Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → miaw

miaw

Feedback comments for LD40

miaw's games and stats for all events →

TimestampSince previousGamemiaw's comment
Dec 5 05:31:39 Smooth Lines ♥ 0 Funny lol. But seems like the ending was somewhat abrupt (or was there no ending, it just immediately cut itself out?)
Dec 5 16:24:18 10h 52m Asteroid Crasher ♥ 1 My playthrough: https://youtu.be/3uUl8nC7_2I The quantity / placements of the coloured asteroids was just nice for each level, even though the levels are randomly generated (?). Reflects the thought you've put into it while designing the game. Also thanks to your stream where you explained several design choices you've made in your game and your reasonings for each of them, eg why the end part of each level are bare and only have bombs. Probably heard this a lot, but I keep forgetting the number of asteroids I needed to collect to win, so maybe a little improvement in UI. Thank you!
Dec 5 16:28:45 4m 27s Pirate Cat ♥ 1 My playthrough: https://youtu.be/cmjqbnj-Ioc (sorry no music! :( ) I didn't read the description before so I thought I was supposed to save the cats or something lol. Only realized that when my score was -100000s or something. Maybe the balloon cats should be threatening or something. Fun take on the theme!
Dec 5 16:38:44 9m 59s Aurora ♥ 1 The piano sound when you shoot is such a nice surprise. I wonder if adding a background music would enhance the game or not.
Dec 5 17:17:51 39m 07s Tank Thunder ♥ 0 My playthrough: https://youtu.be/Wk7iFkVU-94 Controls and shooting all feel on point! The only complaint would be sound, and maybe some sort of different type of enemies to break the monotony and force players to be on their toes and not just shoot at 'em.
Dec 5 17:33:37 15m 46s Zombeer ♥ 2 My playthrough: https://youtu.be/hCw-eSVb-Rs Dat graphics look very polished. That effect when the guy got drunk is great too. Maybe if we can shoot stronger bullets (like shotgun?) it'd be a lot more fun!
Dec 5 17:38:57 5m 20s Overcome by Darkness ♥ 1 My playthrough: https://www.youtube.com/watch?v=aT_b0PTvl3s Controls feel a bit clunky as in when I release the arrow keys, the guy still moves a bit. But that model is pretty good for a first time 3d model! Maybe should've made a camera view where you can see the model better.
Dec 5 17:52:44 13m 47s IntenSEAty ♥ 4 My playthrough: https://youtu.be/qH8EaliY5Ls And what can I say.. Amazing art. Amazing music. Amazing intro. You can pretty much post this in the Apple Store already and my nephew will play the **** out of it. Improvements on gameplay would be great, but from the looks of it I'm pretty sure you guys used most of the time on polishing the art.
Dec 5 18:16:48 24m 04s Traffic Jammers ♥ 1 My playthrough: https://youtu.be/fHHHyyvVqaA This get all my 5s. Game is polished, gameplay is fun and entertaining and made me forget the time. Brilliant.
Dec 8 15:57:59 69h 41m Quantum's Rick ♥ 1 My playthrough: https://youtu.be/eI-0UBhhy8U It was a bit confusing at first because it wasn't clear which picture/dimension is supposed to match with what and that I'm not supposed to click the picture if Rick's holding a bottle. Though yeah maybe you left them for the players to figure out themselves.
Dec 8 16:13:23 15m 24s Briiik ♥ 1 My playthrough: https://youtu.be/fXNWLSz77GE Gets pretty intense once you hit the 60-70 mark. Yeah a bit more variety of power-ups would be nice.
Dec 8 16:28:01 14m 38s Money Dungeon ♥ 1 My playthrough: https://youtu.be/99aPxQMQSHc Hmm.. a hit point bar would be great. I was at lost at how many times I can be hit that before I go down. Audio was great and the art style actually fits the game well. Control was tight, which is good!
Dec 8 16:54:44 26m 43s Cat Clicker ♥ 2 My playthrough: https://youtu.be/wkyj--0vEAo This is awesome. How the game was pulled off felt very professional. That dramatic music REALLY made me panic haha. It got intense pretty quickly though, so I didn't have enough time to think through the mechanics, like what coloured cats will come out with each mating combination, what is that black ribbon thingy and so on. As for suggestions, maybe make it so that we can move things after buying them. Edit: Yea I also got the problem where the cat died during tutorial, probably because I didn't fill the food bowl. Maybe you can look at my video and accurately pin-point why that happened. I think it's because I was too busy trying to understand the mechanics that I didn't realise I need to feed that cat again.
Dec 8 17:03:10 8m 26s Untouched ♥ 1 My playthrough: https://www.youtube.com/watch?v=rJc-DGAmve4 Sorry the video was cut a bit. Beautiful models and scenery. Bet you spent all of your time on those lol. You've probably already thought of this, but yeah, maybe later you can add like a god-like effect when we bring down the hammer? So rather than the buildings simply get knocked down to the ground, maybe there's a hurricane effect, earthquake effect, something like that. And lol yeah, the sound of people screaming and dying would've been pretty sick (in a good way).
Dec 10 20:22:28 51h 19m Revenge of the Samurai ♥ 1 My playthrough: https://youtu.be/8-DRu0vJaKo There was no sound/music right? The animation felt a bit iffy when clicking on the enemy, but I was playing the web version though. Art is great. :)
Dec 10 20:27:14 4m 46s Cash Crusade ♥ 1 Sorry, clicking on the LudumDare40.exe file did nothing, I couldn't run the game. PC is Windows 10 version 1703 with RX480.
Dec 10 20:46:51 19m 37s Games: Behind The Scenes ♥ 1 My playthrough: https://youtu.be/gJEJXYHnRks It's a bit confusing at first. So I had to try and error and just put stuffs here and there until I understand the objective of the game. Probably better if you hand hold the players more (like, literally tell them in plain text what to do) in the early parts of the game. Art is gorgeous. Probably took you lots of time to get it look like the way it did. The details in the retro games and also the levels of the players were nice touches. Other than that, I'm simply echoing Mashas' comment.
