Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Issac
Feedback comments for LD41
Issac's games and stats for all events →
| Timestamp | Since previous | Game | Issac's comment | |
|---|---|---|---|---|
| Apr 24 13:37:52 | the World Deck | ♥ 2 | Cool idea. The controls feel a bit difficult -- I think it's because you can't change direction until you reach the top of your jump. | |
| Apr 24 15:05:56 | 1h 28m | Chalk Racer! | ♥ 2 | Cool idea and pretty fun 😄 I like that everything (race track, UI, etc.) looks like chalk. I had trouble looking back and forth between the race track and the arithmetic and making sure to click on the right spot. I'd like it better if there were shortcut keys to pick the right answer, or if you could just key in the right answer on the keypad. That way I could focus more on racing and arithmetic, and less on mouse placement. 👍 |
| Apr 24 15:17:06 | 11m 10s | Welcome to Snake Academy! | ♥ 1 | Great effect seeing the pellets pass through the snake when they're eaten |
| Apr 24 17:17:00 | 1h 59m | Golf N' Grenades | ♥ 1 | Awesome 😄 We made a game with a very similar take on the theme - [Golf with Guns](https://ldjam.com/events/ludum-dare/41/untitled-fpsg). The presentation is great -- cool low-poly art style and I love the day-night cycle. It could be interesting if the day-night cycle had some mechanical impact, like increasing the zombie spawn rate or something. I just wish the golfer was faster and he could strafe. I wanted to kill zombies with grenades, but my aim was so poor it seemed more effective to run away from them most of the time 😃 |
| Apr 26 19:03:28 | 49h 46m | Don't miss the Bus | ♥ 0 | I like the idea of stringing together these mini-games to tell a story. "Get Breakfast" was my favorite 😆 It would be cool to see something like this with a branching story for success/failure. |
| Apr 26 19:24:54 | 21m 26s | SmashyStuff | ♥ 0 | The music is great! 😄 I like the voxel style and smashing stuff up but wish the main character (Godzilla?) would grow faster We made a very similar game for LD33 - http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=52817 |
| Apr 26 19:47:08 | 22m 14s | Alien Holes | ♥ 2 | Nice! I got to 12 score and up to 5 minutes, and then stopped when I realized that could go on forever. 😄 Maybe some sort of escalating challenge (faster timer, less time back on the clock for each successive hole-in, etc.) would be good. Also, the camera controls stressed me out a little. I like the environment a lot. It's simple but really does feel alien. 😃 We made a game with a very similar concept/controls -- [Golf with Guns](https://ldjam.com/events/ludum-dare/41/untitled-fpsg) |
| Apr 27 00:12:52 | 4h 25m | Flong! | ♥ 2 | Good concept and good execution. I think it would be nice if the bird sped up after a while -- some of the points dragged on a bit. If you had two really good players, they could go on forever 😄 |
| Apr 27 00:37:51 | 24m 59s | Shadowscape | ♥ 1 | I would like to play this but get a "Failed to load mono" error when opening the .exe. |
| Apr 27 01:01:05 | 23m 14s | Definition of a Ghuest | ♥ 2 | Best interpretation of the theme I've seen yet. Eerie and thoughtful. |
| Apr 27 01:14:51 | 13m 46s | Ace Golf: Blade Brawlers | ♥ 1 | Cool! The art and music are great -- the aesthetic reminds me a lot of Jet Set Radio. Full five-on-five multiplayer w/ some more polish/mechanics and different characters w/ abilities... you could have an awesome golf MOBA! Something I'd like to play 😄 Also, we made a golf game too - [Golf with Guns](https://ldjam.com/events/ludum-dare/41/untitled-fpsg) |
| Apr 27 01:58:49 | 43m 58s | Goal and Crossbones | ♥ 1 | Great look, concept, and execution -- my favorite entry yet. I'd like to see a multiplayer version of this too. 😃 One small complaint -- the music restarting after every level gets a little grating. The track sounds pretty cool, but listening to the same five seconds of it over and over is not so cool. |
| Apr 27 02:16:07 | 17m 18s | STEREOtype | ♥ 1 | I love rhythm games and I love this! It's fun and really polished. A couple things that I think would be nice: * adjustable input delay / calibration * an extra visual cue to know when the beats are coming up -- something like a measure with the beats drawn on it and a vertical line scrolling along it (Sometimes I had trouble comprehending the rhythm before the section started. Maybe that's meant to be part of the challenge though?) Great work! |
| Apr 27 02:25:57 | 9m 50s | Succulent Drive USA | ♥ 2 | Nice graphics and concept. With some more polish, camera controls, and good music, this could be a cool meditative experience. |
| Apr 27 13:46:39 | 11h 20m | Pinball Golf | ♥ 1 | This is a cool idea -- golf and pinball make an elegant combination. The end result is nice and relaxing. 🙂 Noticing other commenters mention the physics, you could add a bit of gravity to the ball to make the physics feel more realistic. |
| Apr 28 03:26:33 | 13h 39m | Golf War | ♥ 2 | I like this! The controls are tight, both for fighting and golfing. Forcing the player to drop the ball where they get knocked down is an elegant way to combine the brawling w/ golf. I wish that the clubs had some indicator of about how far they hit the ball -- I had to go through some trial-and-error to figure out how hard to swing to avoid the water hazards. Cool entry 😄 We also made a golf game if you want to check it out - [Golf with Guns](https://ldjam.com/events/ludum-dare/41/untitled-fpsg) |
| Apr 30 22:06:46 | 66h 40m | Golf Rush | ♥ 3 | The pixel art and animation is fantastic! I love the details on the main character, esp. how his tail waggles a bit as he walks. Also, the controls have excellent weight to them. Holding the spacebar to jump higher, plus the screenshake on big jumps and landings really makes you feel like a beast walking around the course. Ball/hole indicators would be helpful. I didn't want to have to search around the level for the hole, or the ball when I lost it, which happened a few times. An easier way to aim would be helpful too. Holding alt for the power meter feels nice, but I wanted some way to aim high/low instead of just weak/strong. Overall, this could use some polish on the golfing mechanics, but it's really satisfying to just walk/jump around and swing your club and blow stuff up. Nice entry! |