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Feedback comments for LD38
maysick's games and stats for all events →
| Timestamp | Since previous | Game | maysick's comment | |
|---|---|---|---|---|
| May 17 03:35:47 | Deja Vu | ♥ 0 | While the "game" part is certainly a bit lacking, the scaling is done quite nicely. There is just the perfect amount of time to beat each level. Well done, especially since the levels are randomly generated. | |
| May 17 03:43:36 | 7m 49s | The Tipping Point | ♥ 1 | This game has such a great feel! The character design, UI, animation and text boxes all create a feel which is kinda crazy but also really cohesive and interesting. I kept trying to make friends with someone and I wasn't sure if I was at level 3 with them. I had more fun trying to keep friends with a few people than get as high a score as possible so I only got to about 100. |
| May 17 03:49:49 | 6m 13s | MiniAnna Jones! | ♥ 0 | Reminds me of Captain Toad: Treasure Tracker. Complicated enough to be interesting while also being as simplistic as possible. I like it! |
| May 17 03:55:01 | 5m 12s | A Small Wheel | ♥ 1 | Lots of people are making games around the surface of a circular planet, but I like how you flipped it so you are on the inside instead. It was also very relaxing, not having to worry about a time limit. Nice work! |
| May 17 03:59:59 | 4m 58s | Rocket World | ♥ 0 | The particle effects and sounds make this game very satisfying. Probably a bit easy, but I like how the difficulty and size ramped up each level. |
| May 17 04:04:06 | 4m 07s | It Seemed so big... | ♥ 0 | UI was a bit unclear at times, whether the top or bottom part of the bar was the part being represented. With a bit more progression, structure, and difficulty this could be a very interesting game. |
| May 17 04:10:57 | 6m 51s | I, Mighty the Game! | ♥ 0 | Interesting concept. I didn't try the second map but the first one seemed a bit too easy to block off two of the pathways and then watch the remaining two tribes carefully until I made a wall between those two. Regardless I like the game and the concept! |
| May 17 04:15:19 | 4m 22s | Defend the Earth | ♥ 0 | The hand drawn art actually gives off a really nice vibe! I'm awful at controlling the ship but I like the sheer amount of bullets at the screen at any time. |
| May 17 04:21:08 | 5m 49s | Evacuator! | ♥ 0 | The mesh of a typically turn-based movement system with a real-time threat of the water rising was interesting, though I'm not sure I really liked it. I would have like a much faster truck so that retrieving jetpacks was actually a concern. I went about as fast as I could and never had to go get jetpacks. I like how you presented the theme and sense of danger through the art and sound. |
| May 17 04:27:00 | 5m 52s | A Small World (how original) | ♥ 0 | I like the idea. The constant spinning of the globe to cover all the monuments was initially a novelty, though in reality was more of an annoyance by the end of it. The three spell system covers all bases fairly well, though in general are too strong and mana regenerates so quickly that you aren't punished for missing lightning or healing a monument that is already at full health. I had a surprising amount of fun, and wished that there was some sort of endless mode to see how long I could keep going! |
| May 17 04:38:22 | 11m 22s | Claimed | ♥ 1 | Even though it's almost just a tutorial, I'm really impressed by this game! I wish the message would have been expanded upon a bit more. But everything else is great. The graphics are cute and the song is very catchy. Well done. |
| May 18 00:11:20 | 19h 32m | Blobbery | ♥ 1 | Cute game. The movement was pretty satisfying, a little more fine tuning would have made it perfect. The knockback from enemies was also a nice addition and it ended up helping me a couple times. I also felt the difficulty curve was perfect, the final platforming section was challenging but not frustrating. I'd like to see an expanded version with more enemies and an open world with hearts scattered around. |
| May 18 00:18:00 | 6m 40s | Carmina's World | ♥ 1 | Cute game with a lot of random stuff to do. I liked the graphics, especially the magic wand. Overall, a short but pleasant experience. |
| May 18 00:26:15 | 8m 15s | Of Course I Remember You! | ♥ 2 | That was hilarious. I honestly don't have much to say other than great job. You really nailed the humor and managed to make such a wacky game a challenge at the same time. I'm glad I kept failing because going babysitting during the Battle of Somme was worth it. |
| May 18 00:47:58 | 21m 43s | Trees | ♥ 1 | My mind was kind of blown when I hit "expand world". As others have said, I think it would be wise to at least keep the speed upgrade. Regardless, I think the progression was pretty good, if a bit slow at times. This was a refreshing take on the incremental genre and I kind of wanted to keep playing after hitting the expand world button, but the workers are just a bit too slow (and produce a bit too much slow down) to make full automation viable. Great game! |
| May 18 03:01:50 | 2h 13m | Exploitation | ♥ 1 | Love this game! Our games are actually very similar. 6 "slots" to specialize production for one of two types of resource: one which is limited and quickly harvested, the other which must be amassed in order to "beat" the game. I ended at Month 66 with *just* short of the 44k. I had about 43k after moving all gold back to the main city, though I don't know if I could have one with no one alive even if I had 44k. I agree with others about perhaps upgrading your own ship speed and capacity. |
| May 19 19:46:07 | 40h 44m | Lead the Ants | ♥ 0 | Neat! Everything felt really good, and although it was a bit boring after the ants came out, it was nice to have a relaxing Ludum Dare game for once. I agree with a lot of what other people are saying, there is a lot of potential for new features to expand upon this game. |