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Feedback comments for LD41
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| Timestamp | Since previous | Game | detectiveLosos's comment | |
|---|---|---|---|---|
| Apr 24 04:00:32 | Guerrilla Gardening | ♥ 1 | This game has a really good pixel art. The color palette is awesome! As for the gameplay it lacks an ingame tutorial. Surely there is a description on the game page, but I totally missed it at first I thought that the whole game was just infinitely running and gunning those flying drones. Then I discovered your right click ability and only after my partner told me to go read the description, the game fully opened to me. And it was pretty interesting and nicely balanced. Drones fly at just the right speeds to punish you for paying too much attention to gardening and not fighting. | |
| Apr 24 04:44:33 | 44m 01s | War Maker | ♥ 0 | I see you decided to do the voice acting this time :) There are some noticable cuts in the first couple of sentences, but overall it sounds quite good. I liked the intonation change from serious tone on serious matters that affect whole humanity to "We are just making money of it" kinda tone. In regards to gameplay it's pretty basic and you don't even need two handles most of the time. I played for a couple of minutes setting one somewhere in the middle and using just the other one. All was fine until I yawned, blinked lost my attention for a moment and suddenly the world has ended in a fire of nuclear explosion the Bluezbekistan won. As for the feedback, I would suggest making it harder and harder as time goes to keep balance and somehow preventing players to be just fine using the single handle. |
| Apr 24 05:22:09 | 37m 36s | Tenebrous | ♥ 0 | At first this game seems a little slow and sluggish on the movement side. But after a while you get used to its tempo. And after some more time you begin to see it as a real stealth game and not an ordinary one but mixed with turn based escaping the chase mechanics. You predict the path that enemy will take and line up a shot and that procedure becomes really interesting when it involves multiple enemies. If only there were more shots available and the camera zooming didn't stand in a way of properly judging your surroundings. Overall this game is quite interesting due to the unusual take on the stealth genre, the art is beautiful though there is not a lot of it. |
| Apr 24 05:42:27 | 20m 18s | Grenade Golf | ♥ 1 | Скриншот 2018-04-24 08.34.32.png I found an advantageous position! There is not a whole lot to this game, but it looks quite clean and pleasing. And sometimes you dont need a whole lot to have fun for a couple of minutes, you only need some grenade golfing. |
| Apr 24 05:53:42 | 11m 15s | Deadliest Catch | ♥ 1 | It's a bold decision to make a gamepad only game for a jam. Even bolder is to make a coop only game for a jam. But when you make a game that reqires not only two people to play but two gamepads as well... I dont even know. I really like the aesthetics and how it is all pixel-perfect, just wish I could have some fun not only looking at it but playing it. |
| Apr 24 08:08:57 | 2h 15m | OPERATOR | ♥ 1 | This game definitely has it's mood. Grim, cold, technical. Console typing really enforces the feeling of working with a machinery, as well as screen shake really enforces the impact of your turret. Very well done and especially for the first LD project. The only thing is it could really use some up arrow action to get to the previous commands. |
| Apr 24 08:30:39 | 21m 42s | Escape | ♥ 1 | This is a fully fleshed game. It has an intriguing story with a resolution to it, clever puzzles that are not too easy so they make you feel smart but also not too hard (and dont use a moon logic as well) so you dont sit there scratching your head in frustration for hours. They are just spot on! I'll totally play a fully featured game like this on some mobile device. |
| Apr 24 09:46:30 | 1h 15m | Fallen Leaves | ♥ 1 | This game looks neat, rhymes and riddles are pretty interesting and coupled with a soundtrack they place you right in the mood for some meditative experience. But I have a couple of problems with gameplay. Firstly, the platforming itself is quite unforgiving. It's hard to judge your positioning in first person especially with such low field of view and that platform placement requires you to perform pretty accurate jumps. And I fell down time after time. Then I figured out that you dont have to speak to the spirits at all to proceed - it became a little easier to make attempts. And then comes the problem which is personal to me. There are too many controls and I dont have a gamer keyboard. So when I press Shift+W I cant press Space at the same time. It wasnt so much of an issue until I came upon the gap that could only be passed by sprint-jumping. I completely understand that thats my personal issue and that wont affect most of the people, but the point is, why do you even have a slow walk mode in game? Why dont just have sprint at all times? Really wish I could complete this game. In looks and sounds nice. And that free assets packs you mentioned seem really helpful. You might consider adding a proper links for them on this page so people interested in free lowpoly assets could go straight to them. |
