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Kwisarts

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TimestampSince previousGameKwisarts's comment
May 1 14:21:58 A Mind Is A Small Place ♥ 2 I love the atmosphere and it was really immersive! I like how we have "tasks" other than answering to the phone, making us feel more involved. :) I like the subtlety of the alternate ending! Just as subtle as the way you can reach it!
May 1 14:52:35 30m 37s Tiny Battle World ♥ 1 This was pretty **fun** to play! Sadly, I did not get to play with more than 1 opponent; but it was pretty fun nonetheless! Found myself using techniques (tackling my enemy as he goes to take the shoes!) and it was very satisfying to win more than half of the time :) I kinda wish there were a few more powerups to spice the battle up but it's very nice for something made in 72 hours and I still had lots of fun! :) To be honest, this is typically the kind of game you could keep working on! The game is very polished and it would be fun to play with friends! My sole issue would be the lag but I completely understand that it's there.
May 7 11:16:51 140h 24m Small World ♥ 1 Looks pretty nice! I like how charming the colors are and the hook/push mechanic :D Not a fan of the controls though :o
May 7 11:32:21 15m 30s Dr. Zorongo ♥ 1 Like the idea, although fights were unfair (as previously stated; being hit as you enter a room is... not cool)!
May 7 12:38:04 1h 05m The World Outside ♥ 2 Nice looking game! I find the graphics really charming :) However, my issues: * The fights feel really awkward: no health bar (I know you lacked time, no worries), no feedback (we can't know when we hit or get hit) and no clue how the enemy attacks. I fought the first two ninjas and then I just avoided all the others, running to find the keys and door. * I wish there was a way to know where you are , as I was not sure which door I was supposed to go to next (simply making different doors would fix it (though you wouldn't have time to make it I assume) * It didn't feel like a "small world" to me; It might seem strange to say that but it felt too big and I felt I could be lost. Not sure it needed to be so big. I think the gameplay itself should have been "different" although I get that lack of time wouldn't help to make a more "solid content". (not saying it should be small; just that it didn't feel so close to the theme in my opinion Pretty good work nonetheless :)
May 9 19:32:46 54h 54m Desert Planet ♥ 2 Too bad it's missing music, it feels lacking! However, the idea is interesting. It was fun discovering the messages and actually have a goal. :) The aiming is really difficult to handle though but I like your ideas!
May 12 22:01:26 74h 28m 6-Sided Sojourn ♥ 1 Well, that was very, very fun! Probably one of my favourite entries. I love how you used the theme. It feels tiny yet you have stuff to do. That's a very good thing! Graphics are cute too! However, the difficulty curve is... weird. I assume it's procedurally generated right? That's a good thing but for a loooong moment the game was too easy (there is a lack of challenge since you always have the option to attack from behind) and then all of a sudden, I am surrounded by 2 spikes and 2 enemies (making it impossible to evade). Tried to kill an enemy but he got me in 3-4 shots while I was unable to kill it so... I lost while I started that life with full life. Should have went for the spikes I guess....
May 14 09:37:45 35h 36m Path of the Rabbit ♥ 0 Pretty nice! You always make great games :) A lot of feedback has already been given, but I wanna still congratulate you for the mood and feel of the game. Also, I love that you went for a Tsuro style (I discovered the board game a week prior to playing your entry)! I follow other people's opinion on the edge: there really should be something happening there cause at first I didn't get why I was stuck (I was assuming that if it meant a game over, the rabbit would fall or something like this, but nothing happens) Pretty solid entry!
May 14 09:55:25 17m 40s Colorfly ♥ 1 Really polished! Loved the graphics and sounds! :) However, I wish the gameplay was less simple (lacked challenge and felt a tad repetitive; fortunately, there are several different segments that helped diversify the gameplay). I love how there is an "antagonist" :) I was able to plant only 28 trees though :o Also, a nitpick: I really wish the sound when building a tree wasn't always the same. All the sounds of this game are beautiful and pleasing to hear, but this one lacked diversity (just changing the pitch each time would have helped)
May 14 16:21:05 6h 25m Set Sails ♥ 1 Probably one of my ffavourite entries! Pretty nice looking and very satisfying due to all the gold piling up! Very, VERY sweet! I like that type of games :) What I think could be improved (**warning: I will be nitpicking a lot, your game is good regardless**): * A better way to understand how all is flowing. I had a very hard time starting the game and restarted a few times whenever I felt I didn't understand correctly how you play. But one thing I never understand is how a port "efficiency" works. Like, I didn't know how many passengers would be there, so it was not always easy to figure out what path to follow etc... Like, sometimes I had ports that almost didn't make travel any passengers and lost because of it. * Although the coins are pretty cool and that it's nice to see them pile up, I feel they lack weight. Mostly because they jiggle like hell. (though maybe it's because of my settings...?) * Although the atmospheric sounds are pretty nice, I still think it lacks some kind of music. Something calm and peaceful but present. * Something to do when things get to easy. At some point, I bought shirt loads of boats and it didn't seem to stop my wealth grow. It lacks some challenge but... yeah, in 72 hours it's hard to come up with something especially when the game is that polished! Not blaming you
May 15 22:07:36 29h 46m To do list ♥ 2 I think that's my favourite entry. Well polished, very, very nice atmosphere (the kind of things I dig a loottt) I really love how there is a story and how this story goes incresingly creepy as the days go. A bit confusing at the end but pretty, pretty neat. Nice take on the theme, nice style, nice music. A few things I had troubles with though: Sometimes (especially at the beginning since you don't get the controls) it's a bit too... "hard" to figure out what to do. Probably has already been told but the controls were not very obvious from the start. I did read the controls before playing but... yeah it lacks intuitivity. I had to get back on the page to check the controls. Also, I would have prefered if you were able to move a bit more freely as it doesn't feel... well... free.
