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Feedback comments for LD41
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| Timestamp | Since previous | Game | corc0's comment | |
|---|---|---|---|---|
| Apr 22 21:36:30 | Deep space - cards battle | ♥ 2 | This was a fun game - thanks for making a web build! My feedback below: - The ship seemed to have a non-intuitive velocity function: changing direction didn't really happen as I thought it would, and it was a little tricky trying to adjust for the game's handling. - Progress is far too slow for the first level - this makes it difficult to complete - After picking an event card, some kind of count down to prepare the player when re-entering play would be nice - Music could use work - An arena that "wraps" - moving off-screen left results in entering screen right - would make this interesting. This was a great first Ludum Dare submission! Well done! | |
| Apr 23 01:17:38 | 3h 41m | Space Bobble | ♥ 2 | Fun! Based on one of my favorite arcade games. I wish there was a stronger integration of the Space Invaders elements though. |
| Apr 23 01:19:47 | 2m 09s | Road Rules | ♥ 0 | The link doesn't work :( |
| Apr 23 01:28:01 | 8m 14s | MechCity | ♥ 0 | Played on web build. Graphics, SFX, and music are excellent! The goal and controls are a bit obtuse, however. The UI buttons to upgrade the city weren't working for me either. |
| Apr 23 01:34:42 | 6m 41s | Tumblenaut | ♥ 1 | Played on web build. This was great! Challenging enough to keep players engaged, but simple enough to pick up quickly and even win. The challenging part is when the sprite goes to the far frame and the mouse can't rotate the thruster to get out of the edge — shrinking the playable area, but having the mouse register to a larger area might help? I'm sure there are lots of ways to solve that one. Sound was great, though a little repetitive. The physics were fun :) Great submission! |
| Apr 23 01:39:58 | 5m 16s | A Tale of Two Kings | ♥ 0 | Your link is misspelled! Should be: https://ango.itch.io/a-tale-of-two-kings |
| Apr 23 01:55:03 | 15m 05s | Puzzle Golf | ♥ 1 | Played web build. Excellent! Very innovative. I love how intuitive the mechanics are, and the first level is perfect for training those mechanics. Also, great job gracefully handling those moments when the ball gets trapped - I never felt like I needed to restart the game (except when I had too many strokes ;) |
| Apr 23 03:29:11 | 1h 34m | Sleeping Titanium | ♥ 1 | This was a fun game - very satisfying to play and think through pattern identification and strategy. I'm not really understanding the genre matchup, however. Also, the SFX to purchase animals hurts my ears a lot - might want to check to make sure you're not clipping as it seems disproportionately noisey compared to the rest of the SFX. Good job! |
| Apr 23 03:33:19 | 4m 08s | TypeBoxer | ♥ 1 | This was cool! I think a leveling system with different stopping criteria would be more rewarding for players. After I got to 50 I started wondering when the level would end. Great scaling and increasing difficulty, however. |
| Apr 23 06:40:52 | 3h 07m | Total Carnage | ♥ 1 | Driving mechanics are awesome. I didn't see any health indicators or anything so it was confusing when the car stopped driving. |
| Apr 23 06:54:45 | 13m 53s | Spaceloop | ♥ 0 | Movement feels good. I don't really understand the genre matchup, and the mechanics seem limited given the environment layout. Also, no sound when I played (HTML5) |
| Apr 24 01:38:26 | 18h 43m | Schankboi | ♥ 2 | What a charming game! Fun mechanics, good music and graphics, and a great number of "resources" to manage. Great submission! |
| Apr 24 01:46:54 | 8m 28s | Ludumdare 41 - Jellys Adventure | ♥ 1 | Great graphics and a fun idea! Som information like abilities could be communicated a little more effectively. |
| Apr 24 02:24:22 | 37m 28s | Aleam Ludere - Play at Dice | ♥ 1 | Cool system! Took a few tries to figure out but was fun afterward. Music is great! Fullscreen wasn't working. |
| Apr 24 02:30:16 | 5m 54s | B.E.A.S.T.S - Break Everything And Stack Towering Structures | ♥ 3 | This would be a great party game, where everyone takes turns battling it out! I can see a lot of VS fun in this little gem. Nice! |
| Apr 24 22:49:41 | 20h 19m | ELECTROLIFE 2097 | ♥ 1 | LOVE this game. The style's awesome and you made the most of it by throwing in some great lighting. It's a great setting, especially with the music. Good vibes! |
