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smbe19

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TimestampSince previousGamesmbe19's comment
May 1 09:31:55 ATLANTIS ♥ 7 Interesting idea but there were a few annoying bugs (or I couldn't figure out how to play the game correctly?): - I wasn't able to pick up the child (so I wasn't able to win the game) - Sometimes when I tried to choose an action the turn would suddenly be over - Sometimes I wasn't able to choose an action and had to pan around - No way to end a walk action if you didn't use all movement points (only with 'end turn' but then the second action gets missing) The music while nice at the start gets kinda annoying after the xth repetition.
May 1 09:51:59 20m 04s Cosmic Cleaner ♥ 3 I really love this game! Very nice art and music and quite challenging game play. Especially the gravity makes it very interesting. It took me some time at the start until I figured out that you can adjust the angle by the x position on the pad.
May 1 11:25:25 1h 33m uP-8: Microprocessor ♥ 2 I really liked the game and it was very interesting to play. A few points where the game could be improved: - While the CRT effect is of course very nice one should have the option to disable it as it might be distracting while starring at the code... - The manual contains some errors: Page 12 `(%bx)` instead of `[%bx]` and page 18 `menu =` instead of `menu -`. - The manual is humorous but it's a bit annoying that you have to read the whole thing before you can play the game. - A cheat sheet in the manual (or the game) would be helpful so I don't have to scroll around the manual all the time. - If you press ESC it deletes all the code which is not a nice thing to do. - The code should be kept between levels. - Why the difference between a wall and a rock? - The fact that the scanner also picks up the portal is kinda annoying as you have to handle this case separately and you can't just check whether the returned distance is 1 and then turn. - The assembly syntax is kinda weird: for the order of operands and the memory access (i.e. [%ax + $1] you chose Intel syntax but all the prefixes (i.e. % and $) are from GAS (or AT&T, however you want to call it). This is really confusing. Or was it like this for the original 8086? - Why would there be instructions to turn around the rover in a multipurpose micro controller? Also why would there be constants for the wall type and such? This is really specific for this use case. If you want to do it realistically you should have used memory mapped I/O and just specified all the constants in the manual. This way you also wouldn't need to declare an array just to do a scan and could just read it from the memory (e.g. `sca [$array]; cmp $T_WALL,[$array+1]` is just something like `cmp $7,[$42]` where `$7` is the constant for a wall and at position 42 the scanned type is mapped. - If you write `jmp` without a label this happily compiles but gives a runtime error. This could easily be checked during compilation.
May 1 11:42:21 16m 56s Agoraphobia ♥ 1 Interesting game, but there wasn't much to do and you lost really fast.
May 1 11:57:43 15m 22s Yours ♥ 1 Really cute game. Was nice to see the tiny people explore the world. Do they find newly created land or do they keep the information that there is water if they already saw it? The "happy space music" is indeed quite nice. There seems to be a problem with the camera if you want to rotate over the north / south pole.
May 1 12:12:51 15m 08s Mallows World Adventure ♥ 0 I think I saw the whole map but I did not find any way to thaw the dude.
May 1 12:23:05 10m 14s Aliens vs Rng ♥ 2 The art looks nice (as already mentioned it looks very similar to Kurzgesagt). Do you generate the art for the current race? Is there a way to reset the game? I killed all the military but then even in a 'new' world (with the dice button) it always said that there is no military anymore.
May 1 12:37:58 14m 53s Raven Delivery Service ♥ 0 Awesome music and art! I could only play the single player mode. It was a bit too hectic for me to always have to switch between the witches but I'm sure there are many people who like to be stressed ;)
May 1 13:08:54 30m 56s The Mother of All Games ♥ 1 Hi ;) Very cool games although some are quite difficult to master. Nice simple graphics and cool background music.
May 1 13:16:42 7m 48s It's square to be a cube ♥ 1 The idea is very cool but the buggy collision makes it kinda hard to control (but the rotating square is cool). Maybe use an existing physics engine next time?
May 1 13:23:55 7m 13s Space Aliens Are Coming ♥ 1 Not really much to do, get's kinda boring quite fast. Also it's kinda unfair if you are on the other side of the planet when an alien ship arrives; you don't even have time to walk around the planet before it abducts someone.
May 1 13:29:36 5m 41s War in the Sky ♥ 3 I love the art style! I think the game is quite fun to play. It would be nice if you didn't have to activate a certain building over and over again but instead could just activate / deactivate it. At first it kinda reminded me of Reus. As you don't have any audio you should probably opt out of this category.
May 1 14:06:29 36m 53s Dwarf World ♥ 0 Awesome game! The puzzles got quite hard quite fast and you had to plan out your moves very well. The dwarf was really well done with his little "hop" when he jumps and the throw of the pickax when he climbs. What I didn't like was that a small error might prevent you from finishing the level. So a "back" button would have been nice.
