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corc0

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TimestampSince previousGamecorc0's comment
Dec 4 21:13:22 Ludum Rest. ♥ 3 Hey! Really awesome tutorial. Looks good and makes things super clear. I didn't have a lot of luck actually playing this (the bathroom being destroyed/urinating in the office mechanic was neat though).
Dec 4 21:26:48 13m 26s ESCAPE KEY ♥ 3 This sounds great. Is it possible to play this without Unity? EDIT: It totally is.
Dec 4 21:36:41 9m 53s A Game About Cats ♥ 1 After you get a bunch of cats, this game keeps you really busy (although I think you're making enough money to load up on food/water early on, so you might just chalk it up to my limited experience with strategy games. Does each cat need food/water/love at a different rate or are they all the same? I couldn't tell.
Dec 4 21:51:44 15m 03s Overdosed! ♥ 0 I'm trying to play this now! It's a little hard to grasp how things work from the intro screen, but I like the idea a lot and it's refreshing to see a game that doesn't quite look most of the others. Restart button might help? EDIT: Finally getting the hang of it, and I really like the moving treatment bar - the units you're giving aren't clear with the defibrillator (I think it's x% of 200?) but it's really fun. Thanks for making this!
Dec 4 22:06:21 14m 37s Monuments ♥ 1 This is impressive. Really, really good-looking. You've got style! The music's a little overwhelming but it's a nice track. Took me a minute to figure out how things worked - I think there's just so much you can do that it's hard to find a place to start - but it's well-paced and I feel like I'm getting the hang of it with each playthrough. Nice work!
Dec 4 22:12:23 6m 02s The Floor is Lava ♥ 1 So, this game FEELS good, which is saying something. It's satisfying to shoot and it's fun to move and you really do feel it when you get hit... and all this for a game with a large ball as a protagonist? Not including a jump was a really good choice. I dig. (EDIT: It totally does, @BinarySpark 😅. I must just be enjoying the challenge.) Thank you for this!
Dec 4 22:23:33 11m 10s LegalizeIt ♥ 1 49 points! I grabbed a lot of beer and very little else. I could take in a lot of booze without the game getting harder, but the visuals after grabbing a joint really did make it harder to play (and more fun!).
Dec 4 22:39:52 16m 19s Night City Challenge ♥ 2 One of the best title screens I've seen so far! You've got a really clear sense of style and it makes the game look great, especially as you get close to death. I found it hard to get over that first ramp, which is kind of a bummer in a tutorial setting, but that's partly me and I think partly that depth perception can be difficult in dark spaces. The aesthetic of this game rocks.
Dec 4 23:39:32 59m 40s #realfeel ♥ 1 The small stuff works well: a generous hit box, a variety of simple landscapes and a limited jump. Sounds are calming and a little unnerving, too. If you're interested, @lot9s I've found something like a bug: for a short period of time, I can still move/complete a level after I'm killed by ghost.
Dec 4 23:48:12 8m 40s [Web] Bunion ♥ 1 Everything's really satisfying about this game. The tofu gun and the crunch sounds... yeaaaaaah! (EDIT: Oh, and the way the blocks break into little blocks! So perfect.) I'd really like to see more of this character. I'd totally play this again when it's easier to get around; the camera has some odd behaviors (something to do with being close to the edge of the map), but it's nothing unusual for a game jam. Thanks for this!
Dec 5 00:18:43 30m 31s Deleted ♥ 1 Can't seem to get far past 44 seconds! I really, really dig this. The pacing's great. It's like others have said - making the timers more visible would do a lot to increase playability/reduce eyestrain (even though I'm endeared to the minesweeper-y simplicity there). Do you have an invisible factory, @strelly? I had a timer spawn but there wasn't a building with it.
Dec 5 01:13:44 55m 01s DeLight ♥ 3 Hey! Saw your blog entry on the front page and was really excited to see someone working with a similar premise! At first, I kept dying pretty much right away: the platform you begin on doesn't give you much of an opportunity or much space to start to get the hang of what you need to do and when, or, more importantly, to help you understand how the level is laid out. A little bit of persistence totally pays off: the atmosphere is creepy, from the skinless dudes scaling the walls to the alien light-activators, and this is a pretty novel control scheme as far as the games I've played this jam. The camera angle really makes the most of the ledge-maze concept. I'm inspired! This is pretty cool.
Dec 5 01:31:03 17m 19s Lamattractive ♥ 6 If you follow the link and find yourself looking at some blurred, squiggly lines with no game, don't leave! It just takes a second and the satisfaction of llama-slapping some grabby kids is totally worth it. (What is that sound, anyway? It sounds like a robotic boxing arm or something. Fun!) This theme's been interesting: it's pretty much always the case that the more success you have in a game, the worse it gets, or, the more enemies you face, the harder it is. But I like your take on it, especially in light of the backstory (the more looks you have, the worse it is - god forbid this llama runs into some makeup or something).
Dec 5 03:32:31 2h 01m Rot 24/7 ♥ 1 Feels like 3 a.m. on Adult Swim. Nice style. And the way things look when you're trashed. Rot is crusty AF. Even after I've had some coffee it's hard to get those damn hot dogs. I'd play the full game.
