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Odrez

Feedback comments for LD40

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TimestampSince previousGameOdrez's comment
Dec 4 10:17:37 Cairn ♥ 2 This is surprisingly fun to play. There are some hickups as described above. These things can ruin your current session and the meditative vibe that comes with the game. However, I think bugfixing and UX polish comes after a jam, so I don't see a reason to judge the game based on that. The concept works great and the game is playable, yet even repeatable. Good work.
Dec 4 10:44:05 26m 28s CakeTech ♥ 0 Overall a great match of the theme and fantastic pixel art. Also your java build worked perfectly on Linux, that's a +1 from a personal note. I played until the level with 3 lanes and stopped there. While the gameplay is well crafted, I don't think that I like the amount of pressure it puts on me. Memorizing the letters and timings into your muscle memory takes a while and I quickly tossed trying to be quick. The game changing the letters didn't really help with that. While I enjoyed the visuals and the challenges the game offered me, I didn't have a lot of fun. I don't know what it is, but it might be too many mechanics going on too early in the game or that there are no ways to save your ass (being able to kick wrong cakes from the lane). Whenever I lost track, things got bad really quickly. Which is amazing for the theme to be fair. So I think it's not the gameplay and its premise that are hurting the fun, but the difficulty curve and the way some mechanics are treated might be something to look into going forward.
Dec 4 11:09:28 25m 23s BURROWED TIME ♥ 1 This looks absolutely amazing. Any chance there might be a Linux build coming?
Dec 4 11:19:16 9m 48s Space+- ♥ 1 I kind of liked the mood that was set by the game and it certainly was engaging. The enemy AI could use a bit more waypointing, making them move out of the way more reliably. Not astonishing but nice work! Also thank you for creating platform-independent games.
Dec 4 11:43:06 23m 50s Apocalypse Corp ♥ 0 This is really interesting. It takes a while to find out what the game is actually asking you to do, but once you get a grip at it, it gets fun. I like the slowly creeping storms and the tower-defence mechanics that come with it. However, the game does not make use of its core gameplay that well. Clicking the power button takes too long to generate meaningful income - or upgrades are just too expensive. To give players an early impression on what its like to play the game, things should increase faster. I would suggest increasing money and pollution automatically so that the player can focus on building stuff. The clicker-mechanic didn't add a lot to it and I just couldn't continue mashing my mouse button all the time, despite wanting to build a complex base and see the storms increase to an insane level. Overall I am a big fan of the idea. The execution needs more work in terms of pacing, visual feedback and graphics. But all in all I think you have created a great prototype.
Dec 4 12:08:16 25m 10s Project MADNESS ♥ 1 I like what you're going for, but the "annoying girlfriend"-humor didn't really stick with me. Graphics, gameplay, sound and execution is very well done, but the fun part drops quickly the more objects you add to the scene. It's also kind of sexist to reduce your girlfriend to a passive puppet who wants attention all the time while you're trying to work on something, but hey, maybe that's just me.
Dec 4 12:19:00 10m 44s Sofra ♥ 1 Despite the difficulty curve taking a massive surge as soon as you are adding spikes to the floor, this game is both super cute and super fun to play. I like the artwork, but would it could use more polish and detail. For a LD prototype, this is absolutely fine and this is overall a very good entry.
Dec 4 12:56:00 37m 00s Leader's guidance ♥ 1 I didn't really expect a platformer and to be honest, I think the game would be more fun if it sticked to giving the player tasks to complete and left out the platforming. All in all an interesting approach to the theme and very solid graphics, especially the face of the leader. Also please think of the Linux and Mac folks and add versions for them too if allowed by the engine.
Dec 4 13:04:29 8m 29s Be Yourself ♥ 2 This is fantastic, really liked the art style, sound and gameplay. Difficulty is pretty tough for something that lovely in its appearance.
Dec 4 13:06:19 1m 50s you are the coin master ♥ 1 This is absolutely amazing in terms of graphics and audio. The glitches are just as surprising as they should be and they make playing the game absolutely ridiculous. My eyes hurt.
Dec 4 13:14:07 7m 48s GREEDY COCO! ♥ 2 Not sure if racist or just really weird graphics. Good execution and the soundtrack is hilarious, but it's not my cup of tea.
Dec 4 13:26:21 12m 14s The Party ♥ 1 What a great and fun use of the theme. Sadly, this is only the prototype of something that would be really fun as a game. There is too little interaction to really make this an engaging experience. However, the 3 rounds playing are super fun and it has a great The Sims vibe to it. Already one of my favorite entries for LD40!