May 1 14:23:05 16m 36s A Giant Hitch ♥ 1 While there is not much to do it still is really fun to play. The giant is kinda cute when he clumsily "walks" around and shatters all the windows. Just to imagine such a giant square rolling through the city... I would love to see more chapters in the future.
May 1 14:34:54 11m 49s FUEL ♥ 1 Interesting idea. The game got kinda hard after the first few levels but more like annoying hard instead of enjoyable hard. One reason for this is that it felt kinda unfair when I crashed (e.g. because if you turn the back of the ship swerves out and easily crashes) and that the difficulty partly lies with the input.
May 1 14:46:22 11m 28s Eine Kleine Insektmusik ♥ 1 Interesting idea. It's hard to predict only with the music which hammer will come next so you just look for the vibrating hammers. But this kind of decouples the music from the game play and becomes almost irrelevant. For some of the songs you hardly ever have to move and you are mainly waiting for the current hammer to vibrate and then go to the next spot. It's cool that you included "For River", I really like this piece.
May 1 14:58:37 12m 15s herbarium ♥ 1 Cool idea, the game looks really nice. It's really annoying that you can't place earth when there is water at the current position. Like this it's really hard to build anything after the first few seconds as you can't even block the water flow.
May 2 15:34:30 24h 35m Down the Rabbit Hole ♥ 4 Cool game, played it til the end! It's really interesting to find the next move such that the rabbits can't attack you. Does the opponent have some fancy "intelligence" or is it just "go as close to the player as possible"?
May 2 15:46:12 11m 42s Whale Fall ♥ 1 The idea is nice with the falling platforms. The way it is now it is very difficult to get to the surface; I didn't manage to jump on more than two whales. Either there were too few whales such that I couldn't reach the next one or there were too many such that I didn't get past them. The sounds were kinda annoying, sorry.
May 2 16:01:08 14m 56s The Button Room ♥ 2 Only noticed on the third day that time moves faster if you press the button. The previous days were quite boring to sit through... Also at first I didn't figure out how to progress between days (I still don't get why I have to go in the locker). What exactly is the meaning of the end? I don't really get it :/
May 2 16:10:47 9m 39s Grow Little Planet ♥ 1 Cool, relaxing game. It's nice to see the planet grow from a little space rock to earth.
May 2 16:23:18 12m 31s Destruction Zone ♥ 1 Nice game. After some power ups you are kinda overpowered and you can just shoot around in the general direction of an enemy and have a good chance to kill it. Also the towers don't change the game play much (especially because your bullets don't collide with them) and you just shoot at any enemy no matter what. The game was well done and I didn't run into any issues. I liked the mechanic with the vanishing parts and the power ups.
May 2 16:56:55 33m 37s What Remains. ♥ 1 Awesome game. Reminds me of This War of Mine. It's really difficult to get enough of all resources which helps the mood of a post war game. It's interesting that you can keep playing even if all your players die by just waiting for another one to show up. Is this intentional? On like day 60 a green alien like dude came in, really cute ;) Somehow the audio didn't work for me (Chrome on Win10).
May 2 17:27:58 31m 03s A Couple of Questions, Volume II: Small Business, Small World ♥ 1 Awesome! The voice overs were really funny and the game was quite extensive for such a short development time. The story is also very interesting. I had much fun, thanks ;) Little bug (Web, Chrome on Win10): Sometimes the audio stopped too early or didn't even start (which led to the text disappearing way too fast).
May 2 17:37:46 9m 48s Tub of War ♥ 2 Nice game. The audio really fits the game and the concept is really cool. Very well implemented.
May 2 17:50:15 12m 29s Throw ♥ 1 Well executed game. Simple but still interesting to play. The levels are well done (except maybe the one with the diagonal "bouncy thing". No matter how I hit this thing the world went into the spikes on the top. I had to smash it against the wall to get it out, but then sometimes the world would fly ("tunnel") through the wall on the right) and fun to solve.
May 2 18:02:48 12m 33s SmallWorlds ♥ 1 Quite a hard game but interesting mechanics. I reminds me a lot of [this game](https://play.google.com/store/apps/details?id=com.wooldrake.jumpychicken) though.
May 2 18:23:04 20m 16s Bad RNG ♥ 0 Looks very nice and interesting idea. It gets repetitive as you said. Unfortunately the batteries never lasted that long that I would have to care about the "bullets" flying around.
May 2 18:44:04 21m 00s Little Eco Planet ♥ 1 Very cool game, the puzzles were very interesting. I really liked the help that appeared when you selected an animal; without this it would be almost impossible to remember all the requirements. One of my favorite mechanics so far. Sometimes I "accidentally" solved a level while I was moving an animal to some point and happened to pass a "solving state" (which I didn't notice). This didn't feel that satisfactory but I don't know how to prevent this.
May 2 18:56:52 12m 48s River Flow ♥ 1 Interesting puzzles. I don't really like solving puzzles under time pressure though, so I didn't like it that much personally. But the implementation was solid and the idea was interesting.