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| Timestamp | Since previous | Game | detectiveLosos's comment | |
|---|---|---|---|---|
| Aug 14 02:26:57 | VCR STAR | ♥ 3 | This game is something completely different. At first I just randomly pressed different buttons, after a couple of minutes I finally stopped laughing about all that meme worthy lines and figured out that you don't need to switch to audio-video outputs of the VHS recorder to actually view the recording. Then I tried to record something funny with looping Lionman screaming and Newfriend distrustfully looking, but my timing was way off so it all came out quite jumbled. Then I decided to look at those cheat codes, entered one which caused a page with some actual quests appear. And at that moment the real game started for me. I solved level one puzzles, but stumbled upon "teaches manners" for quite a while. I decided not to put the cheatcodes in and try again later, because these are some truly unique one-of-a-kind puzzles that you wont get anywhere else. And it would be such a bummer to miss out on solving them by yourself. As I said, this game is a unique one so right away it gets all the points from me. And on top of that the voice acting is so bizzare and funny, and you listen to it so many times during the gameplay that it just sticks deep inside your mind. And so here I am sitting, writing this little review, but in my head it's just a mix of distrustful looks, Newfriends and Mumitor's flying snakes. | |
| Aug 14 02:57:09 | 30m 12s | Emissary | ♥ 1 | This game is such an enjoyable audiovisual experience! Music, all the lights and especially the fact that you are constantly moving really put you in this flow state, when there is no more such abstraction as a controller, it's just you and the need to constantly be on the go. Pretty much the only downside I found (not even a downside, but more of a misunderstanding on my part) is that it seems to me like you don't really need a dash move in this game at all. But it's still there preventing the controls scheme from being even more minimal and elegant. |
| Aug 14 04:38:14 | 1h 41m | When Life Gives You Lemons | ♥ 5 | When you launch this game, it meets you with some out of this world production values. Everything looks sounds and animates so beautifully! Main menu ost is just crazy good and when watching the fully voice acted tutorial you can't wait any longer to look at what is inside of the actual game. It pains me to say this, but the actual game does not live up to the expectations set by the intro. It's quite well made and it still animates beautifully, but it's just a top down shooter with two types of easy enemies and no real goal to achieve. And after that intro that is on par with some well-made paid games on Steam if not better the game itself looks a little dull. |
| Aug 14 15:01:45 | 10h 23m | CLUXT | ♥ 4 | Quite an enjoyable little game. Sometimes it borderlines with frustration when you barely touch anything and it sends you flying away from your goal, controls are all sorts of lose and most of the time you just hope for a lucky bounce, but for me personally it was a positive thing rather than a negative, because I find the process of mastering the not-so-user-friendly controls in physics based games quite enjoyable. It was rather challenging, but I finally beat all the levels. As for the future development (if you are planning any) you may consider making the turning fully in control by the player so that during bounces it would only move you but not spin you around or spin you just a little. |
| Aug 14 15:39:40 | 37m 55s | Oh no! This is monsters! | ♥ 1 | As weird as it may be, this game remids me whole lot of the old Doom. Shotgun? Check. Demons? Check. Repetitive soundtrack that yet makes you feel like a badass? Check. In general mechanics are really solid and that results in some really enjoyable gameplay that kept me playing until I reached a highscore of 40 closed portals. I really liked that killing enemies is not really a goal, but killing portals is. This results in that players start to search for an optimal angle to approach portals or rather dodge enemies than kill them adding an strategic element to the game. As for the critique, the first thing is I had really bad lag spikes when new portals were opening. I also wish camera was twice as far from the player as it is now, so I would stop running into enemies and bullets that suddenly appear from the screen border. That would would not only give players a far better idea of what is happening around them but that would also add some cool scenery of a full crowd of monsters chasing for them. Another thing I would change is giving the monsters a little cooldown right after spawn before they could shoot. And also don't spawn portals near the player. A couple of times I died just because a new portal opened right in front of me, spawned a monster that shot me right away before I could even see it. Overall this game is very enjoyable to play. Graphically it's very simplistic, but that gets the job done. And it also provides a good level of challenge. |
| Aug 14 17:22:52 | 1h 43m | duty madness | ♥ 1 | I got a highscore of 1560 food! Well, this game is not very gameplay-rich. The only thing you have to do is going back and forth a couple of meters. And I also don't really get your take on the "Running out of space" theme. I guess there is only enough space to fit five people in line, but thats kinda pulling it. I also didn't like that you lose if you pick up the wrong item even if your other hand is free. But this game has quite nice visuals, quite well put together and is fun to mess around for a couple of minutes and see how much food you can serve. |
