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LMB

Feedback comments for LD41

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TimestampSince previousGameLMB's comment
Apr 24 00:48:45 Arbust's Revenge ♥ 1 Beated it! I find the camera angle a bit awkward initially. As @incobalt, I spent some time looking for the wizard -- until I understood it exists in a different place (so to speak). The music was nice, created a good mood. Very stable, I didn't see any glitches.
Apr 24 22:20:32 21h 31m Drift'N'Run ♥ 1 What a cool game! Loved it! Graphics are not terrible. Or maybe they are, but they tell what they have to tell very clearly. The car physics is very nice (except for the reverse as others mentioned). The levels are really well-designed, nicely progressing as new gameplay elements are introduced. One little suggestion: if the game is completely played with the keyboard, please don't make me reach the mouse whenever I die just to try again. (I least, I couldn't find a way to go through the "you are death" and "play again" screens with the keyboard. -- oh, looks like @radical-dog suggested this also :-) ) Congrats! Nicely done!
Apr 25 00:35:11 2h 14m Line 'em Up ♥ 1 I am not a puzzle guy, but I can recognize you achieved something nice here! Nice mechanics, nice implementation. Here are some thoughts that might help to improve: first, this game has a very high mental load, so to speak. There are four radically different weapons, action is reasonably fast-paced, you have to walk around the playing field, aim and fire... it is a bit too much for me (but then, I not a puzzle guy). Another point: I personally tend to hate those controls in which you move with the keyboard and aim with the mouse (works nicely in FPSs, but not in other genres, in my opinion). Perhaps aiming with the keyboard (I mean, shooting in one of the eight directions you can face) could work better (as bonus, would reduce the cognitive load on the player a bit).
Apr 25 01:12:16 37m 05s 土星の台頭 - Saturn Rising ♥ 1 I found it a bit confusing to play, but the idea is actually very nice. I mean, the way the world is interpreted both as a sideway and a top-down view is quite cool. I also like the idea of controlling different characters with different skills (reminded me of The Lost Vikings, in this sense :-) ) Perhaps my mains suggestions would be improve on the feedback to the user. There is a lot happening in your game, but it is not clear to the player. For example: it is not evident when the player characters are being hit by the enemies. Some sound and visual feedback would help here. An even simpler example: the energy bar on top: simply adding an "Energy" label, or some kind of icon (a battery icon? or a lighting icon maybe?) would make it instantly recognizable as an energy bar. If you find a way to make the game easier to understand from the beginning (maybe an initial tutorial level?) and with a good deal of polishing (which takes time, I know!), you could end up with a very enjoyable experience!
Apr 25 22:50:23 21h 38m Shit Country Sweeper ♥ 1 Maybe it's just me, but I didn't see a very direct relationship with the theme. That said, *very* fun to play! (And a solid implementation, I didn't spot any bug or glitch!)
Apr 26 00:46:56 1h 56m Similize the Savages ♥ 1 Very, very nice game! Fun to play, nice plot twist, really nice simple graphics. Wonderful animation, really! Music is excellent, too. And I guess I learned with you a thing or two about how to make a player know what to do :-) Very solid compo submission, kudos for you!
Apr 27 01:30:11 24h 43m Shootanoid ♥ 1 Nice game, fun to play! Unlike someone else, I actually liked the high rate of fire: it brought a kind of strategic element to the gameplay. Graphics and sound worked well, too! Solid game, thanks for publishing it! Oh, just one negative point: I actually finished all levels, but I couldn't read the end screen because I was hitting the button and thus I was immediately sent back to the title screen. Oh, and I guess level 10 is a reference to Space Invaders, right?
Apr 28 22:27:11 44h 57m Idle Matching ♥ 0 I find it confusing, I am not really sure what to do. Please consider adding some instructions to the game description.
Apr 28 22:48:00 20m 49s Whack-a-Rat ♥ 1 First, I agree with @geeitsomelaldy, I wouldn't consider the game as mix of something with "resource management", as this is really just a simple mechanic. Now, the game itself isn't bad at all. It is simple, but was entertaining for some time (I managed to beat the game, it gets kinda hard near the end). Interesting note: I never heard about "Game and Watch" before, I guess I never saw any of those here in Brazil. But we had similar things, which we called by names like "minigames". After a few seconds playing your game, I thought "hey, this is inspired by minigames!" So, look like you were successful creating the feel of those old portable games. Same look and feel and sound.
