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| Timestamp | Since previous | Game | Jezzamon's comment | |
|---|---|---|---|---|
| Dec 13 04:46:01 | Alien Overflow | ♥ 3 | Congrats on a your first Ludum Dare! Some tips: You need more player feedback for health, and like, what enemy Graphics could use more contrast, the enemies were hard to find. Perhaps pick a color palette (or looking at screenshots of games and seeing what colours they use) could help | |
| Dec 13 05:00:40 | 14m 39s | Junk | ♥ 1 | Brilliant idea! *Curse you finland for the mess you left me!* Great game, just missing sfx and maybe some visual polish. There's a lot of great tools for making sfx (e.g. sfxr) so hopefully next time you can make time to put some in! |
| Dec 13 05:02:06 | 1m 26s | Intelligent Fireball Cleanup Detail | ♥ 0 | If you make a unity game, consider adding mac/linux/web builds! I couldn't play it sadly :'( |
| Dec 13 05:02:37 | 31s | Deleted | ♥ 1 | Mac build? |
| Dec 13 05:10:25 | 7m 48s | Dead Weight | ♥ 2 | Good stuff! Great flavour text, including the stuff on the entry page! Don't have any significant suggestions here, pretty excellent all round |
| Dec 13 05:29:19 | 18m 54s | Crazy Snake | ♥ 0 | Great idea, great execution! Impressive for a compo game! |
| Dec 14 01:39:16 | 20h 09m | Cat Basket | ♥ 0 | Alright, the squads all here, time to kill some ghosts cats.png It seemed like the strategy is to not kill any of the ghosts and just run past them so that new ones don't spawn? |
| Dec 14 01:39:55 | 39s | Save Your Gold | ♥ 0 | Any chance for a mac/webgl build? |
| Dec 14 01:42:03 | 2m 08s | Trial of the Doggo | ♥ 0 | aw... windows only :'( |
| Dec 14 01:45:03 | 3m 00s | Bee Rush | ♥ 1 | Yep, mac build is broken I think. This is what I see: Screen Shot 2017-12-13 at 17.44.45.png |
| Dec 14 01:53:14 | 8m 11s | Bo Jackson in The Temple of Ming | ♥ 1 | Cool idea! But I think it needed some difficulty balancing, and some specific goal to reach. Maybe if there was levels that got progressively harder? |
| Dec 14 01:54:44 | 1m 30s | Fuurbal | ♥ 1 | There are some better hosting options than Mediafire. A great one is itch.io, that one doesn't bombard people with adds or popups. It'd be nicer if you used something like that :) |
| Dec 14 02:06:39 | 11m 55s | Loot! | ♥ 1 | I'm really good at this game actually |
| Dec 15 02:23:48 | 24h 17m | Oversize Load | ♥ 0 | hehe fun game. I laughed when this happened. Screen Shot 2017-12-14 at 18.20.11.png Sorry to whoever's packages these are |
| Dec 20 06:40:30 | 124h 16m | Pet Overload | ♥ 0 | Cute game. Music / SFX / Some little animations would make a big different here (not sure if you can do like, squash and stretch in your framework but they're a quick way to make graphics look nice without drawing stuff). Also, here's how you do movement: Store the state of each key, when it's pressed be like `leftKey = TRUE` and when it's released by like `leftKey = FALSE` and then have some code run every frame and be like `IF leftKey is TRUE then like character.x -= movespeed`. And if you're feeling fancy / want it to look nice you should actually make that accelerate instead of instantly change, but that's the general idea |
| Dec 20 06:52:19 | 11m 49s | Rabbits Rains From Above | ♥ 1 | Hey if this is a unity game you could try making a mac build or maybe a web build? More people play web games :) |
| Dec 24 06:50:06 | 95h 57m | Too Many Rules! | ♥ 0 | For Compo games you're meant to upload the source files (although it's not a strict rule). But that would help with the "dont have access anymore" thing :P |