May 15 22:17:08 9m 32s Falling ground ♥ 1 It was not bad, i like the atmosphere and overall feels. Kind of wish the gameplay was not that simple and that it was closer to the theme.
May 15 22:53:11 36m 03s Floraison ♥ 1 Looks really amazing! It feels incredible and gorgeous. I wish there was a bit of more sounds. Also, too bad the game is so short cause it feels really nice!
May 15 23:01:04 7m 53s Down the Rabbit Hole ♥ 1 It is pretty cute and I like the sounds, made me feel like I was playing a gameboy game. The music is nice but... I don't know, it feels a bit... stressful? Kind of expected something a bit more joyful; right there it makes me feel like I'm in a cave or something. I wish the bunnies would move way faster though, they got on my nerves at some point... Otherwise, pretty cute :)
May 15 23:06:58 5m 54s Taco Giant ♥ 0 Yeah, reminds me of rampage too :p Feels a bit too difficult to avoid people and it felt a bit slow but otherwise, not bad :)
May 15 23:21:35 14m 37s My Other World ♥ 1 Interesting entry! I love the atmosphere. Nice vibe! I like how there are several types of games, but I agree 100% with Local Minimum. Also, although the art is nice, the animation kind of feels... lacky.
May 15 23:37:54 16m 19s Batter Bros. ♥ 1 This was very fun to play! I have a few things to say about the gameplay though. Sorry if someone else said it, I see there is already a lot of feedback. * the ball was a bit too difficult to predict. Couldn't tell how exactly it moved sometimes. It feels... weird. I like that you play in a dome but the way it bounces feels very strange. * the movements are way too quick. Like, you almost hit the ground immediately after releasing the jump button and the bat animation is slow. As a result, I felt like the timing was... sketchy? Like, I just felt like bashing the bat button. Longer animations would have been great in my opinion. Gravity could be a bit less strong to allow the player to fall down slower (although I assume it causes issues as you might find a way to jump to the other side but you can place some kind of walls I guess)
May 16 00:13:13 35m 19s IN CHARACTER ♥ 0 Really liked the game! As an artist it was fun to browse and I would definitely like to use it later on! However I don't really get the link with the theme...?
May 16 19:04:28 18h 51m Naughty Gnomes ♥ 1 Not bad, kind of wished the pace was a bit faster though (gnomes sometimes take to long to be in a sweetspot)
May 16 19:21:25 16m 57s Supernova ♥ 1 That was a pretty cool game! Although I'm not a fun of such graphics, it was quite charming! You can feel the threads moving :) Interesting to explore these planets. I like how their colors are different and how they vary in size. However, it was a bit too simple, and some patterns were repeating 3 times sometimes (the "blades" moving back and forth in the exact same spots)
May 16 19:30:18 8m 53s Smell World ♥ 2 I like the art! Cute little game. A bit empty (you just need to reach the cheese) and as people said, too easy. Since you smell and stuff, it would have been fun if instead of an arrow, you had the puff of smoke/cloud indicate you how close you are to find the cheese instead of an arrow!
May 16 21:38:31 2h 08m Planet Of The Precursors ♥ 1 Ouuh, creepy! I don't know what you changed in the post-jam version (played the jam version), but here are the things I suggest to improve: * The rooms are too dark; it's hard to see anything and platforms may be too difficult to notice at times. I get that you went for a creepy atmosphere but it made it a bit too tedious to move. * You move incredibly fast in the outside world. Not such a bad thing cause it's not the part in which you need precision but it felt strange * I like dropkicks but it felt weird to attack this way. Also, jumping is slow so it's not easy to time your attacks right. * you die pretty easily. Zombies tend to be unforgiving and sometimes they are too hard to see; collision doesn't seem so accurate (or weird) so it can make it harder. Overall though we can feel you put lots of efforts in the game! The atmosphere overall is great and the game doesn't look bad at all :)