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Feedback comments for LD40
vlandemart's games and stats for all events →
| Timestamp | Since previous | Game | vlandemart's comment | |
|---|---|---|---|---|
| Dec 5 04:01:31 | Pizza'Matic 5000 | ♥ 1 | It's a cool game but figuring out how to make a pizza was a hard work | |
| Dec 5 04:16:49 | 15m 18s | The Cult of Refrigodrator | ♥ 0 | The graphics and music are amazing. Gameplay should have been a little faster - currently mana is recharging very slow and it kind of breaks action. |
| Dec 5 15:44:19 | 11h 27m | Save the Hats | ♥ 1 | The game is fun, but kind of slow. |
| Dec 5 15:50:29 | 6m 10s | Boat&Friends | ♥ 2 | Neat little game. It certainly deserves extra score for options and nice UI |
| Dec 5 16:02:54 | 12m 25s | The Heist | ♥ 0 | It's fun, but lacking in-game controls list/tutorial, and I noticed that enemy pathfinding cant handle moving from one floor to another |
| Dec 5 16:21:08 | 18m 14s | Dungeon Raiders | ♥ 1 | Very good graphics part, especially lights On the downsides - enemy pathfinding and colliders. When enemy is coming above you, they can "hit" you with their feet in your head, but the game is kind of isometric and it breaks the angle |
| Dec 5 16:31:56 | 10m 48s | Party Penguin | ♥ 1 | The game is very fun and looks really good. The only issue I have is the controls - it's hard for me to keep my hand on 1234 and it would be much better if there were an option to change it. But overall - very cool, you might even try to port it to mobiles, the controls there would be much better. |
| Dec 5 16:39:00 | 7m 04s | Captain Capsize | ♥ 0 | Art style is amazing. |
| Dec 5 16:50:13 | 11m 13s | Shoot off their lumps | ♥ 0 | Wow, that was VERY short. I admire your art - it is absolutely stunning. Combined with ambience, sfx and effects, it creates really immersive game. A few things I would've tweaked - some kind of text when you loot the shelves - I only realized that I was getting ammo out of there at the end of the game; a pause in the whole game after going to another room instead of just frozen character - currently enemies are attacking you as soon as they see you, but you are frozen for 0.5-1 seconds after entering the room. Overall - you made a really cool, but short game. |
| Dec 5 16:59:22 | 9m 09s | Maurim: Unepic thief | ♥ 5 | You definitely spent too much time on the art and didn't have time for polishing the game: Pathfinding for the enemies is very strange, they walk through the walls and unwalkable areas sometimes. On the second level there is a bugged pile of gold that you can get infinite amount of times. I hope that you will update this game at some point at itch.io |
| Dec 5 17:11:58 | 12m 36s | Mana4Life | ♥ 0 | Very nice models. |
| Dec 5 17:20:38 | 8m 40s | POKED - be social | ♥ 6 | I think it is the winner |
| Dec 6 16:05:11 | 22h 44m | Super goblin tower | ♥ 4 | Very neat little game. Pros: - Amazing art style. I really admire your skills, visual part of the game is a very strong overall. - Sound design. The voiceover is gorgeous, if I were you I would have became a youtuber or at least a twitch streamer, your voice and ability to use it is a goldmine. Cons: - After some point of the game, it's impossible to lose. I think that this is because your tower is still exists from the bottom no matter how high you are right now. So at the some point of the game you can just spam "space" and your goblins will catch the tower no matter what, as they have plenty of time while falling all the way down. - Also it would have been nice if you had an option to tune volume. On the whole, a good time! I think, you can easily sell license to some "flash games" website. If I were you, I would have watched towards Y8 and Kongregate. |
| Dec 7 19:24:32 | 27h 19m | Psychoserker | ♥ 1 | The game is good but certainly have issues. First about good sides - the game is ambitious in content, seeing all this attributes on items made me wounder how much you can do with it. This is a strong RPG element along with the ability of picking up weapons. Also, music was chosen very well, it is fitting the game nicely. Cons are: the enemy pathfinding(they usually get stuck in crates and you have to walk around the level and find them), sounds (there are a lot of strange glitches that hurt ears) and controls (permanent right click is bad, as people already mentioned). Overall, pretty fun little game, and I really do believe that you can fix it and even make it into small action-rpg game in after LD version. |
| Dec 8 17:36:26 | 22h 11m | Voxel Mob Arena | ♥ 1 | Nice little game. The one thing I would've fixed is the death screen - there should be one. |
| Dec 8 19:45:20 | 2h 08m | S - The Game | ♥ 1 | S . |
| Dec 9 19:18:02 | 23h 32m | Ludum Rest. | ♥ 1 | Nice ideas - theme overall is pretty good, death screen scared me. BUT some polish on the game would be really nice. For example - a simple restart button. Also, go out and play some other games, otherwise nobody will ever find your game - you are at negative rating. I found it through twitter. You earn rating through leaving a rating for other games/leaving some feedback. |
| Dec 9 19:25:43 | 7m 41s | Greedy Dungeon | ♥ 1 | Idea is cool, but realization of it lacks polishing. First of all - you should've made attacks facing cursor direction, not character's. Secondly - hitting through the walls is not cool, you should add a raycast to check if you are not hitting a wall. |
| Dec 9 19:32:12 | 6m 29s | StackUp | ♥ 2 | Art is amazing, but physics realization made me really sad. You should definitely keep up the work. |
| Dec 9 19:43:27 | 11m 15s | A Platformer for Ants | ♥ 1 | Very clever. Little things I would've tweaked: character behaves strangely on platform corners. Did you use 2d rigidbody for the movement? Slimes are very slow, so sometimes you have to just sit and wait until he will move and give you enough space on the platform Other than that - the game is very cool. |
| Dec 10 07:31:02 | 11h 47m | Last Train to Bismuth | ♥ 0 | I really liked how you draw train, it is quite stylish. About the game: there is really not much to do in it. Enemies are coming only from one point, so you can just hold your mouse to shoot them as they come. Also I noticed that there is a bug - shooting sound is played only if you click the mouse, if you hold it - there will be no sound. You should really practice more with the Unity. Also, you should go out and rate games, otherwise nobody will be able to find yours - you have 0 balance. |
| Dec 12 16:35:35 | 57h 04m | ViKing of Norway | ♥ 1 | Pretty fine game it had me hooked till the moment I finished it. But there are some issues: pathfinding is bad(both for enemies and allies), UI buttons sometimes doesn't work sometimes and scales/positions itself on screen badly - they are often offscreen. Gameplay is a kind of slow and empty. Overall, I liked the game, but you should keep working on it. |
| Dec 12 16:42:37 | 7m 02s | Mage : Arena | ♥ 1 | S O U N D |
| Dec 13 17:31:57 | 24h 49m | OverHeist | ♥ 1 | It is very cool to see how people come with kind of the same ideas but so diverse implementations! |
| Dec 21 15:31:13 | 189h 59m | Robin Loot | ♥ 1 | One thing I would recommend to change - sneaking part. It just looks strange that if you stand in place and stop holding shift - dogs notice you. Except that, pretty solid game. We had the same idea. |
| Dec 21 17:38:30 | 2h 07m | FATAL OVERKILL - Robot Edition | ♥ 1 | Very basic "heat signature" |
| Dec 21 19:26:53 | 1h 48m | Worth Your Weight In Gold | ♥ 1 | Very fun game. Almost finished everything with 100% but level 5 is too much. |