Dec 5 03:46:14 13m 43s ANTagonist ♥ 1 This is a lot of fun! Took a minute to get the hang of the powerups, but the game makes a lot of sense after you do. @schizoid2k I like the keyboard control scheme, but CTRL + D is a Chrome shortcut (add bookmark), and I seem to be hitting it more and more often when this game gets hard (when I'm dropping a power-up and moving). If you do anything else with this concept, maybe you'd consider giving a panicked klutz a break by making Shift or Space the power-up key?
Dec 5 03:49:45 3m 31s A Clearly Uninspired Title ♥ 0 Ah, man. Did you get sick or something?
Dec 5 04:02:46 13m 01s Hero Human Man-Pirate ♥ 2 One of few games to use a story (and to voice-act it, too!). You guys did up the humor category for sure. Things that look/sound good: picking up treasure, the camera's view of the ship (nice to see it tilt when the ship's at the left and right), and, of course, the intro music. That sound at game over... is that one of those springs that keeps your door from hitting a wall? @kirill-venzhin - I had trouble loading the web build until I disabled my ad-blocker and reloaded the page. Just FYI for your game description, @iamsodarncool and company.
Dec 5 04:11:20 8m 34s Hide The Bodies, Reggie ♥ 0 Hey, @bencourt, I'd really like to play this but I'm stuck right off the bat - when are bodies "hidden"?
Dec 5 04:35:04 23m 44s A Chore Too Far ♥ 2 Is that a VHS rendering of your game? It's awesome. Is there a separate button for interacting with your phone? @mattdahepic Is there a way to end the Simon/wife minigame without actually succeeding? I got stuck.
Dec 5 04:53:44 18m 40s Radrock ♥ 1 Hey! Love your notes on the game above - it's been a process, and it's interesting to see everyone balance the mechanics and player experience you want with the skills and time you have. I agree with you: I'd love to see more of a story built from this. The marooned-with-a-machine story is fun to tell. Did you ever play "I Have No Mouth and I Must Scream"? It's totally worth chewing on if you haven't.
Dec 5 18:56:17 14h 02m Cat Clicker ♥ 2 Well, after killing a few cats and making a bunch of money, I've gotta say that this is a fun jam game. First off: thank you for including an in-game tutorial! It goes a long way, particularly when you've reviewed a bunch of games and you just want to PLAY a game. Nice scope - there's enough here to do and not so much that things feel janky. And the music is the calming kind of stuff you'd like to hear when you're being overrun by cats. Overall, nice!
Dec 5 19:03:14 6m 57s Student Loan Simulator 2017 Ramen Edition ♥ 1 This feels too real. Ouch. Mechanically: stacking the bills the way you did was brilliant. Makes them hard to access/keep track of (much like real bills). It feels like a complete, working system, which is a big deal in 72 hours. I can't say it's fun, but you really did realize your game's premise in an effective way. Nice!
Dec 5 20:33:31 1h 30m Grooblins! ♥ 2 SLOOBRA! So, yeah, it's a click-to-read story, but it's pretty fun! It's easy on the eyes, too. I like your menus/text and there are plenty of characters to go around... if I could change one thing, I'd say it'd be ditching the tween animations, but that's totally a matter of taste (and time). Definitely a unique experience.
Dec 5 20:41:19 7m 48s Unsolicited Deck Fix ♥ 0 Hey! Looks like I might be your first review. First: congrats! Have you played Escape Key (https://ldjam.com/events/ludum-dare/40/escape-key)? It's one of my favorites from this jam and they also use hitting the right key as a fundamental mechanic. Seems like y'all have a bit in common. This is challenging and I like it. It's funny how these sea creatures can't swim... I'd enjoy it more if there was some correspondence to where keys are on the keyboard and where the holes appear on your boat, but that's totally just me! Nice game!
Dec 6 00:43:46 4h 02m Pile of Pills ♥ 2 Hey! Do you do LSAT logic games? If not, you should. This could totally be a teaching tool for would-be law school students. I got stuck at the second level for a bit, and now, rereading your description, I know what to do. It might help players if, early on, you've got **all** the pills of one kind (red, red/white, green, etc.) in the box - just so that putzes like me know that they haven't gone missing somewhere.
Dec 6 01:39:12 55m 26s Quantum's Rick ♥ 3 Nice job! I wasn't ever clear on what we're matching to - the image in the top left? - and while having a bunch of little screens is a pretty cool effect, I don't think it makes the gameplay more meaningful (it's easier to wait for an adjacent box to match, so there's not really a reason to click in one of the many, many screens that appear). I like the feel of this and it's different from every other game I've played this jam. Thank you!
Dec 6 02:05:55 26m 43s Drugrun ♥ 1 Five stars pretty much across the board. Damn, this is good!
Dec 6 05:22:55 3h 17m Cursed Gold ♥ 1 Really, really like the dull sound you used for gunfire. And the character animation, too - it looks especially right when you're carrying a bunch of gold. It's really nice to encounter what feels like a well-executed game with a scope that's right for a 72-hour jam. Nice!
Apr 22 22:18:37 3304h 55m Fat and Furry-ous ♥ 0 Game has a fun premise but definitely some balance issues. I'd love to see the cheese balls add a longer boost and for the Fat effect to be more linear - it seemed like I got exponentially fatter and fatter :) Great art style! And the way you communicated game info was great (like the fat meter, distance from the wheel, broom chasing the rat, etc...)