| Aug 14 18:03:41 | 40m 49s | Deluge of Doom | ♥ 1 | I can't really decide how to judge this. As a game or as an enviromental message. As an enviromental message it says that we are all screwed if we wont build enviromentally safe power sources right away and shut down all the pollution sources, but it does not reflect any of the difficulties of the process even it simplest ways. In this world you can just shut everything down and nothing bad really happens. Happiness is not going down, people are still considered employed even if the factory has stopped working. As a game though it lacks any gameplay at all. You just turn off all the factories and wait for two minutes untill the polution drops to zero. And if you want your happiness meter to rise, then you just shut all the factories except one, have enough resources to build a single solar plant and then just use that to build additional houses and solar plants. And this game would be so much better in both aspects with only one simple change - if people would considered unemployed when you turn off the factory. This would cause a happiness drop and you would feel the hardship of switching to a right enviromentally-friendly way of living both in terms of real life message and in terms of gameplay. And this change could even give way to extending the game and adding new mechanics and events that happen on lower happiness levels. Like people doing riots and crushing everything or something else of that kind. But honestly speaking the obvious strategy to play comes to you only on the second try. On the first try you are screwed almost 100%. And maybe the message is that if we wont do something right now, we are doomed and there will be no second chance to make things right like in this videogame. |
| Aug 14 18:31:31 | 27m 50s | Construction Pit | ♥ 1 | I encountered a couple of bugs and problems during my playthrough. I was able to stick my head right into the bottom of a block and it just slowly dragged me up into the sky. The other thing is that you are able to stand with a full column of blocks on top of your head without them crushing you. You can achieve this quite simply by melting away the ones at the bottom of the column and just walking forward. But the main problem of this game to me was that when a block falls it bounces slightly back up. This prevents you from walking on top of it from the block that is on the same level. I died so many times because of this. As for the positives, this game plays well despite a somewhat loose platforming controls and a very tiny and floaty jump. I really appreciate that you made a checkpoint at the bottom so you wont have to go through the beginning every time you die. The only problem is that I've collected gems on the left side right away before even picking up the flamethrower. But they are respawning too after my character respawns even though technically I had already collected them by the time of the checkpoint. Overall it's a small and fun game with a good sense of humor. |
| Aug 15 00:48:17 | 6h 16m | Blockstep | ♥ 2 | Too bad I have neither another person to play with nor a second controller. But I can still see the potential fun that this game may have. I haven't seen anything quite like this before so great job coming up with something innovative. I think you should consider writing some simple AI and uploading a postjam version so more people could at least have a taste of your game. |
| Aug 15 01:28:40 | 40m 23s | Breathing Room | ♥ 4 | I really dig the graphics style of this one. You've done an amazing job making all those models of enviroment, player character and enemies and animating them. In terms of gameplay I have one main problem with it - your bullets do so little damage that you may as well not have a gun at all. So you feel really disempowered (and maybe that was a goal) and annoyed that it's basically pointles to use a gun for any other purpose than destroying crates. Other than that I would significantly lower the enemy projectile speed. Right now it's simply impossible to dodge more than two of those shooters at the same time. Sure, you could use your dash ability, but it uses up all of your air and most of the time I would rather take a little hit than lose a significant amount of air that would result in me spending more health while searching for a recovery flower. And one more minor thing is that your character's dialogue is really hard to pay attention to. You start and right away you are faced with enemies and you also surrounded by enemies most of the time after that, so you simply can't stop and read what he is saying. Overall this game is very well done in terms of graphics and music, it is well built and has an enjoyable gameplay despite all the mentioned flaws. This game also really reminded me of my own old game. Don't want to post a link because people would think that it's some weird attempt of self-promotion, but if you are interested in seeing just how much they have in common it's called TopDownSpaceGame and it is on my itch.io page. |
