Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → ted
Feedback comments for LD40
ted's games and stats for all events →
| Timestamp | Since previous | Game | ted's comment | |
|---|---|---|---|---|
| Dec 7 02:56:08 | Earth Eaters | ♥ 0 | 656! Like other folks, more feedback on the cursor state would be a huge help, but it didn't prevent me from enjoying the inevitable crush of overpopulation! | |
| Dec 7 03:03:58 | 7m 50s | Exploding Golf, with Lovable Piggies | ♥ 1 | A shining example of game jam goodness, especially on the PICO-8! |
| Dec 7 03:12:29 | 8m 31s | Vault Loot | ♥ 0 | Tight execution with a bright graphical style. Good premise for an arcade game. |
| Dec 7 03:21:38 | 9m 09s | Space Special | ♥ 0 | Very interesting design space you've opened up. Normally the upgrade to get better / enemies get harder loop is out of the player's hands, but here it's laid bare, and I like that a lot. Technically, I would have appreciated casting the score to an int and left-aligning it so it was readable. :D But yeah, glad you stuck with it. |
| Dec 7 03:30:42 | 9m 04s | The Burdened Raid | ♥ 0 | Couldn't figure out how the loot mechanic fit into the game (slower movement? slower swings? getting hit makes you drop more stuff?) but kudos for a) making me smile with your opening text b) making a game that's fun to play and c) getting a legit puzzle in there. Sweet! |
| Dec 8 11:59:54 | 32h 29m | Runaway Magic | ♥ 1 | Funny, with good art. Really liked the approach into town and the weird story. Nice one! |
| Dec 8 12:04:19 | 4m 25s | Super Trader 64 | ♥ 3 | I loved the way the cat I was trading with said "gimme" with that paw animation. No instructions needed: I knew what I needed to do! |
| Dec 8 12:23:58 | 19m 39s | Lonk's Greedy Adventure | ♥ 1 | One of the best I've played for LD40. :) I loved how subtle the weight-dragging mechanic was, and how ably it was integrated into the level design. Wonderful world-building, cute little Lonk sprite, great design, and social commentary. Awesome! |
| Dec 8 12:27:03 | 3m 05s | Sword Collector | ♥ 1 | LOL. Five swords is too much, man. Five swords is too much. But seriously, nice, solid concept that got a laugh from me. Cheers! |
| Dec 10 15:34:45 | 51h 07m | Yottaman | ♥ 1 | Great writing and animation. :) |
| Dec 10 15:41:10 | 6m 25s | Just Fishing | ♥ 1 | To start with: you made a beautiful "take a break" game. :) But to be honest I was hoping there was a statement buried in there, like "the more fish you have, the more birds there are blocking your vision" or "the more fish you catch, the smaller the fish will be over time." That's not a criticism! Just kinda what I was hoping for. :D |
| Dec 10 21:28:29 | 5h 47m | Crunch Time | ♥ 1 | This triggered my crunch mode PTSD. Seriously. It captures the worst parts of large-scale corporate programming. Well done!? :D |
| Dec 10 21:34:24 | 5m 55s | Happiness Simulator | ♥ 2 | You hit the nail on the head. Fantastic job. |
| Dec 16 12:53:32 | 135h 19m | Phaeria's Mine | ♥ 2 | This is one of the better jam games I've ever played! Given time and level design, this core framework could be turned into a 90's throwback classic strategy game. Beautiful and sounds great! |
| Dec 26 19:11:25 | 246h 17m | Horders Loot Rush | ♥ 1 | The animation was great. First time I've gotten stomped to death by a giant pink turtle snail creature, so kudos to you there. :D Some faster animations and better feedback could really help this shine. |
| Dec 26 19:17:48 | 6m 23s | Scraps | ♥ 1 | Some motors on those hinges to move them back into place would be appreciated, since I had to fall to my death a few times so I could bang into them and reset them. :) It seems to me your team was very big, and integrating all of your work together (and trying to get too much content done) may have impacted the quality of the gameplay. That said, it definitely had the start of a good "feeling" game. |
| Dec 26 19:26:27 | 8m 39s | Cliff Hanger | ♥ 1 | I was ready to put a quarter in for another go. :D Great arcade feel. Echoing others, the presentation is fantastic and the gameplay is smooth, if rather predictable. Adding some variety through physical points that restore health, refill ammo, and allow you to "fix" the silo would add a mad dash to the mix. |
| Dec 26 19:31:12 | 4m 45s | Catch for cash | ♥ 1 | Fantastic animation and UX. Best use of sound to indicate weight and noise I've heard the entire jam. It doesn't work properly with my 4k monitor (bits are cut off), but that's just a bug. Definitely worth a few bucks on Steam when it's ironed out and content is added on. |
| Dec 26 19:45:37 | 14m 25s | Wildest West | ♥ 1 | I think you made a lot of great decisions in getting this done for a compo. This really is an outstanding entry: you nailed a single mechanic that's deceptively deep, with great graphics. The game IS screen-punching hard, though, and personally I think it comes down to the precision of the hitbox for the boss, and the weird camera angle. Getting the mouse cursor over the boss and firing at his chest actually is a miss, making it a frustrating experience. Making the hitbox bigger would have resulted in a more satisfying game, IMO, without sacrificing too much difficulty. All that said? Great work! |
| Dec 26 19:54:20 | 8m 43s | Survival Christmas Madness | ♥ 2 | Bleak! But funny! |