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Baby Dino Herd

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TimestampSince previousGameBaby Dino Herd's comment
Apr 25 02:32:54 5ive 4 me, thr3e 2 u !1 - a turn-based platformer! ♥ 0 I really like how the rotating turn structure turns an action game into a puzzle game! Really cool. I agree with @JLV that shorter levels (or checkpoints) would be a little nicer, especially since there are some trial-and-error parts where you won't get information on a current turn until it's too late. Graphics were nice and clear and readable, controls and gameplay easy to pick up. Well done!
Apr 25 02:51:27 18m 33s Rock Reach Flag ♥ 0 Well done! Graphics are clear and effective, and I think you really achieved "Frozen Synapse as platformer." The replay function is really impressive for such a short time. I had a lot of fun, but the variable length of turns means that just taking small moves when you need to becomes the best option.
Apr 25 03:10:54 19m 27s 土星の台頭 - Saturn Rising ♥ 1 Really excellent mashup! Lots of stuff going on here. I'm impressed you were able to fit in four uniquely useful characters into the game. I was surprised how quickly I was able to pick up the game after just having read the description/tutorial text. I agree with @LMB that additional feedback would help, particularly in terms of destroying enemies. Often I would destroy one just to see another respawn.
Apr 25 03:17:32 6m 38s Caves Of Mimicry ♥ 1 @MZA I really liked the tutorial, but didn't understand the blackouts until you mentioned it in the comments! The presentation was nice and clean, but once I got going in the game, I found it hard to get feedback on what I was doing and if it was right. One time I encountered an enemy but had trouble getting ammunition. I did enjoy that you could 'boost' yourself by moving a platform above you randomly below you.
Apr 25 16:14:56 12h 57m BouncePUNCH ♥ 0 Really cute! Loved the music (and that you've shared the score). Game is simple but fun, and the graphics are effective enough. I would agree with @Ananace that the low lateral friction felt weird -- being able to accelerate so much in mid-air is not very intuitive and makes it a little difficult to control in the small spaces of the levels. Great job otherwise!
Apr 26 03:42:04 11h 27m Space Maths ♥ 1 Really nice take on the theme! As soon as I read the description, I was really impressed by how you managed to come up with an idea that's obviously intuitive and fun. And the execution didn't disappoint! It was easy to pick up and I managed to get a pretty good run going. The music was a really good choice also. I would echo slightly others' comments on feedback, but in a slightly different vein: making more obvious visual changes to the gates as they're hit. Especially when the game is going really fast it's hard to tell how many more shots I might need.
Apr 26 15:12:33 11h 30m Cooking Mamba ♥ 0 First, your game name is amazing. Second, I think you did a really great job with the basics. The game was really easy to pick up and it was immediately clear what you had to do. I agree with @Jimbly that more feedback on note correctness would help -- you do get the overall score that behaves in the expected way, but the 'tomato' icon perhaps is not precise enough to get full feedback on how close you were to the note.
Apr 26 15:30:24 17m 51s Nascar: The Phantom Pain ♥ 0 I really like the take on the theme. 'Competitive' stealth really helps to push players to take more risks. Really solid split-screen action! The only comment I would make is that the viewport's shape/size was often not quite large enough to really see what was going on in front of me. So, I kind of had to 'guess' where the next part of the course was. Also really enjoyed the game name and cardboard boxes used for the 'racetrack'.
Apr 26 15:38:45 8m 21s Gouf & Goblins ♥ 0 A formidable amount of content and game here for only 48 hours -- well done! Learning the game was a little difficult -- the tutorial text was instructive and funny, but there was a lot of it and I sometimes lost the context for what I was trying to do. For instance, it wasn't clear where to place the towers initially; so I placed them around the green, but it seemed like the goblins would just run around them.
Apr 27 02:44:05 11h 05m Racing Defender ♥ 1 I really liked it! After just one playthrough I got the hang of it and lasted a fair while before game over. I like the premise and that the geometry of the track makes it a little bit strategic where you want to be before the resources spawn. I would have maybe liked a little bit more of a graphical representation of where the grass/dirt divide exists (preventing crossing) and where you can enter. Also found that I was not spending a lot of time paying attention to the tower defense part, so I often didn't really see what I could have done better on that front.
Apr 27 02:57:33 13m 28s TASCAR ♥ 0 Excellent humour and mood; you really captured things. For the longest time, it looked like I was entering a turn, but I actually needed to go straight. After I figured things out, everything began to click! Well done -- I think you probably accomplished exactly what you set out to do with this game.
Apr 27 03:04:43 7m 10s Cardramino ♥ 1 Really solid entry! Agree with @petitpois that I had a real hard time getting things to happen because I'd end up with a lot of Left 4 when I really needed any sort of rotate. I don't think the discard mechanic helped me as much as I'd have liked in those situations. Nice take on the theme!
Apr 27 03:23:27 18m 44s Cun & Gun ♥ 0 Really nice and easy to pick up, fun to play, lots of variety! I had similar WebGL mouse capture issues with my game; it can be really finicky. Graphics were nice and clear and extremely easy to read; I'm really impressed with the presentation in general. Also the destruction was a really nice touch!
