Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → nbilyk
Feedback comments for LD38
nbilyk's games and stats for all events →
| Timestamp | Since previous | Game | nbilyk's comment | |
|---|---|---|---|---|
| Apr 24 15:36:34 | World Tetris | ♥ 1 | The game felt like an allegory to how we take care of our planet ;) This is the first time looking at the source code -- I've never actually used AWT, so it was pretty interesting to see how you made a game in 10KB. With some work you might have been able to create this game for a 4KB competition. | |
| Apr 25 00:07:38 | 8h 31m | The Microns | ♥ 1 | Very impressive for a 3 day game! |
| May 3 22:04:34 | 213h 56m | Qwer CiTy | ♥ 2 | I thought the controls were unique and interesting. The aliens kill you too quickly, it's too difficult to leave a turret and jump away before you get zapped. |
| May 4 12:59:44 | 14h 55m | A Small World Cup | ♥ 2 | +10000 points for working on mobile |
| May 4 18:45:59 | 5h 46m | Tiniest Assassin 2 | ♥ 0 | I like the idea of the Joust like flapping controls, but they need to be tightened up a lot. |
| May 4 22:35:55 | 3h 49m | Time Loop | ♥ 3 | Very fun and intense. Overall a great game. A few suggestions - - There should be a very slight time forgiveness when walking off an edge and when you can't jump. (Like in the old mario games) - Reset the level when you fall off the bottom faster. - Make the buzz saws slightly smaller. |
| May 4 22:48:48 | 12m 53s | The Adventure of Malvin | ♥ 1 | Impressive! Hard to believe all that was done in a weekend. When I got to the second half I was pretty shocked to see that you guys had time for a second stage. I won't spoil the game for others, but the ending... bravo! My favorite game so far. |
| May 4 23:02:33 | 13m 45s | RASHLANDER | ♥ 1 | Why you start back at 1!!!!!!!!??? |
| May 6 21:45:07 | 46h 42m | RGB | ♥ 1 | I've been hoping I'd find a good innovative puzzle game for LD38, thanks! This is my favorite game so far in this jam. A lot of puzzle games have a problem where they are either too easy or hand-holding, and some (even The Witness) you get stuck on a puzzle and groan when you find the hidden piece (as opposed to figuring anything out). RGB has been nothing but "Aha" moments, which is great! Only suggestion I'd add -- Make some sort of final victory screen. It's a puzzle game, I need my reward! |
| May 10 18:47:50 | 93h 02m | Day 862 | ♥ 1 | Too bad I can't vote for graphics, it's perdy. I like the specular highlighting. Needs fire, add fire please. |
| May 10 19:03:13 | 15m 23s | EAT | ♥ 0 | Beautiful entry. I got too into it, there goes my day... |
| May 11 01:22:32 | 6h 19m | Pip Sweep | ♥ 1 | Very professional. This would make a great kids game if, you know, it weren't for the rubbing people bit. |
| May 13 00:31:20 | 47h 08m | The Aliens | ♥ 0 | I liked the upgrade scheme. Overall it was a fun arcade shooter :) |
| May 13 00:51:33 | 20m 13s | Goo Game | ♥ 1 | Great entry. I think this would make a great mobile game. |
| May 14 20:20:59 | 43h 29m | Tiny Dentist | ♥ 1 | Hilarious! The mechanics were quite fun once you got used to them. I think what might have made the controls a bit more intuitive is if when you pressed W you jumped, and if you were jumping W again would grab, and you would stay grabbed until you pressed either W or S (W jumps from the grabbed position). Then space could be used to kick the patient. >:) |
| May 14 20:38:49 | 17m 50s | Exit.. space left | ♥ 1 | Nice job! It was quite relaxing and a great entry overall. I loved the ending. It could use a bit more of a progression. Currently the story arc was only in that the resources got more scarce, which was interesting, and you generally had to go lower (and more dangerously) towards the base of the mountain to get the last of it. If you had more time I think it would be awesome to add something more to the rising action. Maybe pieces of the asteroid are starting to chip away. Controls felt pretty good. Maybe limit the acceleration so you don't zip past the top quite so easily. Also it would be cool if the landing had to be gentle, like in Lander. |
| May 14 20:47:44 | 8m 55s | Small Worlds | ♥ 0 | The mechanics were pretty awkward. I'm not sure how much of it was intentional - I could jump repeatedly in mid air, and holding jump while moving made like a machine gun sound. The idea of a small world gravity game is cool, but this one needs more polish. |
| May 14 20:59:02 | 11m 18s | SnowGlobe Warrior | ♥ 1 | Beautiful. A lot of time was spent polishing the graphics / music / ambiance. The gameplay is a bit simple, for a beat-em-up game the fighting was a bit too clumsy. If the hero could attack faster and there was some sort of feedback that you hit the opponent, that would go a long way in my opinion. |
| May 15 16:27:51 | 19h 28m | Not Enough Room | ♥ 1 | Once I realized you could climb on the walls, the game got a lot more fun :). This could be a really good game with a bit more time. Music, sound effects, hit points, and a little bit bigger view area to see what's coming a bit further out. Difficulty was a bit too high. Overall a fun entry. Kind of like Undertale, but with a cool climbing addition. |
| May 15 17:19:05 | 51m 14s | Bad RNG | ♥ 1 | This is exactly how I picture how my computer works when generating a random number. |
| May 15 20:29:49 | 3h 10m | Microchip IO | ♥ 2 | I love it. This is one of those games that only Ludum Dare could ever produce. (And I mean that in a good way). Your audience is largely made up of programmers, so many of them will actually figure out how to play this puzzle game. I think you should get your game in front of some EE teachers, they'd get a kick out of it. For suggestions, overall I thought it was great, but a couple tweaks would be welcomed - - Instead of auto-hiding the controls, maybe just a collapse button. - I agreed with Zorg, the Test feedback red/green made it hard to tell what state the pin was supposed to be at. (Not to mention color blindness) - Advancing to the next level as opposed to a main menu / quit prompt would be nice. 5/5 for innovation, fun, and theme, good job :) |
| May 19 03:33:59 | 79h 04m | Talk Isn't Cheap | ♥ 3 | Loved it! I want to steal this idea... |
| May 19 20:55:57 | 17h 21m | Glop Plots | ♥ 1 | A good game up until my glops overthrew the government (me) and started building on their own. It wasn't long before my entire screen was covered in glop plots and quarries, building up for god knows what. I had to pull the plug and yank my laptop battery before they became too powerful. Nice job, but next time program in a kill switch please. |
| May 19 21:02:53 | 6m 56s | Gravity Wars | ♥ 1 | Yep, the ploy worked. I cracked up out loud at the music. I got some weird looks at the coffee shop. I'll probably be humming the theme music to myself all day now. The graphics and sound was awesome. I think the 'gravity' could be used more interestingly other than just visually. Maybe get sucked into orbits and stuff. Also the combat mechanics were a bit awkward. |
| May 20 16:48:15 | 19h 45m | Bug to the Footstep | ♥ 0 | ***************Contains spoilers*************** The last level is missing the boot, does that mean the bugs escape? Do they live after all? I hope they're ok... |