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| Timestamp | Since previous | Game | ludipe's comment | |
|---|---|---|---|---|
| Dec 4 23:57:46 | NoteBoy | ♥ 1 | Liked the concept, thought it was quite fun. I managed to hold up until I had four guys to take care of (though this was super hard using a trackpad). As somebody else said before, input felt laggy and frustrating. Mostly because the event that triggers jumping is releasing the mouse button, switching that to the "on press" event should improve the input. There are a couple of tiny rough details about how input works, but that's the most annoying one. I played on a laptop using my trackpad, so it was extremely hard to go from one character to the next in time, perhaps it'd be cool to assign each character to a key (maybe even change them everytime) instead of using the mouse. These are just some minor details to polish the game, keep up the good work! :-) | |
| Dec 5 15:51:07 | 15h 53m | Zealot | ♥ 1 | I had seen gifs on twitter and decided to give it a try. Really liked the game, it's super fun, good work! :-) Some notes on it: - As others said, you need to zoom out to choose difficulty on smaller screens. - I like that each player gets different cards, but it's too hard to balance a game like that. The priest is the best card (cause destroying cards or stealing an already-placed priest isn't as effective), so having more priests than the other is already a great leverage, maybe at least both players should have the same amount of priests. - AI works great and the customization is highly appreaciated. - Would love to play this on local multiplayer (if this is already available I missed it). AI is great but, once you find a working strategy, it's usually easy to repeat it; something that wouldn't happen as often with another human player. - Really cool card design that fits the game. - Overall amazing game, played 4-5 rounds and I'll be coming back to it later. |
| Dec 6 00:36:44 | 8h 45m | Mortal Komba | ♥ 1 | Lovely game, great art and super polished :-) Congrats on doing such a great job. The only thing I missed (and this is a tiny detail) was input buffer. I managed to get to 41 jumps and, when the rope goes too fast, you press a key to jump but the character doesn't jump because it's gonna land in the next frame. It'd be great to have some kind of buffer that autojumped if I land on the floor a few frames after pressing jump, the same trick is used with platform games all the time. But, as said earlier, that's just some minor polish thing. You did an amazing job! :-) |
| Dec 9 12:13:48 | 83h 37m | Rebel Call | ♥ 2 | Liked the concept of the game and the overall presentation, using that parallax to make buildings look taller looked great. - I think the abstract representation fitted the theme really well. - The levels were pretty linear, so speedrunning through them felt the natural thing to do. The game's description encouraged me to revisit citizens but that didn't feel like the optimal strategy. - It was super polished, I didn't find any bugs. - The core gameplay seemed to need an additional mechanic to feel complete. Could be interesting to take this project and experiment adding new mechanics. It's a very solid entry. |
| Dec 9 12:40:54 | 27m 06s | Drift Punk | ♥ 3 | Super solid entry, I've been playing it for a while. Congrats on doing such an amazing job! :-) Some more notes about it: - Art direction and music were superb. - Hooray for crazy taxi-like games. - Thought it was pretty polished, didn't find any major bugs. - The waypoint thing is always problematic in driving games. One smart solution (that Crazy Taxi already did) is show you a picture of the place you're supposed to go (hotel, restaurant, church, etc). After a few games you pretty much know the city layout, so knowing the place where I need to know is even more useful than an arrow that tell me when to turn. - The game was a bit laggy on my laptop, but that's probably because it's already a bit old. - Controls didn't feel really tight for me, maybe the bike should be heavier. - I was impressed with how charming the city felt for a jam game, I was expecting something more generic. |
| Dec 9 18:24:49 | 5h 43m | Potion Commotion | ♥ 2 | Hi there! Solid entry over here, congrats on finishing such a nice game :-) Here are some comments about it: - Controls weren't super tight but still pretty impressive for a jam. - Level design was simple but it still works pretty well. I like how you eased backtracking to the central area. Avoid placing colliders on top of the character's head before jumps, those are always quite frustrating. Also avoid placing blocked areas within reach (people will try getting there). - Liked the cellshaiding effect, the palette worked but maybe there's too much grey stuff on screen. - It's rather polished, I didn't run into major bugs. - It's a solid game, perhaps its weakest point is that is lacking any kind of twist. It's polished and nice, but there isn't anything new/personal that catches the player's attention (in terms of gameplay, art or narrative). |
