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Feedback comments for LD40
Mike Cullingham's games and stats for all events →
| Timestamp | Since previous | Game | Mike Cullingham's comment | |
|---|---|---|---|---|
| Dec 5 15:23:05 | Running With Scissors | ♥ 3 | Good game. Nice graphics, fun music and good sound effect choices. Was really hoping to run from Mrs. Slayer. | |
| Dec 5 16:12:33 | 49m 28s | Musk Mining Industries | ♥ 1 | I found even the first level too punishing, but I stuck with it for a while because I liked the premise. Nice game. Crisp graphics and sounds. |
| Dec 5 16:25:42 | 13m 09s | Bunnyfication | ♥ 2 | Funny game. Took me a while to understand what the quest was all about (I tried clicking it and it dropped carrots up there). Just missing a bunny that I wanted for a quest dropped a carrot... not sure how to avoid that problem. Also didn't understand why it ended. All that said, it made me chuckle. Clear graphics, peaceful music (could use sound effect cues though). Nice game overall. |
| Dec 6 05:41:29 | 13h 15m | Hungry Ghost | ♥ 1 | Nice little game. Tricky because your controls are constantly changing, but the levels are short that it's just part of the puzzle. |
| Dec 6 05:58:11 | 16m 42s | Dish Stack King | ♥ 0 | Like the model and the premise. Need to ramp up the difficulty faster, because the first few levels are super trivial. Nice job. |
| Dec 6 14:50:31 | 8h 52m | BURROWED TIME | ♥ 0 | Great game. Only managed to get to the 3rd gun, but I liked the use of the theme, and the lighting effects are really pretty. Would've loved a gamepad option, but that's a minor quibble for a game jam. Really nice job. |
| Dec 6 14:58:22 | 7m 51s | Treasure Thrower | ♥ 0 | Nice game. Didn't understand I had to throw the treasure out of the room... I kept trying to run out of it. I really like your use of the theme. |
| Dec 6 15:04:07 | 5m 45s | Kim's Party | ♥ 0 | Great art and music. Responsive controls. Didn't really figure out if there was more to it than more and more enemies, but that didn't seem to make things worse because it was easier to find someone to hit. But it's a well put together game. Nice job. |
| Dec 6 15:18:40 | 14m 33s | School Bus Simulator 2017 | ♥ 1 | Nice low poly graphics, although I noticed a lot of the streetlights dropped through the world. Had fun driving around and knocking trees around. I couldn't find the school on level 2. Would love to know what Grockjockers is. |
| Dec 6 15:25:18 | 6m 38s | Celestial Stonewall | ♥ 1 | Cool graphics that remind me of early 90's computer games. I think it needs to communicate how money is earned and spent a little more obviously. I see numbers popping up but didn't feel like I always had a chance to figure out what they really represented. Nice little game. |
| Dec 6 16:06:35 | 41m 17s | Cats are assholes | ♥ 0 | Great crisp graphics and sounds. HTML5 version is a little frustrating because the arrow keys and spacebar do scrolling and paging of the entire web page. I might come back to this later and try to do even better. |
| Dec 6 17:36:59 | 1h 30m | My Dragon, Don't Munch!! | ♥ 1 | Nice idea for the theme. Kindof like a bullet hell but where getting hit puts you into a bit of a death spiral. Clear graphics, fun music. |
| Dec 6 17:51:17 | 14m 18s | Robby & Coppy | ♥ 1 | Loved the sound and animation when you fall and smack into the ground. I didn't really notice the bag of gold slowing me down, and got every bag I saw on the first 2 levels, so the effect may be a little too gradual / subtle, but it's a good idea for the theme. Nice crisp graphics. |
| Dec 6 17:56:48 | 5m 31s | Mountain Diver | ♥ 1 | The A-button on my xbox one gamepad didn't jump for me. Good idea for the theme, but a little hard to know how big of a gap to leave until you had played it a few times... something like doing a bit of climbing before the initial dive would convey that. Good clear graphics and sound effects and I really like the premise. Nice job. |
