Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → ted
Feedback comments for LD41
ted's games and stats for all events →
| Timestamp | Since previous | Game | ted's comment | |
|---|---|---|---|---|
| Apr 30 17:02:20 | Roulette Knight | ♥ 0 | Nailed the core mechanic. So tense! | |
| Apr 30 17:08:24 | 6m 04s | Dark Soil | ♥ 1 | /deep bow |
| May 1 16:44:45 | 23h 36m | Ascension | ♥ 2 | Great pacing and progression up... until the end game, at least for me. :) An imaginative entry that taxed my mousing abilities to their fullest! |
| May 1 16:49:55 | 5m 10s | Car(d) Race | ♥ 0 | I kind of expected this to be turn based! Still, it's a cool concept. |
| May 1 16:55:46 | 5m 51s | Infernoculus | ♥ 0 | Incredible. Simply incredible. |
| May 1 17:01:25 | 5m 39s | 2-3-D-Endless-Ego-Shooter | ♥ 1 | I loved the painterly style and the anxiety-inducing split gameplay fields. :D Very innovative, almost surreal! |
| May 1 17:06:16 | 4m 51s | Age of Pacman | ♥ 1 | No pellets or fruit?? :D j/k, this was fun. Good work. |
| May 2 00:01:39 | 6h 55m | TinyWorlds | ♥ 0 | This was a brilliant game that was perfectly executed. Well done!!!! |
| May 2 00:30:17 | 28m 38s | Beatcraft | ♥ 1 | I love strategy games where you just build an army and watch them march over the horizon. Or... in this case... the event horizon? :D I think it would have been easier to master had you spent more time on the beat mechanic feedback, but kudos for wrasslin' down obscure audio threading issues! Ludum Dare High Five! |
| May 2 00:43:04 | 12m 47s | Go Green | ♥ 1 | Beautiful art and good design. Would have appreciated the ability to rotate buildings. :) But more importantly, this game communicated a feeling of hope, and I thank you for that. Tough to do. |
| May 2 00:47:51 | 4m 47s | Blitztris | ♥ 1 | You crushed the graphics and theme portion, for sure. My only feedback is that the rotations are a little too fast to be precise. It's really missing that last-moment Tetris "jiggle" that gives you a chance to pop things into place before they sink in. Beyond that... game jam gold! |
| May 2 00:59:19 | 11m 28s | Hit the Green! | ♥ 5 | 1) Lock a bunch of college bros in a room with cameras and mics 2) Give them lots of beer 3) Make them all play this game 4) Profit |
| May 2 01:04:51 | 5m 32s | Pinball Gardener | ♥ 0 | Adorable art and solid execution, though the UI / controls could have used some work. And the ball was insanely fast. :D But it looks like you've collected some great feedback here, and you did a fantastic job for your first jam! Wow! |
| May 2 01:17:35 | 12m 44s | Offbeat Soccer | ♥ 2 | You're onto something, for sure. Some of the prescribed mechanics seemed impossible to pull off -- mines, for example: who has the time when 5 bots are chasing you? -- but other emergent behavior (trying to juggle the ball with bullets) was super fun. Would have loved to be able to shoot up the robots and take them out of the game while they were repaired. Might have leveled the playing field a bit! |
| May 2 01:24:50 | 7m 15s | Golf with Guns | ♥ 0 | Yeah!!!! Great concept. I loved the tension added by the zombie waves. My only suggestions would be to show where the ball might land (to help nail the core mechanic) and to make the helicopter able to "push" the ball when close up, helping nudge it here or there. Good stuff! |
| May 2 01:29:49 | 4m 59s | Tennis Hero | ♥ 0 | Isn't it great what bloom and lighting can do for a fun concept? :D |
| May 2 01:32:03 | 2m 14s | HyperTexasPachinkoPongSurvarium with Cows™ | ♥ 1 | This is exactly the kind of f****d up brilliant weirdness I hope to see during game jams. Thank you. |
| May 6 17:55:37 | 112h 23m | Woodsy | ♥ 1 | It was a perfect slice of game experience for a rainy day in real life. :) Pixel art, writing, interface, and sound design were all incredibly good. Seems like a fun / interesting bunch of characters! |
| May 6 19:34:03 | 1h 38m | Shoot 'em Up & Slap 'em Down | ♥ 1 | This actually got my game design mind grinding quite a bit! If you put this concept onto a side-scrolling shooter where you could "invest energy into options" (see: Gradius) I could really see this doing well. Great music, too! |
| May 6 19:44:50 | 10m 47s | Rude Bear Rogueolution | ♥ 1 | I'll admit, when you said "just hold down the stick to move on the beat," I didn't quite grasp it... until I started up the game and it just clicked! It feels good. The confidence you guys have in making games is evident throughout, well done. How would this have worked if you stuck to a grid? I think it would have made some of the close (frustrating) jumps more possible. I get the analog bit, but maybe? Also, not sure about the use of left stick and d-pad, TBH. Did you specifically not do right stick? If so, would love to know the thought process behind that @alexrose . It's a bold choice and I like bold choices. :) |
| May 6 19:51:28 | 6m 38s | Nightclub Showdown | ♥ 0 | Brilliant again! Well done. My only minor quibble is not being able to detect when the turns would advance. Either it was too subtle to notice, or I was too focused to care. :) Great stuff. |
| May 6 20:01:10 | 9m 42s | Modern Bowlfare | ♥ 0 | My expectations were high on the name and screenshot alone, and you completely surpassed them! :D Fantastic job on the art and lighting (I know those were choices, not things you made, but still!). Your use of the camera was absolutely perfect... it's what turned it from a "good idea" to a "good idea done well," IMO. The only bug I found was that the last frame's pins didn't despawn after moving to the next spot. When I had a hilariously bad (zero pin) frame the last time, and a hard-to-see set of pins to go after, it made things confusing. Still! Very, very minor detail. I loved this jam game. :) |
| May 6 20:09:48 | 8m 38s | BASEBALL in HELL | ♥ 1 | Home run! ... sorry. :D Great stuff, man. I feel like there was some confusion about what was going on, but it all fed back into the overall mood. Intense. |
| May 6 20:16:14 | 6m 26s | Wreckless Rally | ♥ 2 | An easy to play experience that is easy to figure out but has some depth to it, with a polished graphical style... this is a great jam game! |
| May 15 00:28:50 | 196h 12m | B.E.A.S.T.S - Break Everything And Stack Towering Structures | ♥ 1 | OMG. My daughter and I just played two games back to back. The first game was figuring it out... by round two IT WAS FULL ON MONSTRO-CITY (get it?). This was super duper fun. I loved how the monsters "felt" like angry little kids, begrudgingly block building and punching out buildings BECAUSE BODY CHEMICALS. Also, setting up controls was super duper easy. STOLEN. 🏙️🥊🌠 |