| Dec 9 19:51:42 | 1h 26m | Temple of Greed | ♥ 1 | That was a pretty solid platformer, couldn't finish it cause I got the beginning of the game after opening almost every gate (missed the brown one) and for some reason I couldn't climb up ladders again and got stuck. I thought is was pretty fun, here's some thoughts about it: - As said before, controls are pretty well-made but making players double tap to dash should be avoided. - The artstyle was charming, though stages and character/items didn't seem to fit that well together. - UI was a bit hard to read. - I was confused about which artifacts openned which gates. - It was pretty fun and engaging. Don't know if it needs more hazards or I just play too many platformer games. - Only found one major bug (the one that kept me from finishing the game). Putting that aside, the game is quite polished. |
| Dec 11 00:23:27 | 28h 31m | The wreck of the Pulstar-VIII | ♥ 0 | Super solid entry, congrats on finishing it while taking care of your students! Thought the game was quite fun, I enjoyed getting to the end. That said, here are some thoughts: - The artstyle was simple but it worked really well. - My first instinct was getting to know these people I was going to kill, but the characters felt quite shallow and asking everybody about everybody was tedious. Making deeper characters would have been hard, specially during a jam. Perhaps reading reports about each member of the crew would have been a more pleasant way of showing more information. Then again, it was a short jam game, super tough to achieve this. - I don't know if you can do this on renpy, but adding some input delay would be nice, I missclicked dialogue options a few times. - I really liked your take on the theme. Once again, well done! :-) |
| Dec 11 21:08:37 | 20h 45m | Eight More Drinks, Please | ♥ 1 | Hey there! Liked the concept of the game, using only left/right to balance the dish was a bit confusing though, sometimes the glass was about to fall in a different direction and it was hard to guess the button I needed to push. Looks like it could be a cool small arcade game. |
| Dec 22 12:26:36 | 255h 17m | Curse of Greed | ♥ 1 | Cool polished platformer. I'm always blown away by this pico8 entries. It was tight and fun. I thought the core mechanic was quite clever, though perhaps it'd be more interesting to have some way to use those coins, that way players would need to take lots of risk-reward decisions. |
| Dec 22 12:31:20 | 4m 44s | Ignorance is Bliss | ♥ 2 | The beginning of the game was a bit slow and painful, that said, it's amazing. I digged a lot the presentation and overall aesthetic. It's also super polished, well done! :-) |
| Dec 28 09:17:24 | 140h 46m | Bunnyfication | ♥ 2 | Both art and animations were super cute. I liked the concept, unfortunately, I couldn't get too far because the "quest menu" icon wasn't working on my PC, it just kept dropping carrots on the ground. |
| Dec 28 09:44:58 | 27m 34s | The Sun Revolves Around ME! | ♥ 3 | I thought this was a really cool concept (plus the art was nice). I couldn't make the rope shorter or longer, might be related to my laptop layout, "weird keys" sometimes don't work on all computers. |
| Dec 28 09:54:12 | 9m 14s | BIGHEAD | ♥ 1 | Fun game, I played it a couple of times. Liked the small details, like the short rotation on the running animation. |
| Dec 28 10:21:58 | 27m 46s | Jazzy Beats | ♥ 2 | Both audio and art were superb. I also liked the concept and the presentation (plus it was super polished). Felt like it needed a little more of depth gameplay-wise, felt like the old punch and run strategy was the only viable solution to win the fight. Anyway, well done guys! :-) |
| Dec 28 10:31:11 | 9m 13s | CalligraTree | ♥ 1 | Wow, this is lovely. Enjoyed a lot playing around and making trees. Super cool. I got a "out of memory" error once but that didn't happen again. I think I'd like the game even more if it was a bit slower, I felt too rushed sometimes. Really solid entry. Well done guys! :-) |
| Dec 28 10:43:21 | 12m 10s | SUPER COP HERO | ♥ 0 | Super fun and polished game. Loved it. Specially like how challenging it was. On my first few tries I only managed to survive a couple of seconds. There's just three small issues I noticed. There's no feedback for the roll cooldown, the quick reload feels a bit unresponsive and I think the "game over" screen should contain your highscore. But that's pretty much all, fun and polished. Super solid entry. |
| Dec 28 11:04:01 | 20m 40s | Famous Knight | ♥ 1 | Cool game. You were able to make a lot of polished content, congrats on making such a solid entry! The game looks quite nice and it's really fun (btw, loved that voice acting). The only thing I didn't really dig was happing to repeat levels to progress. Anyway, it's a really cool and polished game. Well done! |
| Dec 28 11:11:18 | 7m 17s | Running With Scissors | ♥ 2 | Loved the concept and the execution. Art is great, gameplay is fun and it's super polished. Well done, this was such a great game, I'll probably come back later to it and keep playing :-) |
| Dec 28 11:25:20 | 14m 02s | I'm Driving My Truck | ♥ 0 | This was hilarious. Loved the hand-made assets and the music. It was hard and physics felt wonky but it fitted the whole mood, so that wasn't an issue at all. Well done! Had a lot of fun with this one :-) |
| Dec 28 11:37:14 | 11m 54s | INFINITORY | ♥ 1 | The game is quite fun and the concept was pretty interesting. I completed most of the game without dropping a single item, which made me think that maybe there should be more hazards that punished you if you were carrying too many. That would make players have to choose which to leave behind. Congrats on doing such a polished entry. |
| Dec 28 11:46:15 | 9m 01s | Sheperdy! | ♥ 0 | Fun game, though it was quite cool. You managed to implement a lot of different mechanics and levels. |