| Aug 15 01:55:06 | 26m 26s | The skeletons took my boat | ♥ 2 | Oh those pesky skeletons! They had a boat of their own after all, so why did they steal mine?! This game was so adorable that I can't stop expressing myself in exclamations! But for real though, this game is a pure joy to play and listen to. Those silly "Ooooh pe-pew" and "Uuuuh pa-pow!" were hilarious as was the whole premise of skeletons stealing this man's boat for some reason. As for the gameplay that poison feature was an interesting one. I remember actually making a strategic decisions of going or not going for pickups in poison puddles. And one time I had only two hearts and was cornered, so I said yolo and ran through the whole poison lake. Miraculously there were three healthpacks in a row just sitting there, so I picked them up along with the paddle and barely escaped with my life. That was epic! Thank you for such an experience. This game was crafted with love and joy and that really shows. |
| Aug 15 02:57:24 | 1h 02m | Artemisa | ♥ 2 | Wooo, I finally beat it! Almost all of the levels I was able to complete just by staying in place and being a turret. One level it required me to move and shoot forward constantly to win. And the last level was the real deal. I tried it sooo many times and so many times I lost, because all the previous strategies didn't work. At last I beat it as so: I stayed in place for as long as it was possible, then started backing up a little and when they would come from the other end I would swing to the left and start backing as little as possible to the right. This was I was finally able to complete the game. This game offers something quite unique in terms of it's visuals. That does not necessary help the gameplay though. Ability to see enemies through the globe makes it very difficult to destinguish if the enemy is right in front of you or is it far back across the planet. Another thing is controls. I found it really confusing and frustrating that when you start backing up left and right controls switch places. I think it would be waaay better to just leave them as tank controls. Overall it's a very enjoyable and sometimes rather challenging experience that upon further development I can clearly see as a fully featured geometry wars style game. |
| Aug 15 03:53:20 | 55m 56s | SpaceBox | ♥ 1 | This is one of those rage game in it's pure form. If you were aiming for that kind of stuff then you hit the point perfectly. But if the goal was to make a challenging game but not so rage inducing then you should give the player at least some jump allowence so that he could still jump even after walking off the platform for a breig period. Another frustrating thing in this game is hold button to jump feature. I get it that it is quite a handy tool for progressing through a room with the platforms ladder and some other places, but it really prevents you from enjoying the game. People generally tend to hold jump button to jump higher even if a game has no jump power controls. And so you perform a jump and upon landing you accidentally perform another jump that in some cases can slow you down and cause your death. Yet another thing that caused me to produce a whole lot of swear words during my playthrough is that multiple question marks in the same room are all triggered when you touch at least one of them. There is a path in the fourth room that leads to a dead end up above (from which you neither can die nor respawn so you have to reload the whole game) and I accidentally bumped into that question mark soo many times that it will surely come to me in nightmares. Even if this game was sort of rage inducing I still had quite a good time with it. It was too much for me to beat till the end, but I appreciated the challenge and got what I could out of it. |
| Aug 15 13:45:26 | 9h 52m | Grandmother's love! | ♥ 1 | This game is a funny little experience. After a couple of tries I stopped being a sucker grandson and finally had enough space for all that pretty buns. Voice acting really sets the mood, buns look soo appetizing that I'm gonna go to the nearest 'bulochnaya' and buy some for myself. Gameplay has not very much to offer, but I guess the goal was not to make a "proper game" but instead just to create something very silly so people would smile and brighten up their mood. And your creation achieves that goal just perfectly! So great job bringing this colorful and full of character experience into existence. |
| Aug 15 14:55:55 | 1h 10m | mo34-i | ♥ 0 | This is really quite a good pizzle. Dificulty curve rises up nicely and I was genuinely stumped for a couple of minutes on the last level. Artwork on the Mozai and his flying machine is quite good and it's a bummer that it scaled down that badly to the actual character. I have nothing really to critic. Levels are interesting to solve, artwork is simplistic but it gets the job done. I liked the background minimalistic style so maybe the whole game would look a little better if all the foreground elements shared the same look, but thats just nitpicking. |
| Aug 15 15:26:16 | 30m 21s | Underwater wizard | ♥ 1 | This game has some interesting ideas, but there are a couple of issues that are holding back the whole experience. First of all it's almost always a bad idea to make the walking controls mouse pointer related and not camera related. It's very non-intuitive. Another thing is the lack of a restart button. And so every time you lose you have to reload the whole game. Yet another issue is a weird block placement controls. Block placement mode does not work half of the time when you press a corresponding button and the process itself is very inconsistent. It seems like half of the time you can't place your block where you want to (near the doors and near the holes in the walls). Overall this game has some good ideas like risk-reward ice projectiles and the whole flooding system. And it was interesting to play for a couple of tries despite the lack of audio, any endgame objective and other mentioned issues. |
