Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → regisrquoi
Feedback comments for LD40
regisrquoi's games and stats for all events →
| Timestamp | Since previous | Game | regisrquoi's comment | |
|---|---|---|---|---|
| Dec 5 15:46:41 | PinkBalloon | ♥ 0 | The idea is really good : It feels like a juggling game and i've never seen something like that, it's clever. But there's a few design problem, especially with difficulty: it's actually really difficult to get to the part where it becomes interresting (the "juggling part"), I'm dying before it happens. It fits the theme really good though. Maybe you should update it with an easier difficulty !! I'm looking forward to play your next games ! | |
| Dec 5 20:04:59 | 4h 18m | Mortal Komba | ♥ 1 | Loved it. It fits the theme wells and is really simple. I love the fact that you don't always start with the same character, (I'm wondering if it makes the game less ballanced but I didn't play enough to know that =3 ) it makes it less repetitive to try again, and i imediately started jumping again to make a better score. The speed of the rope is a bit high, which makes it a bit confusing (+ it's small, kinda hard to see but really important in the gameplay) but that's okay, i don't think i would have ideas to make it better ! :) the art and charadesign is really cute, too ! it makes me feel good. I scored 40 r 41.. the 3rd character reallys makes it worse haha |
| Dec 5 22:22:23 | 2h 17m | Tony Hawk's Hatchback Stunt Simulator: Ghost Protocol | ♥ 0 | This is truely amazing. Reminds me of some works from Sos. Also reminds me of this game : http://sandwichpuissant.net/voiture/ It's awesome. It feels a bit weird that the car stop directly when you stop driving. I loved it. |
| Dec 5 23:40:37 | 1h 18m | Gina's Bed & Breakfast | ♥ 1 | Fun fact : I made my first bitsy game during ludum dare, but for another game jam (happening in the same time as Ludum dare) Your game is good, there's some clever uses of bitsy (the bus in side view for example.) although, be careful about putting invisible objects: it can be nice, but also, if the player is pressing the arrow key several times in a row to move faster, the dialogue might not be seen, especially since it's not a dialogue you can hear again. Appart from that the game is pretty cool; the fact that the player can't do anything else than eating the things in front of him/her because of the level design is funny. |
| Dec 6 14:55:27 | 15h 14m | Don't get drunk | ♥ 0 | Just played, it's really a cool idea ! I love the fact that you can also avoid beers. The game doesn't just get more difficult as time goes, it gets difficult as you drink, and it gets harder not to drink when you're drunk. A bit like in real life I guess. It's hard to say no to a "final beer" when you already had some. Graphics are good and clear enough to make the thing understandable |
| Dec 6 15:47:03 | 51m 36s | TYPPOS | ♥ 1 | I love the idea haha ! The fact that as long as the letters are here, the word is validated is weird because it fits the theme less that way; but otherwise it'd be unplayable. The graph and sounds rock. Good job' =) |
| Dec 6 16:05:12 | 18m 09s | The more hair you have... | ♥ 1 | Good take on the theme. It's nice to see that in a LD Game. The art is really cool, the sound they make is too. Maybe it's a bit too slow to grow for someone who's not convinced by your message at the beggining to convince them... The end message is not even needed I guess, it's clearly understandable haha ! Sending love toward your direction !! =) |
| Dec 6 17:52:54 | 1h 47m | Salty Business | ♥ 1 | Great graphics. It's pretty impressive. The game makes me think of another game: "soul searching", you should check it out : https://kayabros.itch.io/ss Too bad the gameplay is not that interresting though, it seems there's just one item to find that can you can sell for way more than what you bought. Also the boat is kinda slow and there's not much to do while traveling from an island to another, appart from enjoying the nice music and awesome art. ^_^ Pretty nice game overall, keep the good work !! |
| Dec 6 17:56:42 | 3m 48s | Super Team | ♥ 1 | Hilarious and Graphics are great |