| Dec 6 18:14:03 | 17m 15s | Sunshine Simulator | ♥ 0 | I don't think I totally understood the theme. Colour addition? I made it to "The End" but only managed to "turn on" red and green. I feel like there's more here than I was really getting, and that it could make for an interesting exploration game with some level progression and clearer communication of how things work. |
| Dec 6 18:24:35 | 10m 32s | Heavy Shipping | ♥ 1 | Good idea for the theme, but I found there wasn't enough agency to choose how many crates to pickup/avoid. I couldn't make it to the 2nd delivery point despite trying to avoid every crate. |
| Dec 7 15:03:25 | 20h 38m | Lore Finder | ♥ 1 | Nice crisp sprites and like the sliding room transitions. Good music but needs sound effects. Probably needs more of a choice whether to get the powerups or not to really give some agency into whether it gets "worse" as you get more. Nice job. |
| Dec 7 15:19:20 | 15m 55s | Maurim: Unepic thief | ♥ 4 | Excellent little game. Definitely a fun challenge to figure out the order of getting the treasures and how many you can get. Great take on the theme. Like the strange shader effects of some of the special treasures. Probably would add a UI element showing the target treasure count before you can get the door to open. Very nice work. |
| Dec 7 15:24:09 | 4m 49s | Mushroom Délicieux | ♥ 1 | Haha. That made me laugh. Nice little game. A little hard to tell what was going on sometimes, but that's part of the charm of the theme. Great sound effects and music. Made it to 5 of 7. |
| Dec 7 15:36:24 | 12m 15s | Hyper diapers | ♥ 1 | Disturbing, and amusing little game. I never realized the computer could be so dangerous! Great graphics and physics interactions. Very nice job. |
| Dec 7 19:57:46 | 4h 21m | The Fast and Fastidious | ♥ 0 | Like the art and music. Probably needs some dynamic elements so there's another dimension for keeping the speed high but not too high. |
| Dec 7 20:28:15 | 30m 29s | beatbox | ♥ 1 | Love the death animation and music. |
| Dec 7 20:42:08 | 13m 53s | A Walk To The Finish Line | ♥ 1 | Too laggy on my old machine, but I didn't rate it because it looks like others could play it. The guy on the first level just walks into the wall behind him when I press start. Looks nice though. |
| Dec 7 21:00:40 | 18m 32s | Super goblin tower | ♥ 1 | Haha. Excellent game. Love the graphics and sounds. Would like a bit more clarity on what exactly causes the failure condition (I thought I had failed sometimes and hadn't, and others it was rocking back and forth but apparently stable and it was game over). Very nice job. |
| Dec 7 21:17:31 | 16m 51s | Technologis | ♥ 1 | Great game. Couldn't win, but got to 50/88. My gamepad worked for left / right, but not the switch or lower commands. Excellent graphics and sounds. |
| Dec 9 01:44:34 | 28h 27m | Bucketneers | ♥ 4 | Totally cute game. Love the art and sound effects. I could see this being super fun on mobile (losing the directional control and just tapping to decide where to go). Nice job. |
| Dec 9 01:50:39 | 6m 05s | Reaper Boy LD40 Edition | ♥ 0 | I really like this one. Crisp low-fi graphics & sound effects. Cool idea. Only loosely tied to the theme (i.e. whether falling speed is "worse" or not is a binary thing), but it's a fun game nevertheless and fun to play. Good job. |
| Dec 9 03:34:58 | 1h 44m | Pajuu - Always With You | ♥ 1 | Absolutely beautiful art and music (although i noticed you opted out of sound scores?). Not much there in terms of gameplay, but really engaged me emotionally. Well done. |
| Dec 9 04:01:12 | 26m 14s | Ghosth - Annoying Ghosts | ♥ 0 | Great graphics and sound, interesting mechanic, but needs some work on teaching how things work. I tried shooting the ghost in several directions (once I figured out the order of releasing buttons), but couldn't figure out where I needed to shoot it to advance. |
| Dec 9 20:33:11 | 16h 31m | The Tenth Crusade - LD40 | ♥ 1 | Made it all the way until I only had 1 space left to build a house. So close. Couldn't tell if the cannons were actually doing anything, but periodically enemies would just disappear. Nice graphics on the title screen and with the in-game voxel models. |
