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Feedback comments for LD38
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| Timestamp | Since previous | Game | karln's comment | |
|---|---|---|---|---|
| May 4 17:09:31 | Shrunk Down | ♥ 2 | Was I supposed to be able to throw a million mud balls in a row by spamming the Space bar? It's super effective! This was fun, I've been wanting to do a game that unlocks abilities as you go but not come up with anything yet. Could have made the bramble things show up a bit better against the mud background though :/ | |
| May 13 18:41:24 | 217h 31m | Naval Bathroom | ♥ 1 | Love the backdrop and the floaty feeling of the boats. I did have to resort to shoving all the boats into the middle before I could hit anything though, and I was confused for quite a long time about what was happening until I realised you have to drag in the opposite direction to the one you want to shoot/move. |
| May 17 19:39:22 | 96h 57m | Space Donut | ♥ 0 | I couldn't figure out how to do anything besides place turrets and hit things :( The mining doodad was always red and wouldn't place. Also it would be helpful if you left the instruction screen up until the player presses a button, it vanished before I was done reading... |
| May 17 20:19:03 | 39m 41s | Last Breath | ♥ 1 | Good fun but a little frustrating :) It might be better with a different camera movement scheme, as the camera seemed to move unexpectedly sometimes causing me to miss shots because the target wouldn't be under the mouse any more. If it's possible for the game to take control of the mouse pointer it could make it move with the camera? Otherwise maybe it would be worth just having no camera movement and making the game fit on a single screen :/ Also it would be neat to make hearts appear in front of dead aliens, the hearts are more important for the player to see :) Still, I had fun :) |
| May 17 20:31:29 | 12m 26s | Heckin' Ants | ♥ 2 | Heck! I like the art style, reminds me of Braid. Heck! Also appreciate that (I guess) I heal back up after taking a hit? Heck! Could really have used checkpoints though, it's annoying having to play through from the start after hitting spikes, especially when I couldn't see them from the platforms above :( Heck! Very impressive for only 24 hours, nice effort :) |
| May 17 20:49:47 | 18m 18s | Yume Trip | ♥ 1 | Beautiful music! I like the graphic style too and the variation in graphics style between the four areas. That said, there are some rough parts to the gameplay. I know how it is with a jam, there's so much to do and so little time, but as the swordplay is such a big part of the game I think you maybe could have taken time away from other areas to play around with it some more. In particular, the "cooldown" between attacks was kind of long and it wasn't clear when I could attack again -- maybe the character animations could show that, like by having her hold the sword up when it's ready to use or something? Also I noticed that the reach of the sword didn't seem to match the graphics, which makes gameplay feel a little weird too. Finally, I thought the knockback against the enemies, while a good idea, could be a bit more effective. You could consider putting the enemy into a "recovering" state for a short time after being hit, in which it doesn't chase the player. Still a very nice experience overall :) |
| May 17 21:12:39 | 22m 52s | The Curator | ♥ 1 | I love the smiling scary vicious planets! Made me jump when they started shooting at me. The flares thing is weird and interesting, feels like there could be puzzles or set pieces or some kind designed to use it better though. I just set it to wiggle up and down, and never touched it again... |
| May 17 21:45:41 | 33m 02s | Recognition | ♥ 1 | I liked it :) Played 3 times and finally had a success. I was surprised to find on later playthroughs that the dialogue is actually not reacting to what I do -- you had me fooled the first time, I thought the messages about depleting resources and getting ET activity from Pluto were tied to my performance :) I thought it was slightly odd that generators seem to have exactly the same power output as factories with no downside. Deliberate? |
| May 17 22:02:43 | 17m 02s | Blobbery | ♥ 1 | The graphics somehow made me nostalgic for my old Amiga games. Nice effect for such simple graphics :) I like the jump mechanic, but it wasn't clear at first that I jump on release. Maybe the squashing animation could be a little faster at the start so that the player can see it responding? Also did you ever try having the player press down instead of up to jump? I think it might make sense since the blob is pushing itself down in order to spring back up, and it would make the idea clearer to the player. Maybe you could also reserve the full squashy animation for charging up jumps only, and not on landing, so that it's more clear when you're charging a jump and how much charge you have? Landing could still have a little squash to it but much less than now, and it could be overridden by the jump-charge anim. In one sense it's cool how big the map is, but in practice I ended up getting lost with no idea where I was going and where I had been. Might have been better to make it smaller and to limit the player's paths a bit? Overall, great game with a nice feel to the controls and effective use of old-style pixelly graphics! |
| May 18 08:19:37 | 10h 16m | Inter-Tidal Snail Breeder Deluxe | ♥ 1 | I just kept vanishing despite holding Space :( |
| May 18 08:26:46 | 7m 09s | Mzae | ♥ 0 | It's a beautiful game, but I think it's a little spoiled by the controls. The character feels a little too slippery, maybe could be slowed down slightly and stop faster when the controls are released. Also the jump speed feels very strange, I think the game would feel much better if vertical speed were lower overall and especially near the peak of the jump. |
| May 18 08:56:15 | 29m 29s | Re:post | ♥ 1 | Very interesting idea but in practice I really had no idea what was going on, even after I realised the first screen was my room and not just some abstract art :/ |
| May 18 09:10:28 | 14m 13s | Wood Womb | ♥ 1 | Well I don't know what I expected but it wasn't that. Made me laugh :D |
| May 18 09:35:34 | 25m 06s | World of Memes | ♥ 0 | I didn't play this because it wanted to install itself and I don't want my system to get cluttered with game jam games that I forgot to uninstall. Would prefer if I could just extract some files to a folder and run it from there, that way it'll be deleted later when I delete my whole "ludum dare ratings" folder. |
| May 18 09:48:19 | 12m 45s | Ant War | ♥ 1 | Quite an interesting little game. The title screen is particularly pretty. |
| May 18 09:54:02 | 5m 43s | Chick And Giant | ♥ 1 | Fun puzzles, but I would have liked to have less delay before I can make my next move. |
| May 18 10:20:33 | 26m 31s | Salacius Crumb's Small Journey | ♥ 1 | argh I kept getting squished even though I visibly moved away before the finger landed :( It's a shame it's so hard to play, the idea is really fun and I wanted to see more of the story... re @elektropapst's idea, I think it's interesting but in practice there's probably too much difference between keyboards for it to work? Which is a shame. |
| May 18 10:26:48 | 6m 15s | Stunt Pilot | ♥ 0 | I liked most things about this game but I thought the way the birds move was pretty unfair. They often change direction without warning so that you can be passing over/under one and it just decides to move all the way over to the edge of the play area in your direction so you can't dodge; they also sometimes fly right in front of hoops so you can't get them without taking damage, etc. Some changes to the bird AI would be welcome. It's really pretty though and I like the tiny circular playfield :) |
| May 18 10:34:09 | 7m 21s | Desktop Adventure | ♥ 2 | Oh I love this :) At first it was just a well-made platformer with a neat theme, but then I tried out the first "Games" folder and it made me smile. I particularly like the jump physics. The way the character "pops" up into the air before going into a more traditional jump arc feels nice and responsive and the squash-and-stretch animations are satisfying too. Would have been nice if you could have found time to create a lot more file and folder names that the game could choose from randomly, and given the folders their own names to make it more clear where teleporters will take you. But between that and the nice polished platforming experience you made, I'd take the platforming :) |