| Dec 6 20:46:14 | 2h 49m | Quadrilateral Damage | ♥ 1 | Wow, this is incredibly fun. There's lots of clever things in term of Game Design. I loved the "blue circle" projectile. Sometimes (when you have to much amunition on you) it's a really bad thing that it's here, because you only shoot small projectiles as you get everything you throw back on you. And sometime it's super positive to see it because you can shoot big projectiles as you have no amunition and get back your big projectiles. Love this. This is genius and elegant. It doesnt add much to your mechanics but a lot of depth to the gameplay. Having the possibility not to take the bonuses right away is quite a good idea as well. (died that way, didnt want to take nor the life /superpower I had because i wanted to keep them for the boss. Died at 60 000 points.) The only bad points are the lack of epic music and some ergonomics problems: some stuff are a bit unclear on the screen, such as the enemy spawn: it looks good but you don't really know where the player is, sometime you shoot an enemy but he's not spawned yet, he's on another z-axis and it's confusing. But it's pretty impressive that you have a mostly clear and not confusing gameplay,considering what the gameplay is. Great job, great game. Will play again and link to my friends. |
| Dec 6 23:21:00 | 2h 34m | Spin Attack | ♥ 1 | It's a nice game. The idea is good. I feel weird about the third level (i think? The first one with the books). It's super hard and it gets easier after that ! '-' I'm not sure it fits the theme that well: for most levels, the more objects you have the better it is cause it's easier to climb that way. But some levels use this to fit the theme too (the more objects you have, the easier it is to make them fall and loose) good effort with the music, too, it can gets annoying but i'm glad it's there. I wish there was some changes over the levels. Also the number of levels is pretty impressive ! Congrats for making the game anyway !! =) |
| Dec 7 00:36:28 | 1h 15m | Potion Commotion | ♥ 2 | The art style is really nice ! I love it ! Too bad there's some level design issues that makes platforming hard. (But 3D games are hard to make, it's already super impressive in 72 hours.) music is pretty good too. I would have loved the sheeps to be used more'cause they're really fun to jump on =) |
| Dec 7 18:25:20 | 17h 48m | Goblins 2 Go | ♥ 1 | Beautiful and cute game, I played for way too long. Don't think I can get over 86%. I'm not sure if it fits the theme that well, but who cares ? It feels super-polished and anyone can get it pretty easily I think. It's great that you also put some images to tell what the potion does. Super useful when you're not a native english speaker. It's incredible to see how much time the game can get our attention with verry few mechanics. That's so cool; I wish I could go back in time to do a bit more of that in my entry :O |
| Dec 7 20:05:13 | 1h 39m | Quantum's Rick | ♥ 4 | I like fan-games. It's nice to see one. Difficulty feels a bit weird as it gets harder and harder when you get it wrong. And if you get it right at your first try, super easy to finish. But it does fit the theme more than most games. the art rocks ! |
| Dec 7 20:49:19 | 44m 06s | Cats Per Second | ♥ 2 | Woh! I just had a really singular experience with your game, I have to tell you !!! :) :) as the number of cat keep getting bigger, I thought I should tap everykey on my keyboard, so I startedpushing my keys 3 by 3, from right to left and left to right. And it felt like petting a cat ! Haha !! And the sound of my fingers going on the keyboard actually sounded just like a cat Purring. Was amazing. Well, I still had 53 Cat Angels at the end :( :( It's really hard !! haha, or maybe there's something I'm not getting. Maybe (even though it gave me a beautiful experience with the purring sound thing), it would have been nice to avoid having the player pressing every keys, using other mechanics for example. Like maybe "if you press a key on your keyboard the number of cats spawning grows !", that could be more interresting in term of gameplay and less random, too =) It's a really cute game anyway and the cat art is way too cute. I loved it ! |
| Dec 7 23:10:49 | 2h 21m | Pas si vite | ♥ 1 | Nice concept, it would have been nice to have a 2 players mod to really know if the concept is well executed, as the AI is rally easy to kill (haha, it's rare to see a "too easy game" during ludum dare, though !) Or maybe just having a normal enemy for the AI, while the player has all the drawbacks you took from the theme. Keep the good work, mate ;) |
| Dec 9 11:08:13 | 35h 57m | Catamari | ♥ 0 | I ended up with 4 sausages eaten. The concept is fun, but it's verry frustrating trying to touch the food only with the head, playing 5 entire minutes feels long as it's really hard to eat even one sausage. The art is super cute though, the cat with its little butt is a super nice ball to play with. Also, i'm not sure it really gets worse when you eat more ? |
| Dec 9 12:13:42 | 1h 05m | No Hotdog For Naked Man | ♥ 0 | Too bad it's unfinished, looks promissing ! the physics is funny, i love games based on ragdolled characters. =) the idea how having things stuck on you is good for the theme, too bad there's nothing to make it worse ! good luck with your next projects =) |