| Aug 15 15:58:09 | 31m 53s | Placeholder | ♥ 2 | Loophole.png This game was fun to play. Controls feel just right, music puts you in some kind of trance and the bassy oldschool sound effects makes your gun feel very powerful and pleasant to shoot. Visuals are amazing. The game is quite challenging but fair (really appreciate that humming sound that enemies make when approaching you from the back) until you find out that you can just build a bridge outwards and shoot in one direction. There should be something in this game that prevents you from just sitting in one corner and shoothing. Maybe another enemy type that shoots back at you or a mechanic that you yourself cause blocks to fall. Like it is now this game lacks in a variety aspect. There is only one type of enemy, only one gun and only one simple square map. But the foundation is solid and all is rest is just filling it with content. Overall this game plays really well and if you restrict yourself to not stand in one place and not build a bridge outwards then you can have a couple of minutes of fun and joy with it. |
| Aug 15 16:30:01 | 31m 52s | Three Men in a spaceship (To Say Nothing of the AI) | ♥ 2 | I tried over and over again but could not beat this game. It seems like there are some random events that could happen and you are basically dependent on the good rolls to have at least any chance of success. This game shows the different personalities of crew members really well and does so not with the flavour text but with gameplay. When you cut his space on disk you really feel that the scientist guy is short tempered but at the same time very importaint for the mission success. This game is well made, has quite memorable cast of characters, nice visuals and even some sense of humour. It even may very well serve as a crew management minigame in some bigger project. |
| Aug 17 15:28:06 | 46h 58m | Days to Come | ♥ 1 | I moved around the map a bit, recruted some people, sneakily looted some crates and dodged around enemies, because fighting them is ridiculously difficult. And I could not complete the game because of that. That's the thing, this realtime combat with meters is just unbearable. If you have more than two people in your party you just can't react in time to press attack on every single one of them, while enemies pummel you to death. If this game had classic turn based combat controlls I think it would be much-much better. I can see a lot of depth in those perks, hunger, thirst and inventory management, but such combat mechanic prevents me from fully enjoying them. |
| Aug 17 17:31:20 | 2h 03m | Cluttered Mind | ♥ 1 | Wow, this was surely something interesting. This game is like a miniature and creepy version of Hidden Folks and games like this are always very entertaining to play. It was neat to solve those minor visual puzzles. And it's really interesting how it all unfolds in front of you from a simple circle to a huge almost fractal feeling hellish figure. Awesome not so a game but an experience. Got some chills running down my spine while playing and the only problem I encountered was that I put that yellow thing outside the game view and had to restart. |
| Aug 17 17:58:42 | 27m 22s | Thug Slugs | ♥ 2 | I suppose this game is just a deathmatch and the goal is to kill as many enemy slugs as possible. Sadly for a deathmatch game there are not enough interesting mechanics in this one. You can't jump, you can't strafe, basically you can do nothing to avoid getting killed. You can somewhat hide behind a cover but that barely helps. Deathmatch arena although quite beautifully made lacks in size and obstacles. It's basically just a flat floor with four walls. Overall I quite like the style of this game, the whole mafia slugs thing and all the other visuals are pretty interesting, but sadly there is not much gameplay in it. |
| Aug 17 21:02:15 | 3h 03m | Rude Bear Resolution | ♥ 1 | I really liked all the parts of this game except just a couple. I didn't like how the game was freezing every screen shrink. For me it made the platforming part quite janky. The second thing is that those moving thin platforms were no oneway platforms and it was hard to use them because of that (especially on a boss fight). And the final thing is that you ripped me of a full proper bossfight! Every Dark Souls player would tell you that it's a true joy to finally beat a hard multistage almost impossible boss. But here it just saves all the damage I've done to him. It's just a nitpick and I understand that this decision made the game beatable by pretty much every player, but c'mon! I need my true boss fight! Really good game, audio-visuals were stunning. The way it ends was very cute. And btw whats with the 7142? I tried pressing those numbers on a keyboard, then on a numpad, then I looked through the whole map (although screen shrink does not really encourage exploration), but I found nothing. If it's just an easter egg than what does it mean? Google gives me that it's a model of a X-Wing fighter, Xerox and Ray-Ban mens glasses. So none of that seems fitting. |
| Aug 17 22:29:14 | 1h 26m | Last Piece | ♥ 1 | Really well made game. It looks great visually and over-dramatic soundtrack works on your first try when your island crumbles away and you facing inevitable doom. But on your second try this game basically becomes a sandbox game of shaping your island to your desire. In the end it even became laggy of how much stuff I placed. Once again, this game is very well made, and even considering that you almost immediately understand what exactly is reqired to complete it, it's still fun to build an island of your own design and to fully upgrade all the buildings. |