Apr 27 03:32:48 9m 21s mechROMANCER : a top down shooter dating sim about relationships ♥ 1 Great music, nice animations, and fun take on the theme! Really well done. I would have liked a little more feedback when taking damage, and had some slightly-easier-to-read font color choice, but other than that it played really well!
Apr 27 03:40:25 7m 37s Maze Ship ♥ 1 I think you really captured the mood nicely! Having such a stark environment really worked well with the story. I think maybe a larger field of view, or some sort of map, would help to augment 'random' wandering around.
Apr 27 03:50:12 9m 47s True Love Adventure ♥ 0 I really like the background art and theme, but I had a really difficult time! I wandered for several minutes and couldn't find any distinct buildings ... and I died often. Would have liked to have seen where the story went!
Apr 27 03:59:24 9m 12s Datesweeper ♥ 1 Really great idea, excellent music, and well-polished gameplay! It really kept me engaged! I would have preferred smaller/shorter minesweeper sessions, maybe even timed, to keep the pace up so I can more time on the narrative half of the game.
Apr 29 02:43:12 46h 43m Zap Herder ♥ 1 Really excellent job! I'm very impressed with the overall level of polish, particularly in terms of the graphics, UI, mechanics, and game flow. Everything works really well for a nice short-form experience.
Apr 29 02:49:58 6m 46s LeChaudron ♥ 0 Really cute game! Loved the graphics and animation! Gameplay was simple but effective, once I figured out the right-click action. I would note that the current scoring system heavily encourages just waiting until the right food shows up; maybe something to encourage more risk taking would add some longevity.
Apr 29 03:20:46 30m 48s Goose Typing Attack ♥ 1 The end-game animation was perfect, the music fit in wonderfully, and the game was legitimately funny. Well done! I did find it a little easy, not being punished for incorrect keystrokes, but I had a great experience nonetheless.
Apr 29 03:40:41 19m 55s If Potato Meets Flag Then ♥ 1 Really excellent mashup! I've thoroughly impressed you managed to make that many well-designed puzzles in such a short period of time! User interface was generally intuitive and easy to use, though some of the timing on the tile-swapping was a little finicky.
Apr 29 03:48:07 7m 26s Geom ♥ 1 Graphics were nice and clean, with great presentation and polish. Really fun concept! I wish I had a sense of my gold/progress; it was hard to figure out how much damage/healing/block to expect for any given round.
Apr 29 04:03:08 15m 01s Typographythm ♥ 1 That was a blast! Agree with @Evan Minto that it was sometimes hard to tell the mode; I think the explanatory text that popped up on mode change was a little hard to read. A typing game full of puns ... I have to *hand* it to you, very well done!
Apr 29 16:41:49 12h 38m Hedge-Hop ♥ 1 Really cute and clever take on the theme! I had loaded the game without reading the description, so for the first few seconds I was very confused until I caught on to what was happening. My only other comment would be to agree with @infinitycore that adding any additional cues to help depth perceptual would be quite helpful, as it's already very easy to get disoriented with this viewpoint.
Apr 29 17:20:47 38m 58s The Mad Bulleteer ♥ 0 I think this is the most fun game I've played this jam! Really nicely done. Not much to add other than it got super-hard later in the game with a screen full of enemies and not a lot of options, and that the clicking aspect kind of fell by the wayside once your BPS got quite high and there's not an urgent need to buy stuff.
Apr 29 23:18:45 5h 57m Space Trader ♥ 1 Just an overall excellent and polished entry, right from the title screen to graphics to audio to UI! Really impressed with all you managed to accomplish in 48 hours. Maybe slightly faster pacing would help, but other than that, nothing much else to comment on!
Apr 30 02:01:13 2h 42m RoBeRTS ♥ 1 I really like the crisp and clear presentation; the icons are all nice and distinct and help to suggest the unit's function as well. The game was a fun sandbox to play around with, and I enjoyed seeing how all the units interacted. I think additional feedback would be helpful, particular in visualizing where units are going/attacking; without having clear/discrete rules it wasn't obvious how things would play out.
Apr 30 02:10:27 9m 14s Mortal Keybat ♥ 1 You really set the mood nicely! The framing story was cute and effective. I really enjoyed the whole package; really impressed with what you did in 48 hours! I would maybe have liked a little different pacing -- faster pacing on the cut-scenes in particular. Also, once you get the timing of blocking, I found typing attacks quickly to be quite easy so that the 'additional' elements could be mostly ignored.
Apr 30 02:26:11 15m 44s Roguelike Shmup ♥ 1 I really enjoyed the idea! I like the push and pull between the timed levels and the needs to very carefully line up your shots. I did find it difficult to approach some enemies when they didn't move rows and you had to try to enter their row, fire, and get out.
Apr 30 02:38:32 12m 21s Car(d) Race ♥ 0 Really nice idea! The main menu was really fun and well-implemented. I really liked the gameplay, too, but had difficulty determining when cars/deer etc would actually make their way into the lane. A little more tutorial might be helpful, but I'm not sure exactly how that would work. UI was easy to use after playing around with it for a few seconds. Well done!
Apr 30 05:19:48 2h 41m Realm Guard ♥ 0 Really fun! I thought I was doing quite well until I hit level 13; those spawning enemies were unexpectedly difficult! The game kept me hooked and gave me enough information about the mechanics to give me thoughtful decisions to make, so I was engaged through the whole process. Well done!