Dec 12 13:25:33 40h 38m Busted! An Epic Cops Vs Robbers Endless Runner! ♥ 1 My playthrough: https://youtu.be/JhNJ_6hegVE Nothing much to say other than what the other commenters have said. When we reach the higher starred levels it felt like the boxes were laid unfairly (though I guess they can be navigated by moving mid-air). And maybe a losing animation would have been a nice touch.
Dec 12 13:44:44 19m 11s Vastator & the broken hitboxes - The game ♥ 1 My playthrough: https://youtu.be/yIsFD9Bato0 Art's pretty good. Would probably be amplified if there's a background music playing behind. It wasn't clear that we need to use coin to use the grenades and powers. So I was confused at first trying to right-click and pressing the spacebar but nothing happened. And maybe a better effect when we beat down a zombie. Currently it sounds like I'm swatting flies. Each time I kill one should have a sound effect equivalent to when we use the grenade. Satisfying. I echo other commenters' comments with the hitbox being too small. Maybe it wasn't too small, but rather because the small hitboxes were introduced too quickly. Maybe start with big hitboxes and shrink it step-by-step?
Dec 12 14:35:37 50m 53s Asteroid breaker ♥ 2 My playthrough (it has 3 videos, obs decided to cut off my recording for some reason): https://youtu.be/Ez2wKM3HMJ0 Freaking frustrating, but for some reason it's just fun. I was confused where the base is located at first even though there's the triangle arrow showing the direction early on in the game. The triangle should show the direction better. Maybe even just convert it into an arrow. Other than that I enjoyed the game very much. Frustrating, but enjoyable. Oh yeah, the break should be introduced earlier I feel. Would've made the early parts less frustrating, but I don't know.
Dec 12 14:57:38 22m 01s Soul Chase ♥ 1 My playthrough: https://youtu.be/K5tjf2bWjDw The audio was very haunting. And good job on the bot, I see that the souls tries to run away from you a little bit if you get close. Maybe more souls would be nice, it gets boring when you're just walking around looking for souls and they're up there out of you reach. And I echo what technonugget said.
Dec 12 15:18:22 20m 44s The Money Trickster ♥ 1 My playthrough: https://youtu.be/ZxlbfGFk4KQ Nice concept for mini games. However, there are too little directions inside the game. I was at lost at the start on what to do when it's the "avoiding the card suits". I didn't realize that I need to move the small cursor on the table with my keyboard and avoid the damn things. I just lost over and over lots of time until I understood it by chance. And I was also confused when I lost a mini game because it seemed like the game hanged, until I realized I need to drag and drop the money towards the end of the table by myself, and after that I still need to press the 'Enter' button (which wasn't indicated anywhere inside the game as well). Maybe get rid of those steps. Just make a quick animation where the money move towards the winner and just immediately move on to the next contestant. This game needs more tutorial and handholding or else anybody who play this will be absolutely lost when they start and would probably simply close it. Now, "avoiding the card suits" mini game was actually fun when you realize you need to move the cash around or else you can't see the suits going down. That was a nice touch.
Dec 12 15:46:24 28m 02s Wall Run ♥ 0 My playthrough: https://youtu.be/QgxEO555K2g That was a fun play. If the cube gets turned over then you need to press the opposite keys is a nice touch. Though then when I'm sideways I just can't move lol. Skipping cutscenes is a must when playing a game where you're going to die/reset lots of times. I was confused when I reached the shop at first because I didn't know I'm supposed to press spacebar. Maybe you'll understand if you watch the video. And I see you've already mastered micro-transactions ;).
Dec 12 16:08:46 22m 22s Golden Valkyrie ♥ 1 My playthrough: https://youtu.be/yb6gOgEZ-QQ Wow man, this is seriously good and addicting. The game is challenging enough that it doesn't get monotonous even after playing for some time. The monster accelerating towards you and the various monster attacks were very nice touches! Movement feels very tight (which is good!). This game is awesome! It's hard to say, but the game feels very dynamic for reasons I can't quite put it exactly, but it's good! Music choice was nice. And DAT ART. I think another thing would be different types of weapons for different situations I guess. And seems like there are no reason for the gold. Maybe you could've made, say, the bigger you are, the stronger your attacks. And maybe some life points wouldn't hurt, getting one-hit-killed is kinda painful.
Dec 12 16:37:56 29m 10s Headstuck ♥ 0 My playthrough: https://youtu.be/o0ZkgRdwguU The mechanics where the instinctive thoughts automatically move towards the speech bubble was a very nice idea. You've even allowed people to accidentally choose the wrong decisions early on without it affecting the ending just so people have an idea on the mechanics. Nice! Hard to say which parts needed improvement. It was a pleasant experience all along. Maybe a background music depicting the situation would've been nice. Say when it was pleasant, the song is peaceful. And when he starts getting panicky the song changes to fast-paced and panicky. But I guess you've already thought of that.
Dec 13 13:03:46 20h 25m Dudes Vs All Kinds of Stuff ♥ 1 My playthrough: https://youtu.be/hlTk4RFRM0M Reminded me of contra. Hitboxes were on point and controls were good. The controls frustrate me though, because I can't shoot diagonally while being stationary, nor can I shoot straight upwards while moving. I'm not sure if it's by design or not.