Dec 4 13:39:21 13m 00s The lost strawberry ♥ 1 I really don't know what to make of PICO-8. How much of the graphics, sounds and gameplay is actually written by yourself? The game is really fun and well crafted, but I cannot rate it properly without knowing what parts I should give credit for. [edit] I have watched the timelapse, thank you for including this! This gives me a better impression on how making games with PICO-8 works and I've updated the ratings I have given accordingly.
Dec 4 13:59:11 19m 50s Greedy Dungeon ♥ 2 This is a fantastic Isaac-like that is fun to play and interesting for a LD entry. I can't give much credit for theme use though as its use isn't very apparent in the gameplay. The procedural dungeons always feel the same in terms of difficulty, regardless of number of coins collected. The fighting could also use more tweaking as hitting enemies is not as reliable as it should be and the enemies are returning their punches too frequently and with too big hits to the players health. All in all, a great entry but it could use some tweaking to make it fun to play.
Dec 4 14:24:26 25m 15s Snake Force ♥ 3 This game is by far one of the greatest entries for this jam. The gameplay and level design is super with only minor hiccups in difficulty curve, but I had a lot of fun with this and even replayed level 2 and 3 because IT ENDED TOO SOON. This would make an amazing arcade or multiplayer game. Very well done. Also big +1 for the visuals. The clouds, the characters, the bullets - simple but really satisfying to look at.
Dec 4 14:37:33 13m 07s Chitin Conquest ♥ 2 Nothing too exciting but well use of the theme. I like the graphics, but the gameplay is too chaotic to experience the game without frustration. There are too many enemies right from the start and the bullets don't do enough damage to clear them. In addition to that, the enemies are following so close that turning around and shooting them is hard and causes all kinds of camera issues when walking against walls, trying to move away from them. Not very fun to play, but mostly based on the tuning. With some changes and stronger weapons, this could be a nice arena wave shooter.
Dec 4 17:54:46 3h 17m LEAF WARDEN ♥ 1 Seriously underrated game here. Your screenshot does not really convey the leaf-sweeping magic of this game. Why can I shoot lasers from my broom? Why is it so awesome? I don't know. Nice work.
Dec 4 17:55:42 56s Intruder alert ♥ 1 Will there be a Linux build?
Dec 4 18:00:22 4m 40s The Source Seekers ♥ 0 Can you add a Linux build? I cannot play this in wine as it surprisingly requires DirectX 11.
Dec 4 18:21:28 21m 06s Party Maker ♥ 1 Very well done. Love the graphics & audio. Everything about this is professionally executed, but if you enjoy this game or not depends on your taste.
Dec 4 18:27:35 6m 07s Panic Blocks ♥ 1 This was really fun to play. Mechanics are easy to learn and practice makes you better at the game, which is an important factor for an arcade game.
Dec 4 18:44:49 17m 14s BOOTY LOOTER! ♥ 1 Great use of the theme! This is very fun to play. Please consider adding a Linux and Mac build too.
Dec 4 18:52:19 7m 30s Speed Date Shuffle ♥ 0 Very interesting mechanics-wise. The graphics are absolutely fantastic. Sadly, the talking sounds bothered me too much to continue playing for longer. It gets a bit repetetive after a while and real conversations would give the game a lot more depth. Still, very nice work.
Dec 4 19:11:00 18m 41s Caribou Simulator ♥ 1 Nicely done! I like the graphics and collecting the cubs is fun. The wolves are a bit overpowered though!
Dec 4 20:44:16 1h 33m Bright Vision ♥ 2 I was happy to see a VR game in a ludumdare so I knew I wanted to try this out. I loved the transition as the cubes started dancing and the music started playing. Despite your recommendations I played it on Firefox Mobile, which wasn't the smoothest experience. However, I still stand by my biggest complaint: Gazing might not be the best interaction method when trying to spot one cube out of a group. Having to move my head slowly again and again made me feel dizzy - and if not, it was at least a bit exhausting to do so. Doing something like this with a Vive controller might be much more fun to play. I am still mad that the Google Daydream controller only works with pixels - this would've made developing smartphone VR games much, much easier. All in all, neat concept and fun to try out, but nothing too special. I don't know if it continues after it throws you in a seemingly endless loop of single cubes popping up one after another. That's the part where I took of the headset as it was tedious to do so. Also nice audio and atmosphere.
Dec 4 21:11:40 27m 24s Late Night Chef ♥ 3 Very fun idea but very hard to play. The jumpscare comes pretty early and does not feel deserved. I don't know, this could need some rework to make it an actual enjoyable experience. But your idea is great and the graphics are really well done.
Dec 4 21:13:40 2m 00s Tachyon-R ♥ 0 @acsid This game is written in java, so in theory it should be possible to run it with java -jar Tachyon.jar. However, I get the following error: Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/glfw/GLFWKeyCallbackI With Oracle Java 9. So no Linux version for us it seems. I'll play this later.