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Feedback comments for LD40
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| Timestamp | Since previous | Game | icxon's comment | |
|---|---|---|---|---|
| Dec 5 22:26:01 | Fatal nightmare | ♥ 2 | Great art style and atmosphere. I wonder how does phaser handle bone-based animation, it looks so smooth here. The last fight was intense, but I found a small exploit I guess, here is my playthrough: https://www.youtube.com/watch?v=VqoUE5vDYoM Отличная работа, ребята! И круто что на фазере. :) | |
| Dec 5 22:43:23 | 17m 22s | GutsBounce | ♥ 0 | Somehow I was able to dash outside of the screen: 2017-12-06 01_41_09-game.png |
| Dec 5 23:18:27 | 35m 04s | Neon Hell | ♥ 2 | That's some kind of senior level shaders work, awesome. Could you do some dev-posts related to this topic? I'd like to see more gameplay variance and progression. Some 'rest' moments between levels/waves as well. Here is my playtest: https://www.youtube.com/watch?v=Fnz_TJEq7RA |
| Dec 5 23:43:21 | 24m 54s | Loot & Looter | ♥ 1 | It was a great moment when I understood how beat the level. So much fun 😃 But now I wonder is there any way to make another kind of levels for this gameplay. What ideas did you have for it? Here is my playthrough (please don't laugh): https://www.youtube.com/watch?v=ut5oeB1XeQg |
| Dec 6 22:51:40 | 23h 08m | ... | ♥ 1 | I should say... this is the hardest chicken parkour simulator I've ever played. The first impression and art style are well done, but I really bad at this game. Difficulty curve must be improved, in my opinion. Just look how my struggle is real 😃 https://www.youtube.com/watch?v=VjluKYKqsm0 |
| Dec 6 23:24:37 | 32m 57s | A Platformer for Ants | ♥ 1 | Impressive game. Nice controls response and level design. And I like the Post Mortem version too. Here is another playthrough: https://www.youtube.com/watch?v=tSHsPT1yBGE |
| Dec 6 23:59:34 | 34m 57s | House Party | ♥ 1 | Controls are bit unresponsive but I like the way gameplay goes. May be you should add more game modes (like racing, king of the hill, survival?). Here is my playtest: https://www.youtube.com/watch?v=EOm84rj76i8 |
| Dec 7 00:22:19 | 22m 45s | Birds Birds Birds | ♥ 0 | At first I thought player should "lure" and balance the birdies on the car, not shoo them. But then I got it 😃 It was fun to play, thank you! 2017_12_07_03_17_52_.png |
| Dec 7 00:48:28 | 26m 09s | Time is Bad | ♥ 1 | Challenging and hard. 40 seconds worked for me for the first three levels. V-sync issue was a bit annoying, is it possible to configure it? |
| Dec 7 21:42:42 | 20h 54m | Kritter Keeper | ♥ 5 | I think it should have some "relief" moments when number of creatures will decrease (e.g. zookeeper sells a bunch of them or they just become adult and move to another zoo section). Something like levels or just a non-linear difficulty. I like the game appearance and sound effects. Here is my playtest: https://www.youtube.com/watch?v=J6zy5JCkitU |
| Dec 7 22:09:41 | 26m 59s | Space Defender | ♥ 1 | Screenshot reminds me Osmos, but this one is different for sure. Really nice visual effects. You definitely should add bonuses/power-ups and some mini-bosses (that will not fly into the sphere, but spin around). 99 score |
| Dec 7 22:37:11 | 27m 30s | MEGA | ♥ 1 | I wonder.. was it AEOS easier to make than this one? I should not mention obvious things (in your TODOs) and I love the art style and reference. I'd recommend to think how to utilize the main mechanic even more, e.g. player has to move some boxes over platforms to complete the level and this will also be affected by the carrying capacity; or it should transfer some resources (burgers? gold?) across the level from point A to B, so player will need to decide whether take more ammo and less resources but it will require additional run OR take less ammo and all the resources but this will be more challenging but less time-consuming. Here is my playtest: https://youtu.be/W15ai-dqEfQ |
