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Feedback comments for LD40
CatsPawsGames's games and stats for all events →
| Timestamp | Since previous | Game | CatsPawsGames's comment | |
|---|---|---|---|---|
| Dec 5 03:18:55 | Chaos Eater | ♥ 2 | Camera movement and controls got on my nerves, but the idea itself hit the right spot. | |
| Dec 5 03:43:19 | 24m 24s | Buried by Books | ♥ 1 | Ok, I'm in love with this game. Usually I'm not into puzzle platformers, and I'd prefer tighter controls, but atmosphere just made it for me. |
| Dec 5 16:06:33 | 12h 23m | El Centro Comercial with Sweatheart | ♥ 1 | Idea is fun, but I agree - controls need major reworking. I'd probably fix camera rotation too, since rotating world in top-down projection with lots of colorful blobs causes vertigo. Atmosphere is great and I liked the audio. |
| Dec 5 16:12:48 | 6m 15s | Things are getting worse | ♥ 0 | Great animation, good music and visuals, but gameplay is meh. Some dynamics during monster encounters would help with boredom. |
| Dec 5 16:53:33 | 40m 45s | CARnage | ♥ 2 | Loved the controls on track, just feels right. Going off track slows you down too much I think, but overall a very enjoyable game. I also thought gore-o-meter was good at first and tried to fill it up. |
| Dec 5 17:32:38 | 39m 05s | LD40 (BEAT2K) | ♥ 1 | Beat is the most memorable part of it! I feel like controls should be more responsive with less inertia for that type of gameplay and music. Still, good work, it's a pleasant experience. Also didn't see any theme-related elements, though. |
| Dec 5 17:37:08 | 4m 30s | Temple of Greed | ♥ 1 | Game crashes on title screen :( Windows 7 64, here's crash details if it help: Problem signature: - Problem Event Name: CLR20r3 - Problem Signature 01: TempleOfGreed.exe - Problem Signature 02: 1.0.0.0 - Problem Signature 03: 5a267fce - Problem Signature 04: mscorlib - Problem Signature 05: 4.7.2114.0 - Problem Signature 06: 59a63ab8 - Problem Signature 07: 1077 - Problem Signature 08: 8e - Problem Signature 09: System.FormatException - OS Version: 6.1.7601.2.1.0.256.1 - Locale ID: 1049 - Additional Information 1: e8ac - Additional Information 2: e8acbfd1d9f69886ba134f54489f456d - Additional Information 3: 7f99 - Additional Information 4: 7f99a4eb23735870d609c76521eb2af6 |
| Dec 5 18:25:27 | 48m 19s | Happy Loot | ♥ 1 | I was bumbling with controls until I realized that holding RMB does nothing - only first click decides move direction. It's very unintuitive. I feel like WASD for movement and mouse for looking/actions would serve this game much better. Still had fun, and sword sound effect is hilarious. |
| Dec 5 18:32:55 | 7m 28s | Space Overflow | ♥ 2 | Very nice, consistent, polished visuals. Gameplay is simple but fun, I feel like it could serve as a basis for a good commercial mobile game - some events and more types of resources would be interesting, I think. Overall, great job! |
| Dec 5 18:40:21 | 7m 26s | Penguin Royale | ♥ 1 | Simply great! Only complain I have is a weird depth sorting issues on some sprites, but everything - gameplay, music, visuals - fits together and just a blast to play. Extremely fun! |
| Dec 5 18:53:16 | 12m 55s | Psychoserker | ♥ 1 | Sad that keyboard+mouse doesn't work, I feel like it would be easier to play with K+M than with joystick. Controls is the weakest point I think, gameplay itself is engaging and has potential. |
| Dec 5 19:03:49 | 10m 33s | Stealing Cubes | ♥ 2 | Very atmospheric and engaging, and great usage of inverted sphere environment. Red ball for best video-game villain of the year! |
| Dec 5 23:21:15 | 4h 17m | Fuurbal | ♥ 1 | I liked the challenge and controls, but I feel like it's very easy for furballs to get stuck. Restart level button is ok solution, but maybe some limited way to shake whole house? Also, rolling animation of player ball can be tighter so it looks like its actually rolling instead of floating. Some effect on hitting the floor would also make the main mechanic more intuitive. Overall it's got potential, core gameplay is fun. |
| Dec 5 23:30:45 | 9m 30s | The more high level the engine, the worse it gets | ♥ 1 | Yeah, going with Unity to speed up development can be a double-edged sword sometimes, especially with simple ideas. I feel your pain. Still great job on actually finishing a game. |
| Dec 5 23:40:47 | 10m 02s | FIT_IN | ♥ 1 | Really fun, indeed how gameplay feels reminds me of tetris - frantic yet relaxing for some reason. Some technical issues - once I got past I think 8 or 9 shapes, other ones start to appear outside rendering range, so it's very hard to proceed. |
| Dec 6 01:02:41 | 1h 21m | Vermin | ♥ 1 | Very nice and polished game. Peasant sprites are hilarious, and general theme and atmosphere is great. Honestly, not a single complaint about this game - just fun. |
| Dec 6 01:14:17 | 11m 36s | Trapped | ♥ 0 | Strafe (A and D) didn't work for me. I understand where you were going with atmosphere, but I agree with previous comment - environment made movement feedback impossible. I'd advised some volumetric or pseudo-volumetric fog, but I understand limitations of jam - but at least some animated fog particles would've helped. Overall, much polish is needed. |
| Dec 6 01:32:39 | 18m 22s | Green Chefs and Pancakes | ♥ 1 | Funny and gameplay actually sucked me in for quite some time. A little bit unintuitive at first, but gets better the more your play. I'd appreciated some simple satisfying sound of a pancake flip. |
| Dec 6 02:02:23 | 29m 44s | Virus Detected | ♥ 4 | I think there's quite a potential in this game, gameplay is engaging even barebones, after adding some features and polish I can see publishable commercial game. I would also add optional mouse aiming. |
| Dec 6 17:27:15 | 15h 24m | Gunner Ship | ♥ 1 | I loved the music and the fact that you changed weapon effects instead of just scaling them. Camera shake was a bit too much for my tastes. |
| Dec 8 00:02:58 | 30h 35m | Scavenger | ♥ 2 | Very atmospheric environment and music, but I felt like enemies didn't quite fit in - since you were going for horror (I assume), I'd enjoyed more spooky and weird behavior from them than just slowly walking towards you. Crawling through vents and coming out unexpectedly, crawling on ceilings, that type of things. Also, you probably should credit all assets you used, just to be nice to their creators. |