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Feedback comments for LD40
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| Timestamp | Since previous | Game | MewSoul's comment | |
|---|---|---|---|---|
| Dec 9 17:18:33 | Scavenger | ♥ 1 | Congrats on finishing your game for your first LD! The mood is definitely there, pretty nice set up, and nice thought on lowering the light level depending on how many cores you get. One thing that could be nice I think is to have the enemies lay down on the side when they're dead for example. I was pretty confused at first when I saw them standing idle at first, and/or despawning them a bit faster too :) One other thing, if you stand still on a slope you will glide, I guess it's because you used a rigidbody for the player, you can avoid that easily with a CharacterController if you don't need to play too much with the physics for your character, maybe that'll help for your next jam ;) | |
| Dec 9 17:35:01 | 16m 28s | Flavo Submarine - Ashes to Ashes | ♥ 3 | It was pretty nice moving around and playing with the chains, pretty interesting way of interpreting the theme as well! Although it was kinda hard to pick up the carts, and after 4-5 times I used the chains, I could not throw them anymore. As mess pointed it out, the texts were a bit too much, sometimes an icon is enough to understand what the UI stands for, like for the life or the fuel for example. :) |
| Dec 9 17:46:13 | 11m 12s | Famous Knight | ♥ 2 | Really great entry! I really liked it, loved the art, super interpretation of the theme, the sound effects fit nicely too. I especially liked the mechanic of the autograph, well thought! ;) Maybe one thing that could have been nice, is the possibility to see when you can unlock a specific dungeon. Congrats! :) |
| Dec 9 18:01:26 | 15m 13s | Shoot off their lumps | ♥ 1 | Nice entry! :D Love the graphics and all the effects, like the appearance it has of an old screen, pretty neat! And I like the shooting mechanic as well! Too bad there wasn't too much of the theme in the gameplay, but the idea you described about the virus seems pretty nice, could have been cool to see a bit of it with a bit more of the story too ;) Just one thing I thought that was missing, was the lack of the feedback for the player when either the magazine of the weapon was empty or when the player was hit (a bit of screenshake and VFX for that would have been nice) :) Congrats on the entry! :) |
| Dec 9 18:14:45 | 13m 19s | DOMICO | ♥ 1 | Pretty good entry, nice interpretation of the theme! I had fun going around in the house and getting some food, and pretty cute character! :D I just happened to get caught a bit too much by the two IAs, at some point as soon as I was caught and tried to escape, I got caught again, which was a bit annoying :x And actually I thought that the game didn't really need these AIs to be fun. Without the AI, to make the player lose at some point I think just some adjustment of the food to spawn and the way to go bigger/smaller would have been enough. Comparing the time of other players would have been nice too, if you want to do so for your next jam, I recommend you to have a look at dreamlo. :) |
| Dec 9 18:27:12 | 12m 27s | Crunchtime, the revenge of feature creep: mo' monay mo' problems. | ♥ 3 | Fun entry there! Slapping to get the bad ideas out was nice, but not really sure how that fit the theme actually. One thing that would have been a nice is a more readable font, moreover with that much text from the beginning, it makes it a bit hardcore. Otherwise that was cool a little experience. :) |
| Dec 9 18:44:55 | 17m 43s | Reaper Boy LD40 Edition | ♥ 0 | Great entry! I wish I could play more of it! :D Really fun mechanic to play with, nice to have a boss level as well. Don't know what to say much more but good job! :) |
| Dec 9 18:56:45 | 11m 50s | Bearhalla | ♥ 1 | Fun entry, I liked it! I went for a full run and ended with 50k+ points :D All the different bonus were nice, the way you handle how the player takes damage is good. In my opinion, it felt some screenshake was missing when firing for example, and a bit of vibrations for controllers would have make it feel even better :) By the way, I think you should put a link to this page on your itch.io page, I found you there and it was a bit difficult to find you ;) |
| Dec 9 19:06:17 | 9m 32s | Snake Force | ♥ 0 | Awesome entry! Graphically splendid, really well polished, really nice usage of the camera system moreover with the slowmo on death/failure. And even if the environment is made of blocks with a single color it works out so well! With the appropriate sounds it will get even better! :D |
| Dec 9 19:20:53 | 14m 36s | Hyper diapers | ♥ 0 | Great entry! Super use of the theme, really well polished, love the graphics, everything fits well all together! It's nice to be able to pickup so many props as well, and throwing stuff around feels great! Nice to see as well many different skins for the babies! Congrats :D |