| Apr 24 23:02:07 | 12m 26s | Platform Breaker | ♥ 1 | Hey! Played this through to the end. It's a good game and a tough combination to pull off. At first I thought it was pretty difficult, but then I realized that you could get through most levels just by running as fast as you can without worrying much for the platforms. By the way, there's a little bug on the level with the three stationary balls. If the top of the player hits the bottom of the ball, you'll have to restart. (Including the restart button makes this a non-issue as far as playability goes - thanks for including that!) |
| Apr 24 23:07:50 | 5m 43s | Aliens, Minigolf and a Spaceship | ♥ 1 | This fits the theme better than most entries I've seen. Nice work! It's unfortunate that the first level is so hard; the mechanic looks like it'd be fun if things were easier. |
| Apr 25 03:04:37 | 3h 56m | Match with Monsters | ♥ 4 | This was a fun concept and it's always good to see a jam game try to work in some dialogue. An intro screen with controls would help those of us who dive right into the jam games (it's always nicer when games are self-contained!). I'd add that making it harder to fight with somebody who has a higher reputation would encourage players to be more strategic (and have more fun!). I didn't really feel outmatched at any point. Overall, it's a playful game that'd gain a lot from some sound effects and could be fun on a mobile device! |
| Apr 25 03:16:48 | 12m 11s | My little secret (by Rapter and NomadFox) | ♥ 2 | **PROS:** Characters' art style is great. Silly in a good way. **CONS:** Controls weren't all that intuitive. Dialogue could use some cleaning up **OVERALL:** Doing a jam game with story and dialogue is a tough business! If the dialogue choices were more meaningful and it were a little easier to use, players would have an easier time connecting to your interesting concept. Nice work. |
| Apr 25 03:28:24 | 11m 36s | Fightin' Words - Real Typing Strategy | ♥ 2 | **PROS:** Typing for your life! Controls are varied and interesting. Soldiers' movements are surprisingly organic for a jam game (nice!) **CONS:** No training wheels - jump right in and use all commands. **OVERALL:** This is an excellent spin on an unusual concept. It's fun and it doesn't look like anything else I've seen during this jam. It's easy to imagine a cruder version of this game doing just fine, but the graphics, controls, and polish make this an impressive jam game. |
| Apr 25 03:40:39 | 12m 15s | Pseudonarrative Dissonance | ♥ 0 | **PROS:** Great mood, music, and style. Very noir. It's hard to make different kinds of interactable objects - and make them work well - in just 72 hours. You did! Monologue reads surprisingly well. **CONS:** Like the previous comment said, it's hard to tell if we've failed or finished by the end. Not a strong web build; the mouse goes off the edges, unless we're in full-screen, where it's super-hard to control. **OVERALL:** Short but solid. Technical issues aside, it's a strong jam* game. Congrats! *EDIT: It's a compo entry!? Seriously, nice job. |
| Apr 25 03:51:45 | 11m 06s | Devil's Playground | ♥ 0 | **PROS:** Expressions on the demon's face - and sound effects - help players to figure it out for themselves. A "how to play" screen is included! Initial difficulty makes success rewarding Funny animations! **CONS:** It doesn't get any more difficult as you go along, so it's easy to lose interest. Menu isn't the best-looking thing in the world. **OVERALL:** This is a fun game and, unlike some other entries, everything works! You definitely did a good job keeping it simple and making it your own. Unsolicited advice: people are more likely to play your game if you indicate that it's a WebGL build, so I'd edit this page to reflect that. |
| Apr 25 19:22:59 | 15h 31m | Alida of Arx | ♥ 3 | Played this all the way through! (And lost, too.) Saw your comment on our game, and I agree - it's tough to get story-based games off the ground in 72 hours, and it's harder to do that in a non-linear story. Yours is a pretty impressive example of when a story-based jam game works. I appreciate that you included voice acting consistently; I didn't notice any NPCs who didn't speak, which helps to keep the mood intact. I'd also say that you did a good job with choosing the right scope. There are bits of the typical game-jam clunkiness - nothing happens when you click "castle" from the courtyard, and the main character occasionally walks around in an odd way - but there are far fewer issues in your game than most, especially given how much content there is. Well done! |