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Feedback comments for LD38
Issac's games and stats for all events →
| Timestamp | Since previous | Game | Issac's comment | |
|---|---|---|---|---|
| May 5 21:48:32 | โฌ๏ธ | ♥ 1 | It's a simple idea with great execution. I really like the audio. Playing it stressed me out a little though! ๐ | |
| May 5 21:55:25 | 6m 53s | A Small World Cup | ♥ 2 | Wow, I love this game! It's so much fun -- I've played it for several hours over the past couple days. The AI difficulty is right on point. It took me well over an hour to win the cup the first time, but now I've pretty much mastered it, which is very satisfying. The pixel filter effect gives the game a unique look that I like. The only downside is that the text gets a little blurry. Also, the slow motion is really nice. I would love to see a networked multiplayer version of this! |
| May 5 22:02:17 | 6m 52s | RASHLANDER | ♥ 1 | It's very challenging, but it captures and amplifies the feeling of the Atari Lunar Lander game. The visuals are great. |
| May 5 22:06:35 | 4m 18s | It's A Small World And It's Gonna Get Smaller | ♥ 1 | I like the art, especially the title screen and the UFO animation. I had trouble figuring out what to do... every time I tried to drop anything into the silo, it died, so I never got my score above zero. |
| May 5 22:18:28 | 11m 53s | This Moon is Mine | ♥ 1 | Awesome style! I love the changing color, the hand-drawn style, the font choice, and the music. It all gels together really well. I wish the color changed to the beat of the music, but it seemed to be just a little off-beat. The gameplay is simple but fun. ๐ My team-mates and I played several rounds. We had a lot of fun, but it seemed like the first player to plant the flag won almost every time. Overall, very cool! P.S. We also made a 2-Player Versus game (https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup). You should check it out! |
| May 5 23:58:15 | 1h 39m | Moon Eat Moon | ♥ 1 | The flavor text is funny - I kept glancing at it after every thing I consumed. ๐ Actually, I wish it was a little bigger or popped up above the player's head so I didn't have to glance away from the action. The music is nice, and the gameplay is simple but smooth. |
| May 6 00:15:02 | 16m 47s | A Bombtastic World | ♥ 1 | The design is really polished here, given how simple the assets are. The cone to indicate which direction the player is facing is helpful. The animations of the blocks and explosions and accompanying sounds are satisfying. The designs of the floor tiles match their purposes, and help the player intuit what they do. The puzzle difficulty was good and had a good progression -- I didn't solve them immediately, but I never got frustrated. I was a little confused when the game looped at the end. I thought that maybe it was a bug, or I had messed something up. Also, I didn't get how this connected to the theme much. Cool game, and I think it could be very good if fleshed out with more levels and more detailed assets. There's some excellent puzzle and UI design in here. |
| May 13 18:49:34 | 186h 34m | The Land We Must Take (La Terre qu'il nous faut conquรฉrir) | ♥ 0 | The tiled world and the orbiting tiled moon look great. I love the concept of a strategy game on a globe rather than a flat map. (On the other hand, using a globe makes a little hard to see what is going on sometimes. Maybe a flat map mini-map would be nice?) I also really like the mechanic of needing to exploit the land to grow in the early game, but needing to switch to factory production in the late game when land area is reduced. The opportunities for player interaction in building placement feel natural and interesting (looping off tracts of land to exploit them for yourself, surrounding your opponent to limit their growth, etc.). The UI/UX is a little underwhelming and hard to use/understand. I didn't understand what a factory did until after I built my first factory... and I wouldn't have built it if I did. I still don't really understand the concept of invading terrain. Also, the sound fx are a bit grating. All in all, the mechanics have the makings of a really cool strategy game. It seems to work especially well for two players. ๐ It just needs polish, especially in the presentation. We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup |
| May 13 18:59:19 | 9m 45s | High Noon Robots | ♥ 4 | Very fun, I love split-screen multiplayer games! I wish that the camera would turn rather than the player character turning - you can't really see where you're shooting when the character is facing the bottom of the screen. We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup |
| May 13 19:07:05 | 7m 46s | Not Enough Space | ♥ 1 | I only got to play w/ two players. It feels hectic (partly due to the music I think), which I like. It's hard to time throwing the bombs at your opponent, and it's hard to tell when the bombs are going to blow up. Maybe a clearer timer on the bombs would be helpful. It's great to see another local multiplayer entry -- we made one too - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup |
| May 13 19:27:09 | 20m 04s | Ain't Big Enough | ♥ 4 | I love local multiplayer games! The graphics and sound are solid. The concept is cool and fits the them well, especially the bullets travelling all the way around the world. I agree w/ the commenter above me; I didn't like not being able to jump and move at the same time. I found it to be too difficult to dodge the bullets. We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup |
| May 13 19:38:49 | 11m 40s | Small World Fighters | ♥ 1 | I like the concept and mechanics, especially the Control game mode. The jump is stiff, and it is hard to dodge shots. We ended up just mashing the shoot button for the most part. The graphics, especially the earth, sun, and moon, and the rotating horizon are all very cool. I love to see local multiplayer games in Ludum Dare -- we made one too (https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup) -- you should check it out! |
| May 13 19:57:02 | 18m 13s | Raven Delivery Service | ♥ 1 | Great music as always! The pixel art is also great. I played the co-op game; the mechanics remind me of Overcooked, and the teamwork is satisfying and challenging. The simple, wordless tutorials are awesome and the gameplay is intuitive (once the player is taught that the book can make magic blue mushrooms, they can immediately intuit that the book can make magic blue batwings, etc.). The one missing piece for me is a win condition. I think having a goal number of potions would increase the tension and excitement. Awesome entry! Btw, we also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup |
| May 13 20:29:15 | 32m 13s | From robots with love | ♥ 1 | Really great concept w/ a light-hearted mood! The graphics and audio match the game perfectly. It's nearly impossible to grab the snow globe if the player holding it moves and rotates it enough. Interesting and funny entry! We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup |
| May 13 20:31:26 | 2m 11s | Space Brawls | ♥ 1 | I like the concept -- the orbital physics seem pretty solid. It's a little confusing and hard to play though. |
| May 14 02:45:39 | 6h 14m | Spike Spire | ♥ 2 | The music is cool. The difficulty is tough but fair up until the drop down the middle of the screen, which is a bit too hard imo. It would probably feel more fair if there was a checkpoint before it. Actually, that particular drop reminds me of a section in VVVVVV, but that drop in VVVVVV is right at the end of the game (and optional I think). Overall, I like the level design; it's just a bit too hard too fast I think. Also, the character placeholder art gave me a chuckle. Cool entry. ๐ |