| Apr 24 10:18:01 | 31m 31s | Light At Night | ♥ 1 | Visually this game looks interesting and catchy. But speaking about gameplay it misses a little. At first your character feels absolutely sluggish and unresponsive, but a mere moments later you get the feel for it and understand that you just need to be calm and delicate with your movement. Every drop needs to be corrected a whole lot more than you expect. But as soon as I begin to engoy this control scheme not for its responsiveness but for the challange comes the fourth level. This level introduces killer blocks that stand around one pillar with a distance of one block from one another. And one block is exactly the distance you would normally jump for. So you fall on one killer block, try to escape and almost 100% land on the other. After a couple of retries it becomes quite frustrating. I tried my best but the sixth level broke me. Other than the movement mechanic (that actually works quite well, when accompanied by proper level design), and the music (which I myself find unfitting) the game has its fun parts and colorful visual aesthetics. |
| Apr 24 11:44:34 | 1h 26m | Alida of Arx | ♥ 5 | Usually when you play jam games you approach them from a completely different standpoint than the games you buy and play in your spare time. But this one... This one I played for the pure enjoyment of the process. This game just blew me away with it's polish and volume. The story, the characters, beautiful music and even fully voice acted! Thats what happens when a fully fledged team approaches the task. There are just a couple of very minor things. Character talking animation is out of sync but you stop noticing it after a minute. Subtitles appear long before the actual voiceline starts thus creating a little dissonance. Overall the art is great (especially the classroom), but the chessboard is a little bit too stylized for me. I'm not a very competent chess player but I couldn't make up which figure is which, so I lost that challange after a couple of wrong turns. And I got the bad ending (I suppose there are multiple). Which is actually really-really good! It's not always a good ending in real life, especially if you are such an irresponsible person as our main character. |
| Apr 25 20:20:23 | 32h 35m | Beat Platformers Up | ♥ 1 | I briefly read the instructions on the page, jumped in, pressed all the buttons, mouse1 and mouse2 did something but I was not sure what. They just randomly launched me in random directions and then my guy just fell into the abyss. I was sure I was missing some available controls, so I reloaded the page to see the instructions again and there were no button prompts near the actions! I had to go to this page again to see the controls. Then I went back to game, mashed all the mouse buttons randomly to the same effect as before. I almost gave up on it, but suddenly I pressed mouse button in quick succession and blue bar appeared. Maybe it's just me being stupid and totally unobservant, but after all this time I finally realised how to play this game. And it appeared to be a pretty cool little game. The idea is pretty innovative and quite interesting. As a feedback I'll say that you really should include the message saying "JUST MASH MOUSE1! AND A LITTLE BIT OF MOUSE2!" somewhere on the game page or even on the starting screen in the postjam version. Jump power gain seems a little bit off. Values below 3 give you almost no force at all and at slightly higher values you fly super fast. Hitting an obstacle kills your momentum, but it would be so satisfying to just pinball through all the barrels while destroying them! The idea is totally there, the sounds of hitting things are pretty satisfying, but enemies are placed too close together and there are a lot of them and you have almost no way to predict that you will hit them after a couple of bounces which makes this game quite fun but quite hard at the same time. A little too hard to be desired. Keep up the good work and improve on the idea and it will totally work as a fun timekiller one button game. |
| Apr 25 21:35:19 | 1h 14m | Bunny Derps | ♥ 2 | It's a pretty fun game. And me not reading the description really helped that fun factor, because I didn't know that other bunnies are supposed to "help", and so without knowing that I made it up myself that I'm using them as a carrot-guards. And that was hilarious! But starting from the beginning of my experience. So here I am, learning how to farm carrots the most efficient way, planning on building multiple farms and upgrading them... Well, lucky me! There is actually no need for them at all! After two upgrades of the single carrot farm you have more carrots than you can farm without any automation tools. You are just walking through the field, picking carrots and planting new non stop (which is quite satisfying by the way) till your water bucket is empty, then you refill it and do that all over again. I farmed a couple of harvests and became pretty bored and tired of my country life and living off the land, so I went on a little hike. During this hike I understood just how bad my physical condition is as I could not climb past a 20 degrees inclined hill. So I thought its better for me to go back to the usual routine before I had a strike climbing these damn steep hills. On my way back I noticed a mysterious sign. I approached it and it stated "10000 