| Dec 7 22:49:22 | 12m 11s | Autonomous | ♥ 0 | I've got an error when my metall collector tried to attack the alien scout: ``` ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_sh_basic: Variable obj_sh_gas.attacks(100017, -2147483648) not set before reading it. at gml_Object_obj_sh_basic_Step_0 ############################################################################################ ``` The game looks interesting. I didn't get two things at the first try: 1. You need to sent miners to collect resources 2. You can build more miners in the main base. But now it looks so obvious 😃 |
| Dec 7 23:23:04 | 33m 42s | Crystalien: Mega Blastar | ♥ 1 | Pretty nice visuals. I'm fine with the tank controls. But I'd like to see more powerups like missiles, lazers, etc. More mayhem with a particles party! Here is my playtest: https://youtu.be/bZmHTmOoBuU |
| Dec 8 13:15:12 | 13h 52m | Slime's Guardian | ♥ 1 | I like the idea of shadows which are danger to the character as well and you have to 'reload' them. I think the controls might be more responsive if remove "stop on shoot" and add an ability to speed-up / dash (e.g on 'shift') with some small mana-cost. |
| Dec 8 14:19:29 | 1h 04m | Super Mailman | ♥ 1 | At first it was easy to🏅play. But then I🎖noticed something strange🥇on the UI. I tried 🏅to keep🥈playing🏅but🎖🥉it got🏅harder🥈and harder to🎖navigate. Nice🥉🏅touch on the🥈theme.🎖😄 |
| Dec 8 15:06:43 | 47m 14s | Glutonny | ♥ 1 | For some reason moving speed to right or down is twice slower than left or up. Also, I got stuck in this state with the music being disabled (but is was possible to move a bit): 2017-12-08 18_04_26-Gluttony (LD40).png |
| Dec 11 19:43:09 | 76h 36m | Wizard Castle Defense | ♥ 0 | Hi there. It would be easier to just activate/deactivate spells with 'qwe' and then apply them with LMB, without any need to use 'space'. E.g., player sees fire+water enemy -- presses 'q' -> presses 'w' -> attacks with LMB -> enemy destroyed. Water+water -- presses 'w' -> attacks once -> presses 'w' again -> attacks -> enemy destroyed. Color scheme and texures are nice. |
| Dec 11 20:03:15 | 20m 06s | Pew Pew Twin Stick | ♥ 0 | For some reason, when two controllers are connected, none of them able to shoot. Both can move and rotate, but not shoot. Any advice? pewpew.png When only one controller is connected -- it works as expected. |
| Dec 11 20:26:37 | 23m 22s | Anti-Loot | ♥ 0 | Why do merchants dissapear after the first visit? Managed to go 243,9 meters. Main character color needs more contrast, I barely can see it on the blue background. More on Graphics -- as a person who can't draw at all (me), I'd recommend to try with pixelart next time. Using something like https://www.piskelapp.com Just a quick example: piskel bug.png Of course, not all people like pixel art 😃 Minor issue: somehow I've got 'Invalid' label attached to my mouse pointer. (see the screenshot) Severe issue: in some cases hero is still slow when inventory is empty and he/she is not on 'swamp' zone but on green one. 2017-12-11 23_16_46-Anti Loot.png |
| Dec 11 21:05:51 | 39m 14s | Friendly Dungeon | ♥ 0 | I've got some performance issues, it seems controls got stuck a bit when there are a lot of lava on the level. I'd recommend to set not only 'Source code', but 'HTML5 (web)' links as well. Otherwise this entry could be filtered out by some game lists (e.g. feedback friends, 'web only', etc.) Didn't notice any audio, so I leave this section unrated. Also, character moves faster if you hold the key due to 'key typed' event, while I think it should have a configurable speed (in your source code) and work with 'key pressed'/'released' only. I like this room 😄 2017-12-11 23_54_33-Friendly Dungeon - Opera.png |
| Dec 11 21:21:47 | 15m 56s | One Fatty Boii | ♥ 1 | French fries are OP! 😄 Completed the game with score: 1300. 2017-12-12 00_18_16-GameMaker_ Studio.png PS: Please add 'HTML5 (web)' link as well. Many filters rely on this link. You can use the same URL for it. |