Apr 28 23:02:02 14m 02s Fishy ♥ 1 The game has brought a nice nostalgia feeling, but I got bored after a short time. With more options of what to do it would be more enjoyable. (For example, buying better, more expensive equipment or baits that increase your change of getting more expensive fishes, or that "unlock" bigger, more expensive fishes.)
Apr 28 23:14:53 12m 51s The Matter at Hand ♥ 1 Puzzles are not my kind of game (I played maybe through six or seven levels), but as far as I can tell, this is a very solid entry. You have a simple game mechanic and explored it in interesting ways. I liked the level design, with some simple levels introducing new kinds of cards before using them in more complex ways. Graphics are cute, music works well. I can see people playing this kind of game on their phones or something like that. I am afraid I don't have any useful suggestion for you, but congratulations! A very polished game!
Apr 28 23:27:50 12m 57s Card Runner ♥ 1 Interesting casual game, not bad for 15 hours. My major gripe is that the level and the cards appear to be generated at random, without any link between them. I mean, often it felt as if luck was the major factor to have higher scores.
Apr 28 23:59:18 31m 28s The Tactical Trio ♥ 1 Nice idea, worked well!
Apr 29 02:21:32 2h 22m Adventure Defense ♥ 1 Had fun playing it! (Though I'll probably get an RSI for all that clicking 😛) If I understood correctly, you spend well less than 48h to develop your game, which explains the lack of polishing here and there, but overall the game is really well-made. My main concern is probably that when I am on the field collecting resources I lose the sense of what is happening back home. Maybe that's part of the idea (I felt indeed a bit anxious to return and see how things were going there), but I didn't enjoy this element very much. But great game, really! Congrats!
Apr 29 02:39:27 17m 55s Email Fishing: A Tower Defense Fishing Simulator ♥ 1 The idea is very nice! I enjoyed playing it for a while, but then was flooded by the torrent of emails... this was overwhelming. Made me think of the poor life of all the people who work filtering email in real life 🤔 😛
Apr 29 15:30:14 12h 50m Harvest Royale ♥ 1 I think this was a interesting way to combine the tho genres, I enjoyed playing it. I was another one of those who kept clicking on the icons to select the tools. I would have enjoyed keyboard-only controls. Graphics worked well for me. I liked the mini map, too, was quite helpful. As you said yourself, there are one or two things that feel unfinished, but the game is cool nevertheless; I believe this is largely because the concept is solid. Congrats!
Apr 29 15:50:34 20m 20s Run from the hangman (Renegade) ♥ 0 This was a nice idea, and the implementation isn't bad either (especially considering that you were learning the tool along the way). I liked those mountains in the background! What I found most difficult (in the annoying sense of the word) was the jumping. It was too hard for me to get into the desired platform. I ended up staying mostly in the ground.
Apr 29 16:17:49 27m 15s Click Race ♥ 1 Ignoring the fact that I personally just hate these clicker games, you did a quite nice job here! Graphics look really good (I love the style!), there is a good level of challenge, the genres are well-combined, controls are pretty good (it's hard to make jumping feel good, you did well in this regard!). The game feels a bit "flat" to me; you know, just buy the platforms and jump, it always happens in the same way. Others suggested diverging paths for the platforms: this would be a possible way to inject some more life to the game. Other than that, a good game. Apart from the lack of sound, looks like a finished product.
May 2 22:04:15 77h 46m Physics Fighter ♥ 1 This is ridiculous in the best possible sense! *Really* liked to play it! It lacks some polishing, as you said (like, how much energy do I still have?) and is short. But other than that, a very interesting concept that worked well. Graphics are nice enough (probably better than "nice enough", actually), the animation is pretty good, the music is great and fits well into the game. Great job!
May 3 23:58:09 25h 53m Tumblenaut ♥ 2 A nice, fun little game. Nice graphics and sound. My only suggestion would be to make that starfield in the background to move slowly to indicate that the poor astronaut is moving. Ragdoll-like physics for the astronaut would perhaps be fun to see (but I guess this wouldn't add anything the game itself).
May 4 00:09:35 11m 26s Monster dress up game ♥ 0 Funny crazy idea! Thanks for sharing! (Side note: I believe in the compo you are supposed to create all the game assets, including music, even if you opt-out of the "audio" category).