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Feedback comments for LD40
darefus's games and stats for all events →
| Timestamp | Since previous | Game | darefus's comment | |
|---|---|---|---|---|
| Dec 5 16:01:19 | The Legend of the Bikini Armor | ♥ 4 | Aw ya, **lewd**um dare entry. It's hard to give an accurate review of gameplay due to only one playable level (I think?). Combat was simple but served its purpose. Town and girlie art was some good shiet, I just wish there was a full gameplay loop with another set of armor. | |
| Dec 11 22:03:44 | 150h 02m | Xmas Fair Drinking Simulator | ♥ 1 | Well done on the visuals, consistent quality across the entire scene. Gameplay was a little unclear in the beginning. At the moment, the difficulty scaling by having more alcohol seems negligible and I wish it would escalate to the point of failure on my part. However, it seems like I mostly die when I get impatient and bored and move around carelessly. |
| Dec 11 22:19:14 | 15m 30s | Unshop | ♥ 1 | Escalation of difficulty is there and makes sense. The theme was there. Giving items away could have more feedback. I was incentivized to just spam space. The most difficult part of the game was looking at the scrolling pixels as it began to move too quickly. |
| Dec 11 23:01:28 | 42m 14s | Bob the conqueror | ♥ 1 | There's a lot of shit in this game and it doesn't feel overwhelming or over-technical to play. I beat the 3 main levels which had properly scaled levels, but the tutorial was slow and unbearable. There were a lot of differently seeming ways to play, however they all kind of felt the same and lead to almost identical outcomes. also: I tapped into your pandora account or some shit for music Really enjoyed this game, made me feel like a proper conqueror. |
| Dec 11 23:31:10 | 29m 42s | Company harder project | ♥ 1 | **cool game feel n tunes**, vry realistic to my life personally son is good guy but i don't think he deserves my investment |
| Dec 12 00:13:24 | 42m 14s | Museum Keeper | ♥ 0 | well done environment sceneing, sounds were adequately spooky gameplay was a little stale after the first few and could be made more interesting if there was more after-theft agency enjoyable to play and finish though |
| Dec 12 00:25:59 | 12m 35s | Ludum Rest. | ♥ 1 | Neat game concept with a simple and challenging line of resources i enjoyed the idea of sneaking around by hiding behind mates, alas the functionality seemed flaky and would be caught sometimes anyway |
| Dec 12 00:34:51 | 8m 52s | Drugtopia | ♥ 2 | Cool visual and look. The control changing mechanic did make the gameplay harder, but the effect seemed unmaintainable which made it just painful and not that enjoyable to do. enjoyed the experience tho, noice |
| Dec 12 01:19:40 | 44m 49s | Grooblins! | ♥ 1 | Loved the two-laned street you created of the loved, nostalgic concept and the odd, somewhat terrifying, narrative +characters. The game's brevity also worked well. Overall p cool |
| Dec 12 06:58:49 | 5h 39m | Dungeon Of Steel | ♥ 1 | Fuck I was mad every time I didn't get a cool powerup to my weapon for the first 10 weapons. The beginning weapons are all pretty samey, but it's p worth it when the powerup weapons later-in are unique and sweet. The theme didn't work so well for me- as the difficulty change was pretty minimal and there being plentiful healing drops. Gameplay was enjoyable tho and I had a p good time. |
| Dec 12 07:20:17 | 21m 28s | Golden Valkyrie | ♥ 1 | Very simple gameplay, but with a very rewarding and learnable method of playing. Made the technical aspect of the gameplay incredibly satisfying. In terms of art, the cover and characters were cool, but the stiff characters made them feel lifeless. I'd say you got a pretty good prototype here. -current world record holder |
| Dec 13 02:44:06 | 19h 23m | The Gravedigger | ♥ 0 | Interesting amount of complexity to the game: including differing weapons, optional difficulty routes, non-combat method of completing tasks. Also I enjoyed that the game actually escalates to an ending. I purchased the uzi first though, which wouldn't work until I purchased the pistol shotgun. I didn't like that the gameplay of avoiding zombies and waiting for them to move. It makes the combat exploitable to the point that the increased zombies really doesn't impact gameplay. Also, mouse moving out of game when using two monitors kept minimizing my window. That and the fucking mouse interface for interacting with the trader/mission guy. p neat fun lil game doe |
