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Feedback comments for LD41
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| Timestamp | Since previous | Game | merrak's comment | |
|---|---|---|---|---|
| Apr 23 03:15:41 | AeroWrit - Text/Flight Sim | ♥ 2 | I was wondering how this was going to work, but the text interface was very well done. Managed to get get a few rings :) What was that thing? A langolier? Wasn't expecting such a foreboding atmosphere. | |
| Apr 23 03:23:44 | 8m 03s | Dungeon Drifter | ♥ 1 | Well done! It took me a moment to figure out the control, but I picked it up quickly. It'd be neat to see this with the rest of the features you didn't get to. Definitely a good use of the theme. I can only think of King's Knight as an RPG/scrolling shooter mix. |
| Apr 23 03:42:37 | 18m 53s | Adventure Defense | ♥ 1 | I thought it was a great idea. Balance seemed about right. It'd be nice to have some more information on the mini map, like how close the enemies are to the house. Good job! |
| Apr 23 03:50:50 | 8m 13s | Zlornko Teaches Typing | ♥ 0 | This looked like a lot of fun to play. Unfortunately, it doesn't seem to work for Linux :( I got: This game was made for a different version of LÖVE. It may not be not be compatible with the running version (0.9.1). Error: main.lua:194: attempt to call method 'setQuads' (a nil value) stack traceback: main.lua:194: in function 'load' [string "boot.lua"]:406: in function <[string "boot.lua"]:399> [C]: in function 'xpcall' |
| Apr 23 04:00:09 | 9m 19s | Life Simulator 9000 | ♥ 1 | These descriptions are great :) |
| Apr 23 04:08:38 | 8m 29s | No-Brain Jogging | ♥ 1 | Great idea. Difficulty seemed about right to me. Would be neat to see more variety math, though. I thought the roman numeral score was a nice touch. |
| Apr 23 04:27:35 | 18m 57s | Grid Gunner | ♥ 3 | This is a great idea. Seems like there's a lot of possibility for clever AI--like a hybrid between a bullet hell and chess |
| Apr 23 23:52:59 | 19h 25m | Raucous Raccard | ♥ 1 | I thought this was a great concept! -- a platformer with a bit of a programming aspect to it. It'd be helpful to have a few more details on the cards (like how strong the jump/move/slide is), but what you have at the moment works really well. I'll come back to it when it's done. |
| Apr 25 00:12:32 | 24h 19m | Type'n Run | ♥ 2 | Great idea for the theme! I'd be interested in seeing a "challenge mode" where you didn't have the queue. That'd probably be closer to a combination of endless runner and MUD game. |
| Apr 25 00:22:18 | 9m 46s | My Witch Shop (unfinished) | ♥ 1 | This looks really good so far! It's too bad it didn't get finished in time, but I'd be interested in seeing where it goes if you keep working on it. |
| Apr 25 00:32:57 | 10m 39s | Opposing Worlds | ♥ 2 | I think it's pretty good overall. The gameplay is a bit too hard too early. Being able to throw the boomerang farther would help a lot. I got stuck early on trying to get across the crocodiles. Audio and atmosphere are great. I really like the background music. |
| Apr 25 04:34:51 | 4h 01m | Zuma Defence | ♥ 0 | This is one of my favorite concepts so far. Great idea! |