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Roguelike Shmup
Roguelike Shmup
By socialrobot
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.75 | 8 | |
| Fun | | 3.66 | 8 | |
| Innovation | | 3.58 | 8 | |
| Theme | | 3.66 | 8 | |
| Graphics | | 3.50 | 8 | |
| Audio | | 3.41 | 8 | |
| Humor | | 2.70 | 7 | |
| Mood | | 3.50 | 7 | |
Comments
The idea is good: trying to speedrun your way through the level with the movement and actions being turn based works well. However, having only one life makes the game kinda unfair, since sometimes the enemies can ambush you in unexpected ways and you die without having a reasonable chance to escape or react. Also, the atmosphere/mood is really nice :thumbsup:
ryzy27
2018-04-23 21:38
It took me a while to realize that it is a turn based game.
It's a nice idea executed very well. Music fits graphics nicely and I like those little touches, like your character has a name and every time you enter a level it changes... Does it mean that finishing level means death?
@Delta Key thanks so much for the contructive feedback, I must agree its very anoying when the enemies get too close!
@ryzy27 thanks for playing, haha the new name on each floor is a bug, i mean 'feature'...
hey, so the game reminded me of a 2d superhot in some ways. The procedural nature of the levels worked sometimes and other times, my person ended up right near the finish goal. A great thing about the levels were their size, felt like a good size for what I was working with. The sounds are def. scifi inspired and worked with the little green space man (marine?). I enjoyed the little personality in the comment box, too. Snaaaaaaaakkkeee! Nice compo entry, well done. Cheers!
Wow, challenging! The textbox describing the actions off to the side made me chuckle. Great themeing.
I really enjoyed the idea! I like the push and pull between the timed levels and the needs to very carefully line up your shots.
I did find it difficult to approach some enemies when they didn't move rows and you had to try to enter their row, fire, and get out.