| Dec 11 21:36:51 | 15m 04s | Last Vengeance | ♥ 1 | For some reason level ends really quick for me with a story dialog (that can't be closed). I can't even move the character for some significant time. Any advice, please? Here's some footage of this issue: bugorfeature.gif |
| Dec 11 21:40:30 | 3m 39s | Robo The Journey | ♥ 0 | Trying to run LudumDare40.exe, but nothing happens. Win10. Any advice? |
| Dec 11 22:29:51 | 49m 21s | Rucksack | ♥ 1 | Very clever game, do love the puzzle part and level design. Also got fps issue when backpack got full. Here is my first playthrough: https://youtu.be/CHdSFZf6aec Got the both rubies on the second one 😃 |
| Dec 11 23:28:01 | 58m 10s | Trashsucker | ♥ 0 | I hope now I'll be better in trashsucking at home. Surprisingly the main mechanic feels really good. At first I thought you can blow trash at enemies as well to kill them. The second assumption was that enemies produce trash (by throwing it or after their death). And the second level seems quite big in comparison to the first one. Here is my playtest (sorry I failed it 🤕): https://youtu.be/p4neEn9zRtk |
| Dec 11 23:58:17 | 30m 16s | Rush Hour! | ♥ 0 | Nice little game. World bound roads are bit expoitable and I'd prefer traffic lights instead of stop signs. But considering this is a COMPO entry -- great result and great art style. I'm a bad driver, I guess? 😄 Bad driver |
| Dec 12 20:47:44 | 20h 49m | Lemonade Stand (a bit cursed one, maybe) | ♥ 0 | Hard to get more than $500, but it was fun to see a lot of people when I set price to $0.25 in a sunny day 😄 lemonade Strange but game window always tracks keyboard events even if it's not in focus. |
| Dec 12 20:53:07 | 5m 23s | ZERO DAY EXPLOIT | ♥ 0 | Yep, it's unfinished, but I like the music though. Good luck next time! 🕹 game |
| Dec 12 21:03:39 | 10m 32s | No more missiles ! | ♥ 0 | That was challenging. I love the voxel graphics, you definitely should add some scenery like trees, rocks, etc. Also I think a crosshair pointer will fit better this kind of gameplay than arrow one. game |
| Dec 12 21:07:39 | 4m 00s | Not Worthy of a title yet. | ♥ 0 | @anton-einarson, I think you forgot to make your game 'public' in 'Visibility & access' settings. ooops |
| Dec 12 21:38:23 | 30m 44s | The Procrastinating Ninja | ♥ 0 | The forest part was the best. I find controls a bit unresponsive; and the background in some levels should have more faded colors to bring contrast to the hero/enemies/battle. forest ninja |
| Dec 12 22:01:28 | 23m 05s | Lamp Bae | ♥ 0 | My eyes right after the game: eyez Rhythm Game is the hardest for me. In some cases score and HP bar can't fit the screen. Lava lamp 💛 |
| Dec 12 22:26:01 | 24m 33s | Bunny Things | ♥ 0 | Things got bad really fast 🐰 Need some type of "Clear all" ability with a large cooldown/cost. Another idea -- ability to sell bunnies by setting special goals like make N money in M time so player will have to decide how much bunnies to keep, to breed, to sell. In this case carrots and special abilities could have money cost as well. I love the art style and green bunny especially. 2017-12-13 01_12_05-Bunny Things.png 2017-12-13 01_11_50-Bunny Things.png |
| Dec 12 23:20:23 | 54m 22s | Super Ploogy Rescue | ♥ 1 | I love the plot, the gameplay, the cuteness. Was able to save only 10 at my first try. You'd be very surprised but your game and [our JAM entry](https://ldjam.com/events/ludum-dare/40/xenonanny) have a lot in common with each other. Here is my second try 😄 https://youtu.be/G9TYqXs5UDU |
| Dec 13 00:13:03 | 52m 40s | The Next Floor | ♥ 0 | Got -12/20. Really interesting and new game experience for me, I will try to get 20/20. Timer is rounded to 0.5 secs which is a huge limitation for a time-based game. It should be rounded to 0.01 seconds and have a visual progress bar as well, I think. Also I've got some issues when clicked multiple times on the game screen (it seems UI menu is not disabled when game is started). |