| Dec 14 23:52:56 | 131h 39m | Yarn the Kittens | ♥ 1 | Yay, physic game ! It's pretty fun, the level design is sometime clever. I love how you can always go back just by pressing jump, because ot the round platform (you can roll on one side, then more on the other, then more on the other, etc) It's pretty short but it's fine ! =) it's super cute, too ! :) |
| Dec 15 00:04:23 | 11m 27s | Get all the Wood | ♥ 0 | it's really pleasant to wonder in the world you ceated, too bad there's no progression when you collect wood. =) |
| Dec 15 00:10:49 | 6m 26s | Mister Maître | ♥ 1 | I tried a lot to take looots of glasses at the same time, but it was too risky. my best was 4 glasses at once. It's a really nice concept. I love games based on physics. I love how the guy is just walking backwards to gets the other glasses ! it's funny ! |
| Dec 15 00:15:54 | 5m 05s | Deadly Snowman | ♥ 1 | Super nice game, relevant to the theme. I like how at first you want to make the ball grow but it's not rally a goood idea at the end. I finished 21 seconds. The part where you can "fly" is super nice in term of gamefeel, too ! |
| Dec 18 14:54:09 | 86h 38m | Jump Plus | ♥ 1 | Died 10 times. I pretty much broke the game I think, most of the last levels, I just jumped 1 or 2 times and did the whole level that way, because of the velocity being the high. So actually, maybe it's "the more there is, the easier it is". The idea could be pretty good if you had more time to think about that kind of things, and do a bit more specific level design to fix those issues. The animations are pretty good and the whole game (when you're not dying) feels pretty cool in hands |
| Dec 18 15:03:40 | 9m 31s | Space Dungeon | ♥ 1 | The art rocks ! @jegus9 pretty much said everything. Just being able to hold the mouse button to shoot would improve the general feeling. Also, I feel like having just bosses instead of lots of weak enemies is a really big scope and super hard to make in a game jam ! Maybe trying to make an easier game would hide the things you didn't have the time to make ! |
| Dec 18 15:13:54 | 10m 14s | Goodnight Sheep | ♥ 2 | The game is really cool. I didn't expect anything and it worked pretty good. I didn't expect a story-driven game to fit the game that much. It's a pretty clever way to keep your player attention. I love how you used the theme for this. Also woaw, you made two games !! Do you have guys have a twitter, looking forward for your next games ! |
| Dec 18 15:24:23 | 10m 29s | Samurai Shaver | ♥ 1 | This is so cool ! It's so funny ! I played it in my school and people in the amphitheater were yelling at me for cutting of the skin of the characters. It's a super cool game ! congrats ! Nice to see people making several game, I do that all the time in game jams ! =) =) |
| Dec 18 15:30:33 | 6m 10s | Cybercage Battleground | ♥ 1 | The controls are pretty cools. Nice to see a pico8 game ! I'm not sure how it fits the theme ? Seems like I'd want to have more amunition ! okay, they are weaker when I have more amo, but most of the time, I have no amo at all or almost :I I survived for 150-ish seconds if that's useful for you =) the game feel is super good, the game alternates between avoiding stuff and shooting and that feels nice. |
| Dec 18 15:55:37 | 25m 04s | Keep going... you have my interest | ♥ 0 | Too bad the game is not finished ! The concept is super funny !! I love the idea, would love a few more rooms and like, 5 objectives so that it'd be funnier than just one joke =) |
| Dec 18 16:07:03 | 11m 26s | LORD BASKETBALL | ♥ 0 | The phrases that appears when you fails are good, there's lot of them and it makes failure not frustrating. You have a huge perspective problem I think. It took me long to notice that when I throw my ballon too far away, it's hitting the goal and going back to me. The camera is like, 90° rotated from the goal and it make the thing a bit unclear for the player ! =) |
| Dec 20 00:34:14 | 32h 27m | Run Guys | ♥ 1 | My best score was 1000 with a group of 14 ! It's pretty fun and I had a good time, I've already seen this kind of mechanic (here for example https://wimpykid456.itch.io/pepe-jump-land ) but never like this: usually you fail when all your group died, here you still have a single character and other people just make you less focused and unsure where you are. It can be a bit frustrating but actually i think it's a pretty good idea ! graphics do the job, it's not the reason why we play but they make the player understand the situation and are pretty ergonomics in term of game design: the player know what is an obstacle and what is not. Good luck with the next projects =) |