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Feedback comments for LD41
BitJester Media's games and stats for all events →
| Timestamp | Since previous | Game | BitJester Media's comment | |
|---|---|---|---|---|
| Apr 23 03:23:03 | text adventure platformer | ♥ 5 | It doesn't look like the Itch.io link is working | |
| Apr 23 04:27:52 | 1h 04m | Dual-Threat Quarterback | ♥ 1 | Seems like the strategy is to get chased by every enemy so you can knock them out one by one. A bit strange to have a stealth game that requires you to be spotted and chased. |
| Apr 23 17:42:44 | 13h 14m | Super Platformer RPG | ♥ 1 | Overall well-constructed. Feels like the vertical speed is a bit too high maybe? With some jumps as dangerous as they are, checkpoints could stand be a bit more generous without feeling too easy. Having to go into each fight multiple times feels a bit strange, but I understand wanting to force the player to redo platforming sections. Maybe if the player could jump over incoming attacks, and do it all in one go? |
| Apr 23 19:34:27 | 1h 51m | Stoical Domination | ♥ 1 | I won! Great work. The only addition I would have is for the build unit buttons to be bound to 1-3 on the keyboard since time is so important |
| Apr 23 19:42:15 | 7m 48s | Arcade Typing Shooter | ♥ 1 | Really cool. I'm curious if you considered laying out the cannons as the letters appear on a keyboard rather than in alphabetical order. Having them in order was an extra layer of coordination, and is probably more fun. |
| Apr 23 20:16:15 | 34m 00s | Shootball! | ♥ 0 | Pretty fun. I had a couple problems with controls: Once I got stuck in my net and couldn't move to the right. Later I got stuck moving right and got all the way across the field before I could move freely. Another time I couldn't move and shoot at the same time. |
| Apr 23 20:22:05 | 5m 50s | sequencer tower defense | ♥ 1 | I was never any good at keeping a rhythm, especially while trying to do something else like aiming a cursor. Still, I love the concept, and it looks great |
| Apr 23 20:28:58 | 6m 53s | The Alphabet Farm | ♥ 0 | I received an error trying to download the extra file from Microsoft. |
| Apr 23 20:33:25 | 4m 27s | No-Brain Jogging | ♥ 1 | Ending was really dark |
| Apr 23 20:38:38 | 5m 13s | Bath Crasher | ♥ 0 | ERROR: The game keeps pausing for some reason, to the point where I can't even play between the menu popping up SOLUTION: Play in Firefox |
| Apr 23 20:44:55 | 6m 17s | Rainy Day | ♥ 0 | The graphics look great, but I couldn't get past the first hole. The controls felt backwards for me, and the game would lag every 3 seconds making play almost impossible. I also don't understand what the "passive" genre is. This just seems like a game of labyrinth to me. |
| Apr 23 21:52:58 | 1h 08m | clickjumper | ♥ 1 | The platforming part was pretty good, but I think that more could have been done with the clicker aspect. I was at least expecting the cube to WEAR the hats or something. |
| Apr 24 00:29:41 | 2h 36m | Deal Them 21 | ♥ 0 | The air conditioner felt a bit mean. I was never able to keep a card anwhere near the green squares, let alone try to deal 21 to anyone |
| Apr 24 03:24:08 | 2h 54m | CardRacer | ♥ 0 | Me 4. @ me if you get it fixed or uploaded elsewhere |
| Apr 24 03:38:37 | 14m 29s | Tower Rancher | ♥ 2 | Definitely the most adorable tower defense *I've* ever played. My tower's name is Tori and she is a very good girl. |
| Apr 24 03:46:05 | 7m 28s | Dunk Four | ♥ 1 | Exactly the kind of test of dexterity that Connect 4 needs. The web version was a bit large on my screen, but it worked fine. |
| Apr 24 03:56:14 | 10m 09s | Maze Ship | ♥ 0 | Fun game. Level 3 was kind of a pain. |
| Apr 26 19:58:18 | 64h 02m | Dancing Club Bloodlust | ♥ 1 | Absolutely a-gore-able. I think that requiring 100% is a bit harsh; I'll probably never be able to beat bunny 4. Admittedly, my rhythm is bad, but it still felt like some of the beats were off for bunny 3? |
| Apr 26 20:08:29 | 10m 11s | Super Slime Slasher Ultra | ♥ 2 | That's a really cool idea. The voice over was great and I was glad to be able to use my controller. Still, the collision detection felt a bit off with both the sword and the PC's body |
| Apr 26 20:19:31 | 11m 02s | Pinball Gardener | ♥ 0 | Super cute graphics, and a really fun idea. Getting the ball up the side ramps felt really hard, and when I finally did it, I couldn't tell if they actually did anything. |
| Apr 26 20:28:49 | 9m 18s | Check, Please! | ♥ 2 | I'm not sure if I was winning or losing... A bit of feedback like shadows under where your hand is, and notes telling you when you did something wrong/right/weird would be nice. The graphics were cute, and the music fit really well |
| Apr 26 20:49:22 | 20m 33s | Fishy | ♥ 1 | Most of it is already said. It's neat, but 100,000 is way too much. I was hoping that I could "steal" the ring, but no such luck 😆 Having events out at sea, or even shortcuts lie pressing ⬆️ to use your last command would make things a bit better. |
| Apr 28 06:23:45 | 33h 34m | Tsun Tsun Button Mash | ♥ 1 | I mean, for a clicker game it offers more reward than most others, in that things actually HAPPEN. That's a few stars for innovation right there. |
| Apr 28 16:44:45 | 10h 21m | Magic and Machines | ♥ 0 | Pretty fun. There seems to be an issue when I hold 3 buttons at once I think (right, up, shoot). Sometimes I would get stuck moving up, for example, until I pressed and released the up button again. Enjoyed it overall though! |
| Apr 30 03:16:13 | 34h 31m | ShootEm? | ♥ 1 | This is incredible. How did you do this? How DO you do this? -Joel |