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TimestampSince previousGameLMB's comment
Dec 4 23:28:15 Life is money ♥ 1 I'd call your submission more a work of art (social critique, perhaps) than a game. I can enjoy it as such, but I can't really see it as a game per se. It is well done. Nice graphics. Sound fits well (repetitive, which makes sense in this case). Certainly moody.
Dec 4 23:53:42 25m 27s Barreus ♥ 1 I liked the field of view variation: it's a less obvious way to change the difficulty! Graphics are nice, but I really enjoyed the music I found it a bit too difficult for my taste. I had difficulty especially with the jumps. I could not find any obvious bug, which is always a good thing. The default key mappings were very hard to use for me, but I could easily configure the way I wanted. BTW, Linux version works, thanks for providing it!
Dec 5 00:08:09 14m 27s #realfeel ♥ 1 Disturbing, indeed :-) Cute graphics. Audio works really well (most of the disturbing feelings comes from the audio). It's short (as announced). I played it twice, which means I must have enjoyed it at least a bit ;-)
Dec 6 00:16:29 24h 08m Cowquest ♥ 0 A very solid submission! Feeling like a "real" game, not a jam development. Pretty graphics (including animation), nice sound, quite fun to play. Humorous, too: the cow talk is great! I had some trouble with aiming (maybe the collisions aren't fully tuned, maybe I am just a bad player). At one time, the timer stopped to count days and no more enemies spawned. Other than that, I found no bugs. Great job, I am impressed! :-)
Dec 6 22:22:22 22h 05m Team or Greed? ♥ 0 I liked the idea very much, very good use of the theme! Sound effects were funny! Multiplayer support was a nice touch! When playing, what missed most was feedback. Am I being hit? Did I hit him? The information is on the screen, but it's hard to look at my HP meter and at the play field at the same time. As you mentioned, "hitreg" isn't perfect either. I believe that if you improved these two points (feedback and hitting), the player experience would improve a lot!
Dec 6 22:52:24 30m 02s Be Fit! ♥ 2 The hunger x fat conflict was a nice idea, though I found it *much* easier to "die" of hunger than of fatness. Suggestion: add some information about how hungry and how fatty I can get before dying. You don't even have to use fancy bars, just showing "Hunger: 25/100" would work. These things helps us players to understand what is going on and what we must prioritize. Music is very good! :-) All in all, a nice simple game.
Dec 6 23:21:11 28m 47s Wormhead ♥ 2 I was sure that was going to hate this game. It has so many elements of games I tend to dislike. Half an hour later I was still playing it and having fun! Really nice, things really worked well together! My only suggestion: better instructions. It took me some time to understand those colored circles around the flying pieces. And perhaps the music could be less repetitive. I kinda liked it, but after 15 minutes it starts to not feel nice anymore :-) Anyway, congratulations! Nice execution of a simple concept that worked very well for me. **Update:** Just read your comments about planned-but-not-included features. Go for it! There is a lot of potential here!
Dec 6 23:41:25 20m 14s Dream Roamers ♥ 1 A nice, well polished game! You have all it all: interesting (if simple) gameplay, very good music, graphics that work, even a background story. The quotes were a nice touch (that one about Michael Jordan made my day :-) ). I found no bugs either, solid implementation. Congrats!
Dec 7 00:23:54 42m 29s Unhealthy Dungeon ♥ 1 I basically agree with @rngsilvercraft: the idea is nice (that's really a good interpretation of the theme), but the game is too short. I found the jumping a bit unnatural and I found no use for shooting (perhaps you just ran out of time to make it relevant -- this kinda happened with me :-) )
Dec 8 02:07:19 25h 43m Beehaven ♥ 1 Me reading the instructions: "Jump?! This is nonsense, I am a bee!" Me, a minute later: "Oh." Cute game.
Dec 8 02:16:28 9m 09s Flight of the Shaperate ♥ 0 Shooters are not exactly my cup of tea, but I recognize that overall you did a nice job here. I mean, it looks like a complete game. My greatest difficulty was understanding was on the screen (should I take that colorful flying thing or should I shoot it? :-) ) The demo mode was a very nice touch! Arcade feelings :-)
Dec 8 14:39:39 12h 23m Cat Clicker ♥ 0 Good graphics and music, nice idea. I had the same issues mentioned by @thijs-tak, but just leaving the screen in its default size seemed to help a lot. I had some difficulty to understand what was going on. The ghosts for example? I suppose these are the ghosts of dead cats, but I couldn't understand why my cats were dying (in fact, I saw many more ghosts than I ever had cats, so perhaps they are not the ghosts of my ex-cats). I also believe there is a bug: often, when when I click in a cat, it seems to gets sold (I thought I had to drag them to the "sell box"). The tutorial was a nice addition, as were the quests. They help to give the game a "real game" feel.
Dec 8 15:07:07 27m 28s Drug It: There And Back Again ♥ 2 Hey, moral questions aside, this was a nice entry! Very good interpretation of the theme. I wished there were more cards, as it became repetitive after a few playthroughs (yeah, I know, the 72h limit :-) ). Anyway, well done: nice graphics and no bugs. Very different from the kind of games I usually play; it was nice to have to have some contact with this genre.
Dec 8 15:44:25 37m 18s Mizu ♥ 1 This one was fun to play! Congrats! Music was good, graphics too (in their own way :-)) A nit glitchy here and there, but overall runs nicely and is bug-free. Funny idea, too! One of my favorite entries from the compo!