| Dec 13 00:32:29 | 19m 26s | Dandelion Rush | ♥ 1 | My best altitude is 35 so far. 🌼 I think you can solve 'randomness issue' simply by allowing to jump through flowers from the below (or a special flower type for this?). For some reason this game reminds me good ol' days playing Icy Tower, and I loved that game. Here is my playtest: https://youtu.be/3ZWDwUCh4DE |
| Dec 13 17:20:47 | 16h 48m | Chick'n Invasion | ♥ 1 | Hit detection works a bit strange. And I feel like this game should have some power-ups, like sedative pills, berserk mode, speed boost, chicken magnet, etc. As well as anti-power-ups like chicken mini-boss sumonner, booze (sedative + slow down), chicken armor 😃 Oh, and please add a scythe. Katanas are good, but not that good as the mighty scythe could be. Nice game, my best score so far: 2017-12-13 20_13_48-Chick'n Vasion.png |
| Dec 13 18:09:24 | 48m 37s | Stampede - Run or DIE | ♥ 1 | A fan tool gave more troubles to the main character than to the 'enemies' in my case. I need to find a better stategy for it I think. Really great implementation and it's super fun to play. Here is my first playtest: https://youtu.be/tu2scNLIG-k _Now I'm your fan._ 📸 |
| Dec 15 23:22:42 | 53h 13m | Jazzy Beats | ♥ 3 | Things I liked a lot: - art, palette, animations, easter eggs, hatching shadows. - game menu, ui and overall polish level - MUSIC. It just plays in my head. Other things: - My first assumptios was that I need to hit punches accordingly with a music tempo. - I didn't get what to do in my very first try and failed 4 times in a row. But then I recognized HP bars on top. I'm not very smart. - Combos need more love. ~~Best tactic for now...~~ oh I see a lot of people mentioned it. - Timer flikers a lot since it contains millisecond and aligned in center and font is not monospaced. I'd recommend to adjust the battle system (make combos more valuable, nerf saxy), add some levels and this will be a great full-featured game. Why not? 😃 Here is my playthrough: https://youtu.be/ohMvgubkHNA _Jazzy!_ 🎷 |
| Dec 17 01:04:01 | 25h 41m | Daku | ♥ 0 | @apple-dash, @machocodes, I've got the following error: 2017-12-17 04_00_32-Daku 1.1_Data.png But then I copied all \Daku 1.1_Data content and game started. Can confirm that the second level is blocked in this case. I see the red button thing, but can't interact with it. Also, there is no UI: 2017-12-17 03_56_11-MachoGame.png Is it okay? |
| Dec 17 01:30:38 | 26m 37s | CARnage | ♥ 1 | Things I liked: - Art Style, skulls are nicely done, blood stamps on the car ++ - Difficulty level seems fine (but it could be lower for LD) - Carmageddon, GTA2, Mad Max Hype! - Really fun to play Other things: - Some sounds are bit spiky to my ears (don't know why) - Enemy car are not that bumpy as player's one. They follow their route and really hard to ram them. - My first try was awfull -- I didn't recognize 'checkpoints rule' and power-up that removes blood (it looks like a resistor to me) - I'd recommend to add small unobtrusive arrows to show direction to the next checkpoint and opponents, on edge of the screen. Here are my first tries: https://youtu.be/v9Oaf63FdZU 💀💀💀 |
| Dec 17 01:55:11 | 24m 33s | Molly's Space Nursery | ♥ 1 | @beebo-studios, do you have any ideas/vision how to expand the core gameplay? I find it quite simple and it fits the theme perfectly. But I feel like it lacks some variativity. My first assumption was that I need to use all the toys laying aroud on the level. Like matching them with the characters (sabers for 'wookie', pot for 'plant', rabbit for 'cube-head' and etc.) and moving around. Or it could be a different type of 'needs' where each type has its own icon and key assigned (e.g.: Q - pet, W - feed, E - water). Another question, how many levels are there? Here is my playtest 😄 https://youtu.be/htJh2Xormrk |
| Dec 23 11:20:41 | 153h 25m | Get to the CHOPPA! | ♥ 2 | I didn't get how to open _Cages_ at the very beginning. So I cleared the level first and then saved Niclasses. Coconats are the best. Very fun game 😃 Here is my playthrough: https://youtu.be/n7w6E_XH6uw |