| Dec 9 19:31:22 | 10m 29s | WAVEFORM | ♥ 1 | Nice entry! It looks really good, nice art style there! :D Loved the trails when the blocks follow you, that feels great! The ground looks cool as well, but it feels a bit too much after some time, like you get dizzy ahah A bit more feedback when you hit/get hit and destroy an enemy would have make it feel even better (like a bit of screenshake). :D And actually I didn't really get what was the use of the bars in the top right hand corner :x But still, great entry, congrats! :) |
| Dec 9 19:53:12 | 21m 50s | Super Trader 64 | ♥ 3 | Really surprising (in the good way) entry! By that I mean I really like it! :) Great use of the theme, and well polished game! I like the way you move the camera, and the graphics, it suits well what you were aiming for! The only "downside" is that it takes a bit long to get to the end, I think having a bit less a veggies/fruits would help :) And congrats for handling the exchanges so you don't get stuck and can't exchange anymore! Good luck for Reynald's Expedition! :) |
| Dec 9 20:35:12 | 42m 00s | Surviving Christmas | ♥ 1 | Congrats for your first LD and completing it! The idea suits the theme and pretty well implemented :) One thing that could be improved is the movement of the cameras when the player moves too much out of the camera field, it was a bit too shaky. I took a look at your code, as you move your ball with physics, you should just handle the input in Update() and apply the physics in FixedUpdate(), and as for your camera you should move what you have in Update() to LateUpdate() so you're sure to have the correct position of the player when it is called. :) |
| Dec 9 20:42:38 | 7m 26s | Drift Punk | ♥ 0 | Awesome entry! Love the interpretation of the theme, the graphics, the environment, and how polished it is, really great! |
| Dec 9 20:52:52 | 10m 14s | POKED - be social | ♥ 2 | Awesome entry! Really fun to play, that's great you could have put that much content! The cactus is the best :p |
| Dec 9 21:08:35 | 15m 43s | Lore Finder | ♥ 1 | Pretty nice entry! It was fun to go around, finding your way through with each ability you unlock, doing a bit of backtrack and so on! Interesting adaptation of the theme as well :) |
| Dec 9 21:27:55 | 19m 20s | Maurim: Unepic thief | ♥ 4 | Really nice, art looks definitely great, and the use of the theme is pretty good! I guess it has already been said but the AI can walk through the walls and some sprites go over the player, otherwise it's all good! Just a bit more polish could be done, like having the sprite of the player flashing to white when you're hit for a visual feedback, and maybe a meter to show how much you have in your bag to judge a bit better how much you should take. :) Congrats for this entry! |
| Dec 9 21:38:03 | 10m 08s | Maximum Borkdrive | ♥ 0 | Really cute art style and original use of the theme! Just one thing about the controls, it was a bit weird for me that the look of the dog was depending on the mouse instead of the walking direction, and having a target to represent the destination of the dash could have been nice too :) Cool entry! |
| Dec 9 21:45:24 | 7m 21s | Interview at Cacophony | ♥ 3 | Super interesting entry! It was a bit too hard to me but still was quite fun ahah It's pretty nice thought to keep the correct instruments selected! I think being able to select instruments when the song is still playing could be nice too :) |
| Dec 9 21:51:32 | 6m 08s | SUPER COP HERO | ♥ 0 | Really great entry, super well polished. The one hit death is a bit harsh imo, but I guess that's part of the game :D Congrats for this game! :) |
| Dec 9 21:56:53 | 5m 21s | Bucketneers | ♥ 4 | Pretty good game! :D It's nice to see some local multiplayer game too! Love the graphics and the use of the theme! Super nice as well to have this intro screen to explain the game :) The sound effects set a nice mood too, it fits good all together! I can see a more complete game out of that, with like some events happening ingame, some other gamemodes etc.. :D |
| Dec 10 09:09:47 | 11h 12m | BetArena | ♥ 1 | Really nice idea you had here! Great execution as well! I like as well how you interact just by moving on the correct cubes, like no UI involved. Just one thing I noticed, is that the particle effects/bloom when you move in the starting zone is a bit too much. Great entry! :D |
| Dec 10 09:22:22 | 12m 35s | Iglu | ♥ 2 | Cool entry! :) Controls were nice and I liked the art style/environment. As you noted, it's a bit difficult but still manageable! |
| Dec 10 09:38:42 | 16m 20s | Hebe the ScOre Hunter | ♥ 1 | Pretty good execution! The mood feels good too. :) It was nice to go around, trying to get the ores you need, but at some point it got a bit frustrating when too many robots chased you, and quite fast as well to the point that when they came from the bottom part of the screen and that you go down, it doesn't give you enough time to react and they steal you almost instantly. |