Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → maysick
Feedback comments for LD40
maysick's games and stats for all events →
| Timestamp | Since previous | Game | maysick's comment | |
|---|---|---|---|---|
| Dec 7 04:26:00 | Dodge X | ♥ 0 | I really dig the aesthetic/vibe going on with both the graphics and audio. The concept is also pretty interesting, though perhaps a bit tedious at times. Another small nitpick is the screen shake being a bit abrupt and disorienting. All around, nice little bullet hell game from a perspective I've never seen done before! | |
| Dec 7 04:33:42 | 7m 42s | They Came! | ♥ 0 | Super fun! Everything meshed well together - the game world, sound, visuals and pacing were all on point. Moving and shooting was very satisfying, and once I had a smile on my face when I realized how enemy ramping up works. Really love this submission, very refreshing to play, although maybe a bit too easy to cheese the enemies by running away ;) |
| Dec 7 04:38:25 | 4m 43s | Diet Pig | ♥ 0 | Bit confused on what I'm supposed to be doing. I can make the jump on the first level if I don't eat anything, but then I can't seem to finish the level? Graphics and theme are pretty humorous regardless, and its a simple but effective execution of the theme. |
| Dec 7 04:45:36 | 7m 11s | Mineral Hunt | ♥ 1 | I assume the theme comes in because more enemies spawn when you have more minerals? Presentation and feel was very nice. Controls were fluid, sound effects and graphics were very juicy. Everything felt overall very satisfying, except that maybe hitboxes were a bit small at times and enemies were a bit spongy. The game world after the tutorial is super expansive! If there was some sort of faster locomotion like a vehicle I would be much more enticed to explore it all. Nonetheless, impressive just how much content is here. |
| Dec 7 04:52:29 | 6m 53s | Too Much RECOIL? | ♥ 0 | Well, the name of the game is very accurate. I was worried that the confusing depth perception and floaty controls would ruin my experience with this game, and while I admit they definitely distract from the experience, soon enough I was flying across the map shooting hundreds of bullets. A very interesting concept that I wish was a bit more controllable. The consideration of putting weapons on the left/right side of the ship and the ways that it affects physics is also really neat. I unfortunately did not kill any of the queens, but I collected most of the weapons on the map, lol. |
| Dec 7 04:56:28 | 3m 59s | The Warlock Of Fire | ♥ 0 | I didn't read the part about fire causing more enemies to spawn... oops. The small playing field reminds me a lot of Super Crate Box in a good way. The Big Knights were also an interesting addition... took me a while to realize you couldn't kill them, but them representing more of a passive threat was an interesting mix up to the other guards. |
| Dec 7 05:00:56 | 4m 28s | Plunder! | ♥ 0 | Everything about this is very cute. The game is surprisingly captivating for such a simple concept. Really enjoyed playing this one... could see myself wasting hours on a mobile version of this with a couple more features. |
| Dec 7 05:08:04 | 7m 08s | Just 2 Fast | ♥ 1 | Very fun experience. Had a smile on my face the entire time once I realized the gimmick. Reminds me a lot of some old Mario Party minigames. Graphics and overall aesthetic were well done. |
| Dec 7 05:13:14 | 5m 10s | GakaGaka! | ♥ 0 | Quite a surreal experience! I'm not sure if it's due to something you programmed in, but the way the capsules stuck to my ball to create a mass of tentacles was both satisfying and terrifying. Not much of a game, but a relaxing experience nonetheless. |
| Dec 7 05:20:37 | 7m 23s | Tuftles | ♥ 1 | The presentation is very nice and clean. I like the UI bubbles above the tuftles' heads. Micromanaging their stats is also very zen. I think a little more variation between tuftles other than the minor color change would have went a long way. Something like patterns or names could help me get attached to my favorites so I know who to feed first :) |
| Dec 7 05:24:10 | 3m 33s | riskREWARD | ♥ 0 | *Almost* everything feels great, except for the movement in combination with map design as pointed out by others. Feels like the player has very little ability to interact with their final score. But the concept, graphics, and presentation are all nice. I'd love to play a slightly more fast-paced and stealth-based version of this game! |
| Dec 28 18:13:11 | 516h 49m | Blobville | ♥ 1 | Everything works together wonderfully! Nice job. I especially loved the slight wiggling of the plants in the background. |
| Dec 28 18:19:56 | 6m 45s | Danger Dolly | ♥ 1 | Took me a second to realize you could move the hand up and down. Interesting and well put together. I could only beat the 8 candy cane level once I got one stuck in the cart though :) |