| Dec 9 20:41:06 | 7m 55s | Dudes Vs All Kinds of Stuff | ♥ 1 | Colour-blindness made it difficult to see the treasures dropped when you killed enemies. Like the contra-like graphics and music and feel. Nice job. |
| Dec 9 20:49:03 | 7m 57s | Cyber Instinct | ♥ 1 | Great graphics, sounds, and mood. Needs to communicate what you can build and how much they cost better. Also on the UX front, I also died mostly from falling off the edge because the controls are a little slippery. Nicely put together though. |
| Dec 11 15:47:08 | 42h 58m | Slightly annoying traffic | ♥ 1 | Nice simple idea. Could be fun on mobile (although you might run into problems with the size of your finger for hit testing and obscuring what's going on). Needs screenshake and bigger impacts & explosions! Really enjoyed this. |
| Dec 11 15:51:45 | 4m 37s | Cardhoard | ♥ 1 | Good fun. For controls, gamepad support would have really helped (or even up arrow to jump / down arrow to squash). Really makes me want to play this on the old gameboy for some reason. Nice job. |
| Dec 11 16:31:25 | 39m 40s | XenoNanny | ♥ 1 | Cute graphics and liked the intro. I really had a hard time figuring out how the mechanics worked... the responsiveness felt off and I missed a lot of jumps because of it. I really like how you interpreted the theme where the critters will trigger stuff sometimes before you're ready. |
| Dec 13 14:46:13 | 46h 14m | Diving for Ludum | ♥ 0 | Good idea for the theme. The speed seemed to drop really steeply all of a sudden, so a button to drop that last treasure would have been appreciated. I found that diving to the bottom wasn't really worth it because the treasures near the top respawned and I could do many short trips to increase my score per second. As an aside: an interesting change might be if the weight pulled the diver to the bottom rather than strictly controlling speed. |
| Dec 13 15:48:51 | 1h 02m | Lantern | ♥ 2 | Fantastic sound and very nicely done art. Needs more depth in gameplay, but resisting the urge to max out the light radius is a good mechanic (could use some additional tempting reasons why you might want more light too). Also needs to communicate better that the monsters are more attracted to more light. Great job. |
| Dec 13 16:16:52 | 28m 01s | Ignite | ♥ 2 | Stunning art and very atmospheric sound. Puzzles reminded me of how much trouble I have with Rubix Cubes. I'm glad it didn't get over 3x3. Gameplay wise, navigating between the screens felt painfully slow, which reinforced the mood, but there might be other ways to accomplish that (e.g. off the top of my head, a closeup montage of crawling / stumbling). I didn't really feel a tight connection to the theme, but overall, really wonderful work. |
| Dec 13 21:06:15 | 4h 49m | Rabbit Farmer!!! | ♥ 1 | Amusing game. Would be great to have a more precise indicator of how much time you have left. Graphics are clear and the sound is amusing. Good interpretation of the theme and balancing the need for a lot of rabbits with the need for not letting their growth rate get out of control. Definitely a fun entry. Well done. |
| Dec 13 21:31:19 | 25m 04s | ARTIFACTS | ♥ 0 | Nice graphics and sound. Controls were frustrating. Couldn't reliably aim with the gamepad (I'd suggest the right stick and using a shoulder button for jump). With mouse + keyboard the view seemed to shift back and forth sometimes that made me miss hooks. For level design, needs to give a clue of what lies offscreen when there are blind jumps that need to be made and a drop too far resets progress. All that said, grappling hooks are always fun so it's a cool idea. |
| Dec 18 19:35:29 | 118h 04m | Vampire Garlic | ♥ 0 | Haha. Nice & funny idea for the theme. Took me a while to figure out that I had to wait for respawning humans, which turns it into a puzzle game instead of a platformer. Nice job. |