 26s | Demon Dash | ♥ 1 | The presentation and concept were really well done! I found some difficulty managing to dodge around enemies, like the movement was a little sluggish, but I still had fun jumping around and trying to acquire the correct hat. |
| May 6 20:49:16 | 27m 13s | Rhythmobots Defence | ♥ 0 | Cool music and vibe! I like the idea of the enemies being driven by music! Moving and shooting felt good, though SFX would of course help sell everything. Messaging for successful vs failed hits would also be a benefit. I had fun! |
| May 6 21:18:16 | 29m 00s | Power in Numbers | ♥ 1 | Awesome! I really liked the feel of activating a chain reaction. The required number of buildings to destroy was a little out of my reach, but I had a lot of fun in my attempts. Everything messaged well and played great! |
| May 6 21:43:12 | 24m 56s | Tidal | ♥ 0 | Love the ambient atmosphere! Using the shadows to help understand the level worked pretty well without being annoying. It would be nice to have checkpoints following some jumps to help with the difficulty. After dying multiple times on the two rocks after the elevated section I had to call it. The tide is an interesting mechanic and making the day and night cycle have a functional purpose is extra cool. Lighting fell a little flat during the night section, but overall looked really nice! |
| May 6 21:55:53 | 12m 41s | MechCity | ♥ 0 | I love the color palette! Great graphics and music. The UI worked well enough for me, but a little more messaging of button states (pressed, disabled) would be nice. I thought I was doing well until a massive horde came in and demolished me! Fun game! |
| May 6 22:13:08 | 17m 15s | FarmPunch | ♥ 1 | I like the weird story being told here of a farmer and his carrot and I want to know more. The cue for action could use some more messaging though. Also when the fight ended, the game would often immediately close on me, due to the UI listening to the same buttons as the fighting. The graphics and style had a whimsy that I enjoyed! |
| May 6 22:23:52 | 10m 44s | Pancake Topper | ♥ 1 | This definitely made me hungry. What a unique game! I enjoyed the pleasant mood. Some of the words were very unexpected though. Do people actually put milk on their pancakes? |
| May 6 22:38:26 | 14m 34s | Litur Teningur | ♥ 1 | I like this combo of voxel building and match-3 puzzle! I fell out of the sky too many times, but having a mechanic that offers an ability to avoid that could nullify the issue. Movement was decent, though there were times when I felt like I should have been able to jump into certain openings but I couldn't. I think this is a promising concept! |
| May 6 22:50:33 | 12m 07s | Cold Stars. Empty Voxels. | ♥ 1 | This is a great concept, but it seems of massive scope. You've accomplished an impressive amount of functionality given the time too! Of course there is going to be some jank, as there are so many systems that require polish. I had fun navigating around and blowing stuff up even so! |
| May 6 23:12:07 | 21m 34s | Deep Soul(TurnbasedPlatform) | ♥ 0 | I like this! The turrets massively increased the difficulty, but some extra polish like hinting at their timings would help that. The flipping upside-down aspect evoked some VVVVVV vibes for sure, but this has a feel of its own! |
| May 6 23:32:50 | 20m 43s | Text Based Adventure | ♥ 1 | Very cool! Love the text based art and pixel vfx. The sounds fit nicely though bordered on the harsh side at times. Everything felt great to control, and the variations in AI were fun to encounter! Great job! |
| May 7 00:21:52 | 49m 02s | SKYWOOOD PIER | ♥ 0 | Wonderful presentation! The audio is fantastic and the graphics are great! The polish on this is outstanding. The fade out when you fall, atmospheric sounds, everything contributes so well to the mood. I enjoyed this very much. |
| May 7 00:50:29 | 28m 37s | Real Time Tower Defense | ♥ 0 | I had the scout collecting steel, but the turret icons never enabled so I could build one. This left me unable to defend the tower and I died every time from the first wave. This looks and feels charming though! |
| May 7 02:40:38 | 1h 50m | Super Chess Card Wars | ♥ 1 | I played against myself, but the controls feel great! The characters look hilarious and the stages have a silly vibe. I'll be holding on to this to bust out next time I've got a friend over! |
| May 7 17:44:29 | 15h 03m | A Nice Walk Flying Simulator | ♥ 0 | This is an unexpected genre combo! Sounds like you had a good time taking source images and making this! While there isn't much in the way of gameplay, I like the way you cut up the photo into strips to make it scroll by! It would be cool to have some keyboard controls so you don't have to constantly click. |