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merrak

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TimestampSince previousGamemerrak's comment
May 1 04:50:05 Retro Rabbit ♥ 5 Great job! One of my favorites so far. It would be nice to see more content, but it was still enjoyable to play.
May 1 04:57:44 7m 39s HexCity ♥ 3 It'd be interesting to work out an algorithm that computes the maximum possible score, rather than just brute-forcing it.
May 1 05:04:44 7m 00s World of My Own ♥ 1 I really like this concept. It'd be neat to see it expanded--perhaps some more variety within each world.
May 2 02:54:37 21h 49m Escape The World ♥ 1 I like the block moving sound effect :D I agree that showing the current color would help a lot, but it was enjoyable as is. If a score was added, it'd be neat to see a bonus for removing several blocks in a row.
May 2 03:03:29 8m 52s Timeless ♥ 1 Neat idea and solid entry! Progression and pacing seems good. I got to around 2002 BC. Unfortunately, the game seemed to hang there. I think I switched times while I was in the wall and the level didn't reset.
May 3 03:45:36 24h 42m The Core ♥ 1 Pretty good overall! I found the portals to make the game a bit too easy, but I can see some kind of scoring system where you receive a higher score for not using certain blocks.
May 3 03:50:30 4m 54s Symbios ♥ 1 Great artwork! I agree with the above comment that this would make a good mobile game. It'd be easier to play with touch controls than with a mouse. The microscope effect was a pretty creative take on 'small world'.
May 3 03:55:19 4m 49s It's a Small World ♥ 1 This was a pretty enjoyable game--nice idea. I liked the idea of hopping around on the stars, but I think there should be some kind of bonus for doing so (maybe more hearts or hearts worth higher points?)
May 4 04:38:29 24h 43m littleBLASTplanet ♥ 1 I thought the simple graphics worked well in this game. It's enjoyable--I ended up playing several rounds and felt like I was making some progress. I noticed the lag, but it didn't really get in the way. Unfortunately, I can't play the Windows version.
May 4 05:33:08 54m 39s Pale White Dot ♥ 1 I got caught up in this longer than I'd care to admit, but I have a lot of gas mines to show for it! It'd be neat to see this developed further. I would've liked to have seen more of the battles, maybe some animation. A 10x, 100x option like mentioned above would've spared my poor mouse button some exercise. There is a good foundation to build on, though. Would definitely like to see where it goes.
May 7 05:07:37 71h 34m Vegicide ♥ 0 Background music seemed very fitting.
May 7 05:14:17 6m 40s Small World Smasher ♥ 1 Pretty good game overall! I would've liked a score and some indication of when the planets would shift downward... like Snood's "danger" bar.
May 11 19:57:34 110h 43m Obelisk ♥ 1 I really liked the graphics and atmosphere--this is one of the better looking games I've played. It took me a few minutes to figure out how the bridges worked, mainly because there are some that look like they should be aligned, but really aren't. The perspective can make it hard to tell. I would've preferred two-button controls. I just couldn't get used to mapping WASD to diagonal movements. Maybe make a configuration option? Still, very impressive game, especially for only 72 hours!