| Dec 23 11:53:33 | 32m 52s | Crimson Recon | ♥ 3 | 20 tries already and counting 😄 It's very hard, but I'm still trying (it's a good sign, isn't it?) That's my favorite LD40 game now. Not sure about humor category though. Here is my playtest: https://youtu.be/D8AU9x9yVr8 |
| Dec 23 13:15:58 | 1h 22m | Bleeding | ♥ 0 | Spiders have a kinda big legs, so it's hard to predict the collision with them, I got hit couple of times when I didn't expect it. Visuals are good, the large bug is just awesome. I'd recommed to add some visual effects when hp is low (<10%) to make a visual feedback to a player so the death won't be unexpected; and some medkits would be nice too. Here is my playtest: https://youtu.be/cybU0oNHYhQ It was fun to play, thank you! 🕷 |
| Dec 23 14:48:03 | 1h 32m | Vroom Vroom Kaboom | ♥ 1 | Just an idea -- this could be a good game for programming/algorithms introduction. Especially if you expand it with something like 'loops', 'conditions' and 'traffic lights'. [Google had one recently](https://www.google.com/doodles/celebrating-50-years-of-kids-coding), but it's more 'visual'. I'd prefer 'L', 'R', 'F' keys as well, so no need to hold shift. Here is my playthrough, first three levels: https://youtu.be/OcEATBX6nNY <>^<<<<><! 😄 |
| Dec 23 19:03:27 | 4h 15m | Radioactive Rumble | ♥ 1 | It's impossible for me to hit space 120 times in 10 seconds 😄 But was able to beat it on medium difficulty. I've got a couple of bugs: 1. Audio is disabled sometimes. 2. Enemy goes bellow the game screen in some cases. I feel a lack of ability to move the character (at least horizontally), but I love multiple consequent punches that give blue stars -- that's really satisfying. Also, why the main character is not an octopus? 🐙 LD40 |
| Dec 23 19:33:19 | 29m 52s | Skulls n' Ladders | ♥ 0 | This hero is so charizmatic! Love it. I feel like this game needs a bit more balance since it's easy to kill sculls when you have a lot of coins, I'd expect some moments when player has to throw all coins away to be more stealthy and progress further. Rare immortal skulls, maybe? Speed reduction could work too, but it's less fun. Level generation, art style, coin sounds ++. Here is my playthrough: https://youtu.be/U0KJ_bRFg_Q It was fun to play, thank you! |
| Dec 23 20:40:24 | 1h 07m | Matchy's Kooky Cookies | ♥ 2 | Quite exploitable tactic is just to spam clicks 15 pixels bellow the star -- enemies won't be able to get there due to repel force. I think this could be solved by adding more tough and heavy enemies (rare one). Or you can always place the second (or third) location for cookies. So there will be two 'bases' to defend. I like the large swarms of enemies at round 3 -- fighting with them is pretty rewarding and satisfying. |
| Dec 23 21:13:04 | 32m 40s | Eat And Poo | ♥ 1 | I seems possible to beat the game without touching WCs at all and I think I did it that way. Some jumps a quite tricky so a player has to release shift while jumping which is fine, but I'd preffer more 'air control' using back arrow (maybe?). Art is pretty nice, pizza is my favorite one. 🍕 Congratulations on your first LD entry and good luck! |
| Dec 25 23:54:37 | 50h 41m | The Will of the Wisps | ♥ 2 | Played the both post-jam and original versions. This one and Jazzy Beats (cc. @moski) are the best in JAM 'Audio' for me, like six stars. I have a video playthrough as well if you need another one -- `https://youtu.be/0MdaPAncE3o` Don't want to duplicate all the previous commenters and mention atmosphere, raycasting, art, animation and the plot twist (or did I just... oh). Post Jam version has a larger level layout and I think if you expand it even more -- it could be hard to navigate and remember all 'closed doors'. I didn't get if it's dangerous to touch all the spooky things around: flyings shadows, deadly-locking rocks, trees, etc. Was trying to avoid just in case. Great game. 👻 |