gold". Woah! It's surely something special! It can't be just another farm, because they cost 5000 and this sign is all over here in the wilderness. Thats surely something great and expensive and extraordinary! Maybe even an easter egg or some endgame content! So I went back filled with dedication. I rolled up my imaginary sleeves and got back to work. Harvest after harvest I picked and planted those carrots. It became the second nature. And finally after all that work (about seven to ten minutes actually) I finally had my 10k gold and even some spare. I approached that sign, I felt the importance of the moment, I felt the air slightly shaking. I braced myself and clicked it... AND IT WAS ANOTHER DAMN APPLE FARM!!! So I stood there looking at my 10k gold just burning for nothing. Looked at all that hard work for nothing. I braced myself again, thought about all that wonderfull world waiting for me outside this valley. I hopped inside the truck, pushed the gas pedal to the floor and left to seek my destiny. So, some words about the actual game now. It's pretty calming and relaxing experience. And it's a lot of fun sometimes to juggle those birds with rifle shots. But the game really lacks that ending, that goal towards which you move and do all the farming and grinding. So I made up one for myself. |
| Apr 26 03:29:18 | 5h 53m | Xenoperil: You Must Survive | ♥ 4 | This game is a short but beautiful audiovisual kinda meditative experience. The colors are striking, the enviroments are very distinct and you can just sit back and watch it. In regards to gameplay there isnt much of it. It's just clicking and forcing you to periodically switch the enviroments which is nice and makes you see all of them in a very natural fashion. The only problem is that there are no upgrades to your basic axe. And thus you have to click more and more for each upgrade of the other tools without getting that feeling of progress and satisfaction. And there also no ways of making it automatic. Pretty much all clicker games get to a point when it just plays itself and you just watch numbers go up. Well, there is nothing of the kind in this game, so my personal opinion is that is lacks this integral part as a clicker game. And again to repeat myself and to end on a positive note. This game has very pleasing and relaxing audiovisuals. Wish the game did not pause when clicking off its window, so I would be able to hear the soundtrack while writing this feedback :) |
| Apr 27 07:47:44 | 28h 18m | From the Breach | ♥ 1 | I dont know if it was a bug, but after defending against the flying wave the enemies just stopped coming. At first I thought that the game give you some time for preparation before a difficult wave, so I drove all around the map, upgraded all the turrets, but that was it, nobody came. Here are my impressions of the game. Right from the start I went on the right track just to find a dead end. So I naturally tried to turn myself 180 degrees to go back, but the track was too narrow. I bumped the borders again and again going back and forth, watching all the enemies just passing past me. I decided to take a fresh start and rebooted the game. This time I got to the towers and was greeted by a choice between three types of weapons, from which I understood only the purpose of the Anti-air turret. Other two options were Power and Slow. And there I stood thinking, which type the first enemies belong to? Are they slow enemies? Or are they powerful enemies? They seemed both to me, so I decided to place some Power and some Slow turrets. And then I got crushed by the corpse while trying to drive to the other side. This put me under the ground mesh and I fell into the abyss. So I restarted again. This time all went well except the lack of enemies after the flying wave and somewhere in the middle of playthrough I discovered that your car actually has tank controls while standing still. So turning back from dead ends and overall maneuvering became easier. Speaking of the car, it has pretty nice feeling to it, but I wish that the controls were a little bit more arcady. I'd prefer if my car sticked to the ground a bit more and turned around about twice as fast. And then it could be even faster on the acceleration for a more action feel to the game. The visuals are pretty basic, but lights, glow and bumpmaps give the game a nice and quite interesting look. In the beginning music and especially voice acting really put you in this ready-for-the-epic-action mood. But later the soundtrack gets a little repetitive. The idea of the game is really interesting and innovative. I can imagine playing and enjoing quite a lot a fully featured racing game with tower defence aspects. |
| May 1 14:11:41 | 102h 23m | Witch's Escape | ♥ 1 | Wow, the music was really epic! As for the gameplay it is quite fun to type those spell combinations, but I wish the character stood on the far left of the screen, so there would be more time to react to incomming dangers, it would be a lot more convinient to take a look at your controls in the middle this way (shorter path for the eyes to take) and there would be less dead screen space with nothing happening. Overall this game is really good and well put together and I would play it much more if it wasn't so damn slow in the beginning and got to the real challenge (2-3 spells combinations) a lot faster. |