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UmSingeloPugManco

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TimestampSince previousGameUmSingeloPugManco's comment
Dec 8 22:02:41 Karma Run ♥ 1 Nice game. Just some things. I'm running Xubuntu 16.04 LTS and the executable for me was broken. Tried running from source but tdl install failed several times. I search a bit and had to install the following with apt-get for it to install properly: gcc libsdl2-dev libffi-dev python-dev libomp-dev So, you might add that to the "how to run from source" Congrats on the game and thanks for making it runnable in Linux!
Dec 8 22:14:26 11m 45s Chuck Norris will Make America Great Again ♥ 1 Quality content. Thanks for the linux build.
Dec 8 22:29:44 15m 18s Just Make It Work ♥ 0 Really well done! I liked the concept, really worked with the theme. The game is pretty hard, but I believe that's what you were going for. The graphics were pretty fitting as well. And thanks for a web version.
Dec 8 22:54:54 25m 10s Overpopulation ♥ 2 23.233 MRD You could've told us that you have to click on the planet from where the ship is coming and then on the planet where it is to go. Really nice visuals, good sound, nice theme. Congrats on this quality job! Just one thing, after scrolling and zooming a bit the graphics started to warp. And thanks for the linux build!
Dec 8 23:19:28 24m 34s Ignorance is Bliss ♥ 2 I'm amazed on how you were able to make this game. Great writing, visuals, sound and feel. My worst nightmare delivered in a great cyberpunk fashion. Congratulations on the amazing work. Btw, Cell-3 tower has some text overflowing from the districts it covers.
Dec 8 23:39:58 20m 30s XenoNanny ♥ 1 Great graphics, I'm pretty impressed you managed to put original music into the game. Congratulations on the great work! Loved how the little aliens hijacked the oxygen cans. I didn't understand why you put some of the powerups just right next to the exit, though.
Dec 8 23:50:18 10m 20s A Spark of Light ♥ 1 Really nice BGM, I think the movement could've been simpler, though. Also, is there a way to know where are new light particles to pick up? And from when to when do they spawn?
Dec 8 23:55:57 5m 39s Bucketneers ♥ 4 Awesome game! Really polished. Had a lot of fun playing with my good old friend imagination. (Plz make online version as post-mortem)
Dec 9 00:03:09 7m 12s Greedy Merchants ♥ 2 Please make multiplayer version as post-mortem. Also, could you make it so that going around edges is a little bit easier?
Dec 9 00:33:36 30m 27s Pajuu - Always With You ♥ 1 Amazing graphics and very fitting soundtrack. Great work you guys, congratulations.
Dec 9 00:52:11 18m 35s Jewel Shadow ♥ 1 Nailed it. I'd wish that the character moved to the tile as I clicked it, though, that made getting the 3 jewels at the first level pretty impossible. (Or was it on purpose?)
Dec 10 20:46:53 43h 54m The Tulpa ♥ 0 Really nice aesthetics and atmosphere, but you could've given a little bit more visual clues for which room is which, they felt kind of bland and with the wavy graphics it became really hard to distinguish where I was (I think that may've been proposital, but that perdured for too long before I died). Also, the ending was kind of sudden. Other than that, great submission, congratulations! =)
Dec 10 21:55:59 1h 09m Bit Swapper ♥ 0 Nice game! Maybe you could've implemented a highscore or at least a log of the scores, and maybe a different number of points per type of enemy. Congratz!
Dec 10 23:07:41 1h 11m Drunken Soviet ♥ 1 Mother Russia thanks you for the linux build!
Dec 10 23:16:35 8m 54s Super Ploogy Rescue ♥ 1 Radical!
Dec 18 13:12:47 181h 56m Honey Empire ♥ 1 Hey, can you explain to me what was the your on the theme? Congrats on your first LD and thanks for a web version! =)
Dec 18 13:25:59 13m 12s Crystalien: Mega Blastar ♥ 2 Pretty impressed this was made on 48 hours! Congratulations! The only thing that bugged me really was that I couldn't distinguish the front from the back of the tank, but since I was almost always rolling forward that didn't affect me that much. I didn't play the post-LD version, but more enemy types and powerups would be nice. Also, when you get low on health there isn't much to put you back on the game.