| Dec 13 02:54:39 | 10m 33s | Red Friday | ♥ 0 | Neat. I'm impressed you made a fully functioning little environment. Atmosphere was generic, but consistent. I would like to explore more and continue with some interactions. Kind of disappointed it was so short. Making sure the environment reacted to your actions was p cool. |
| Dec 14 06:44:38 | 27h 49m | Save Your Gold | ♥ 1 | Interesting, functional game. Easy to learn to play and somewhat satisfying pulling off. The biggest annoyances for me were the bugs, lack of feedback with attacking, and the overall pacing being a bit slow. Pretty cool game tho. |
| Dec 14 07:10:18 | 25m 40s | Bot Fishing | ♥ 1 | ### Whoa. I like this. The functionality and mode of interaction in this game are great. It's really enjoyable to snipe a fishin hole, drift around waves, and keep them fish in focus. It has rigidity and gives a sense of mastery. Besides the core gameplay, the motives for catching the fish and continuing are a little stale. Mainly because there's not a whole lot to do. |
| Dec 14 07:20:21 | 10m 03s | Avarisk | ♥ 0 | Cool concept that's simple on the surface but allows for some p interesting complexity. Predicting jumps was annoying and it was p difficult to get the hang of. Controls felt a tad bit stiff. Addicting and challenging in a tubular way. Surf on! |
| Dec 14 09:42:07 | 2h 21m | Super Trader 64 | ♥ 1 | Wow, nice art / general vibe. I really like how they impatiently gesture at me to give them their tomatoes or whatever. I only wish there was more I could do in that world beside just trading items for other items. |
| Dec 14 09:58:54 | 16m 47s | Enchain | ♥ 1 | I enjoyed the dark, gritty style and mood to the game. The concept of shooting heads is also a plus. The flaky inputs (in menu) were really fucking aggravating though. Also, the game became rather dull quite quickly. Would need a little variety or interest to keep me going interested. It's one of the cooler games I've played, but it came with some poor flavors. |
| Dec 14 10:53:02 | 54m 08s | Bum Bag Bangin' | ♥ 1 | # Tight. Style. Bangin. |
| Dec 14 11:06:46 | 13m 44s | POKED - be social | ♥ 2 | Great little stressful thing here. Enjoyed the choice making. Cool shit mang |
| Dec 14 11:38:24 | 31m 38s | Smooth Lines | ♥ 1 | Awesome writing, visuals, and the gameplay was fresh until the end. Well done. |
| Dec 14 23:50:47 | 12h 12m | Operator | ♥ 0 | The stressful management gameplay is p entertaining. Really exercises that threaded brain muscle. Grabbing the noodles was a little difficult sometimes though. That, and random slowdowns which might be related to the web version. |
| Dec 18 22:15:03 | 94h 24m | Donuts!! | ♥ 1 | Pretty challenging difficulty curve. Art works well and is pleasing to the eye balls. I really don't feel that incentivized to climb the difficulty cliff as it feels like the game doesn't progress all that much, but the mechanic's complexity is interesting and would probably transition better slowly. |
| Dec 18 22:23:17 | 8m 14s | Kim's Party | ♥ 0 | Solid controls and combat. Sweet, consistent art style. The gameflow seems a bit flat- it seems a bit like the features weren't all made completely useful, but it feels great for what you can do. |
| Dec 18 22:38:55 | 15m 38s | Justify the Means | ♥ 1 | Really liked that the theme was implemented via narrative. A hard project to finish in a short span with all of the features you included, but it holds together well. I would personally recommend if you're going to load text into a text box that it's done in-place so the words don't actually change position- it'll make them easier to read. That, and I would like to see more feedback with movement/combat. |
| Dec 18 22:53:06 | 14m 11s | Worth Your Weight In Gold | ♥ 1 | Was surprised: when I heard "heavy" I assumed it was purely to slow your movement/jump, but when it became a tool to dig through the level (and also fuck you over), I liked dat. Character controller seems floaty and the controls don't seem very reactive at times. Camera is also a little bit sluggish and not help in providing view of where I'm going at times. Enjoyed it tho |