Dec 8 17:37:43 1h 53m unrogue ♥ 1 Entertaining, nice! :-)
Dec 8 18:39:36 1h 01m Just Fishing ♥ 0 Cute, simple, well-rounded game! Graphics and animation are top notch! Music worked pretty well, too (I didn't knew about Wolfram Tones!)
Dec 8 19:16:24 36m 48s Hot & Cold ♥ 1 That was a neat idea! I liked the way it started, with the little back story/tutorial. Too bad it was so short. It ends when it should be really starting! Please consider spending some more time on the concept, it got potential!
Dec 8 19:39:02 22m 38s Hats On! ♥ 1 Not my usual cup of tea, but fun to play casually. Sound is quite good. I enjoyed the variety of hats, which not just look but also feel different from each other. Solid, simple game, congrats!
Dec 8 19:56:48 17m 46s Puzzle Progress Prototype ♥ 1 Puzzles aren't really my thing, but it seems to be some nice ideas here. With some polishing, could be fun to play. The main points for improvement, in my opinion should be the controls and the graphics (even if you keep using placeholder graphics, try to make their meaning somehow more clear; I was constantly thinking things like "is this thing an empty space?")
Dec 8 20:24:31 27m 43s Multiple Escapees ♥ 0 There are some bugs, as other commented. But, hey!, well done! I like how you found a simple mechanic based on a few elements and then explored these elements in different levels (I kinda tried to do this in my entry, but ran out of time to really explore the possibilities). Had some fun playing it, even though these puzzle-ish games aren't much of my liking usually.
Dec 8 20:42:29 17m 58s Oh no! Humans! ♥ 0 That's a nice idea, very fitting to the theme. Graphics are superb and the sound is also very good. But I found the game itself a bit lacking, it didn't entertain me for too long. Felt like if my actions and choices didn't really had much effect on the outcome. You are clearly creative and have the talent to make a nice looking and nice sounding game! On your next attempt, aim for developing a more compelling gameplay -- you may achieve something big!
Dec 8 21:47:51 1h 05m Mo' Gold, Mo' Dragons ♥ 1 Nicey :-) Controls were a bit strange at first, then I kinda got used to them (though not completely). Simple concept that worked well in practice. Now, this is a matter of personal taste, but for me the game fits in a rather uncomfortable place: it feels too simple to make me want to spend more time on it, but too hard for me to enjoy it as a casual game. Anyway, that's just me, and I recognize that many people will find it more enjoyable than I did (and just to be clear: I didn't dislike this game! It's nicey :-) ) Music is pretty solid. The dragons behavior is interesting (thanks for the technical information about it -- long-time Reynolds fan here!), though perhaps the source of the difficulty I mentioned above. I missed a stronger connection with the theme, though.
Dec 8 22:32:28 44m 37s Escape the Lab! ♥ 0 A good entry, I played 'till the end! Loved the alien graphics and sounds of aliens being rescued. The music works very well, too. Another really nice thing: for a 48-hour development, you ended up creating a good number of different levels, each of which feels unique (this gives a feeling of "this is a real, complete game" that I only dream to achieve in the future). Has a few glitches, all very forgivable given the short development time. Regarding the theme: surely follows it, but (in my opinion) not in a "surprising" or particularly creative way. All in all, kudos for you!
Dec 8 23:07:46 35m 18s Oh no! Zombies! ♥ 2 The best one I tried so far in terms of fun! As others have pointed out, achievements tended to get on the way. Also, I found it a bit hard to switch weapons (or, at least, to select the weapon I intended to -- hmm, the more you have... OK, I guess I can forgive this). Thanks and kudos for making this one! Very nice!
Dec 8 23:23:04 15m 18s Cute invaders ♥ 2 I like the "multiple tamagotchis" concept, this new for me. I would prefer to have some goal, though. Thanks for sharing some technical details, too -- and congrats for using real equations! I think devs nowadays tend to just use Booleans and IFs everywhere. Some simple equations can enrich behaviors quite a bit!
Dec 9 17:27:28 18h 04m The Dark Castle ♥ 1 Quite entertaining! I've spent a good deal of time on it and still plan to play through it some more times. Great mood, sound and graphics help to build tension. I see the relationship with the theme, but it I think it is only marginal. Nice job, thanks for making it!
Dec 10 03:38:07 10h 10m Ninjitsu Conservation ♥ 0 I had some moments of fun playing it. Not bad at all! It's quite challenging: I completed it, but it is on the limit of difficulty I'd usually find acceptable. I liked that the enemy ninjas have two different weapons. Implementation is solid, I found no bugs!
Dec 10 16:26:39 12h 48m Shopping with mummy! ♥ 0 Nice graphics and idea, but really hard to control! Also, for me it seems that "A" (shouting to kids) doesn't do anything. Could become a fun game to play with a little polishing.
Dec 10 23:05:17 6h 38m TARJECTORIES 2: Mo' Planets, Mo' Problems. ♥ 0 Simple, effective and entertaining! I think it is only marginally related with the theme, but for sure you did a nice job!
Dec 10 23:37:34 32m 17s Farmland Invasion ♥ 2 I also found the controls a bit cumbersome, but I am on the team of those who don't like to move with keyboard and aim with the mouse (many people seem to like it, doesn't work for me -- not in 2D, at least). The concept of getting fatter and slower as you eat is very interesting: basically, there is trade-of in taking power ups :-) Oh, and nice graphics!