Dec 18 13:37:07 11m 08s Pet Watch ♥ 0 I don't know what engine you made your game in, but I'd like to try it. Can't you make a Linux or web version? xoxo
Dec 18 13:53:31 16m 24s Dem Colors ♥ 0 Dem spiraly spirals. Nice tower defense game. I would've liked a menu button for undoing some things. Sometimes I place a tower at a wrongly colored tiled and then have to live with that regret for the rest of my life. There was no audio for me, though. Thanks for making a multiplatform game, but maybe making a build (with a script to run for each platform. Would've made it more accessible.
Dec 18 14:00:27 6m 56s Protofusion ♥ 0 Really nice graphics on the game. A joy to behold. I'd say that sometimes the direction the ball bounces seems a little bit random, though.
Dec 18 17:53:52 3h 53m Fleet Commander ♥ 2 Really nice game. Loved how you used the theme! I just wish there was a way to control multiple ships at once (like boxing in an RTS) or that the ships would home in when sent to an objective (like a box). Really like the warnings, the pacing was perfect and the sounds and graphics fit really well together. Congratulations! And thanks for the Linux build!
Dec 18 18:05:14 11m 22s Fireball Dungeon ♥ 1 Nice game, maybe powerups being usable instead of instantaneous would be a nice things, since I mostly had finished the level when the first one appeared. Also, I second that sound would've added greatly to the experience. Congratulations!
Dec 27 03:00:23 200h 55m Greedy Mummy II ♥ 2 bugperiodquestionmark.png I may have found a bug. =x I'm playing on firefox and no other Unity WebGL game had any graphical glitches. Any idea what might be happening? The game looks promising and I'd like to play it. Thanks for the web and Linux versions! EDIT: Sorry, got the same bug on another Unity WebGL game. I'll be playing the Linux version. EDIT2: You just gave us an 32 bit version, which crashes on my 64 Linux machine. I'll play the web version and look for a video to vote for the graphics. EDIT3: Played and rated! Thanks for the Web and Linux builds and congratz on the game. One thing that nagged me, does the character continue to walk for a while before stopping after I release the walk buttons? I got the impression he didn't stop immediately.
Dec 27 03:35:27 35m 04s Ingredients of Insanity ♥ 1 LĂ–VEd it. Nice idea with the curses, maybe you could've done more than 8 and made them random on the start of each round. My dear friend imagination and I really enjoyed playing through it. Congratz on those camera effects man! I'd really like to see a more worked version of this. Maybe with networking or with a bot. Keep it up and good luck with those ratings!
Dec 28 02:05:40 22h 30m Cloak and Dagger ♥ 0 Really nice atmosphere. Maybe some sound effects and a pause button (So I could read what each of the pillars did) would've been nice. Congrats on the game and thank you for the linux build!
Dec 28 02:16:31 10m 51s Get Rid of It! ♥ 1 What a monstrosity that floppy/cd drive was. So small. Is the crying mandatory to close the game? I'll wait anxiously for the answer. Nice entry and thanks for a web version! (No windows here)
Dec 28 10:41:35 8h 25m Squirrel Puncher 4000! ♥ 0 3 KOs and 2:27. Do the squirrels cycle back every 3rd KO? Also, the health of the 2nd and 3rd squirrel didn't appear on the top screen. Other than that, great compo entry!
Dec 28 11:10:36 29m 01s King of the Mountain ♥ 0 Nice compo entry! How did you make those graphics in such little time? And what do the different models have to do with? I spawned as a giant thingie instead of the normal soldier sometimes before I got to be king of the hill. Also, maybe a keyboard shortcut to move and a way to walk backwards would've been nice. Also, you've given 0 ratings, that may be why so little people played your game. The more ratings you give the more your game will be visible and more people will play it! On the next ludum try rating at least 20 games so that your game can get to 20 ratings itself faster. =)
Dec 28 11:28:49 18m 13s Bunnyfication ♥ 2 Really nice entry. Solid artstyle and the it fit in quite nicely the theme. I wish there were some things, though: * An easier way to distinguish the buff bunnies from the fat ones. Maybe yellow grease stains on the fat one and a green trunk top on the buff one? * On my first time I clicked away at a lot of places and bunnies trying to do something, which cost all my money. I wish left click didn't do anything but select bunnies and build stuff and right click threw the carrots, so that I wouldn't waste money trying to click bunnies. * Also, the game ended quite abruptly with my bunnies discovering a new galaxy, I wish there was an indication of how much time/bunnies I have left to play. * A highscore board would've been a nice addition as well. Congrats on the entry!