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karln

Feedback comments for LD40

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TimestampSince previousGamekarln's comment
Dec 5 20:23:07 CATSPLOSION ♥ 1 I love the concept! Implementation is good too but you could make the bad kitties show up a bit better against the background. Sometimes I didn't even see one coming :(
Dec 5 20:26:53 3m 46s Obligatory Christmas game :D ♥ 0 The analog stick controls could maybe use a wider dead zone (the range of small motions that don't trigger a response), my player keeps drifting to the left when I'm trying to hold neutral. Cool game otherwise though :)
Dec 5 20:32:25 5m 32s FUNKONOMIX 2021 ♥ 0 what is my arms what is my legs I love them at first I thought I was supposed to collect all the calories but now I have learned a valuable lesson
Dec 8 19:45:39 71h 13m Crystal Dude ♥ 0 Interesting idea. I definitely think it would feel more comfortable to play if you could shoot in one direction while moving in another, whether twin-stick style (or WASD to move/arrows to shoot) or aiming with the mouse. Maybe that would make it too easy with only one enemy type -- you'd need other types that can get in front of you and that would take time to implement :/
Dec 8 20:14:23 28m 44s Make It Home ♥ 1 ad doesn't load for me so I can't make it to the game :(
Dec 8 21:11:04 56m 41s Return of the Evil Veg! ♥ 0 I didn't understand why everyone else is shooting a continuous stream of strawberries and I can only splurt out one every few seconds or something :(
Dec 11 19:37:59 70h 26m Project FAT(For the awesome taste) ♥ 0 Unfortunately I didn't manage to eat enough (4 or 5 tries) to see if anything happens if I get too fat so I'm not sure if it fits the theme or not :/ Maybe if the burger guys were knocked away from the player when the player takes damage it would help avoid the player just getting hit 3 times in a row and dying from one burger.
Dec 11 19:45:22 7m 23s Lost Orbs ♥ 2 For some reason I felt like right arrow should be right-and-down etc., presumably from other games I've played? And it took a long time to adjust. Would be nice if that were an option -- if you had time you could even maybe start the player on a one-way platform and set the controls based on what direction they push (Psychonauts does something like this with the up/down camera control). I couldn't finish level 2 at all! I was trying to grab an orb, quickly take it to the altar on the high ground, then do the same with the other orb, but I can never escape the water with the 2nd orb before it catches me :(
Dec 11 21:36:01 1h 50m Wormhead ♥ 1 As soon as I start the game I get "Bullet.lua:35: Invalid particle distribution: ellipse" :(
Dec 12 20:15:33 22h 39m Barnacle Dash ♥ 1 Very nice underwatery background sounds :) Gameplay is nice and relaxing too.
Dec 12 20:26:49 11m 16s Endgame ♥ 0 Really nice opening screens and gameplay implementation as far as it went. Shame you didn't have time to make it what you wanted. I stopped after the first encounter, wasn't sure if there was going to be a boss or something but the first fight went on so long I didn't think I could face another :/